There's still a lot of damage boosting in there, even after your edit.
Anyway.
I originally liked the idea of having a larger melee range than other melee classes because we wield a polearm but now I'm not so sure. I feel like having a 10 or even 8 yard melee range would open Survival up to get targeted by abilities which normally only affect ranged classes. It might be alright if we still had Disengage, but thus far no such luck. I'm going to miss jumping, spinning the camera, and disengaging mid-air in order to use Disengage as a speed boost
The trap refresh talent you proposed I think might find more usefulness in PvP, but it does seem fairly interesting were it a PvE talent; I'm sure somewhere there's a boss who could be cheesed because of it (remember the old rogue/hunter kills of Grobbulus back in WOTLK?)