When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Originally Posted by George CarlinOriginally Posted by Douglas Adams
I was on an alt in mid-tbc period and had issues finding, on a mid pop server, groups for zone elite area quests. certainly leveled though some zones without being able to do them. As much as I would prefer group areas, I do understand why blizzard neutered those areas in 2.3.
Now as far as why neuter the elites outside of instances?
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I certainly made my view clear on that issue. We get Frankenstein servers.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
I find it likely that with addons and macros the shouts and blessings would be just a you could semi-automate if you so wished. After all, there would be an actual reason to improve the addons from way back.
If it ever came to an actual classic server coming, I'd have it in the original way, not tampered at all.
This ladies and gentlemen is a prime example where legacy-loving-blizzard-haters dont accept facts.
No, they are NOT. events leading to wotlk are - gues what? - correct wotlk.
they where elite and deadly as hell. thats the thing that died with cata. elite-quests ;/
Last edited by mmoc25fb373f9a; 2016-12-28 at 08:42 PM.
*shrug* thats totally a matter of opinion on what makes an expansion. Sure we could ride about in Shattrath on our Albino Drake mounts and people could spec Exotic beast mastery and jog about with their Devilsaurs; but try and tell ... anyone ... before Northrend was available that Wrath had "started" and they'd call you an idiot and rightly so
Well by all means wax philosophical as we lack at ime machine. But we can try it if Blizzard release another expansion. When the prepatch is live, go into trade and start saying "YAY THE NEW EXPANSION IS HERE ALREADY!" and judge the responses you get. I'd imagine it will be much as I predicted
If in 3.0 before Wrath of the Lich King launched you'd tried to explain to anyone that the expansion had already started because "Look see, all the feature changes and talent changes etc. are already in game!" I wouldn't see you having much success.
It's a wonder there's so much server instability on the (actual) launch nights seeing as the expansions had started weeks previously. Oh no wait they hadn't and this is all posturing
Like, don't get me wrong, you can look back historically and say "Well the *real* start of Wrath of the Lich King was when the pre-patch landed" but you are arguing as moot a point as saying "Well Wrath of the Lich King started when towards the end of Vanilla they started cobbling together some ideas for the expansion that would follow TBC"
Uuh yeah, Wrath had started. All that was left in these few weeks was to get acquainted with your changed class, mop up a few bosskills (DAT 30% meganerf) and, in the case of TBC, start Achivement hunting,
It certainly felt as if TBC had ended to me, though your mileage may vary, as it is indeed somewhat open to interpretation
FACT of the matter is, is that these pre patches are a weird limbo place. Not TBC (b/c everything had changed and was nerfed to hell) and not Wrath (b/c new content still under wraps).
Haha pretty much. I never really thought Legion was here in the last month or so of WoD when we got to play around with the talent changes/spell changes and DHs. I thought Legion was here when you know the expansion ACTUALLY started on release day.
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Yeah I'd agree limbo is the proper choice. It really wasn't TBC anymore but it wasn't quite WotLK either. It was a hybrid of both until WotLK actually launched.
This is mostly academic, but it's obvious that pre-patches are the following expansion. Otherwise Demon Hunters were introduced in Warlords of Draenor, Monks were introduced in Cataclysm, and reforging and the mastery stat are Wrath of the Lich King features.
Given the constantly changing state of the game, using that argument, basically every expansion is limbo throughout; depending on your perspective. I understand (as an example) that the first patch of TBC (2.1.x) brought HUGE changes to the way feral worked for druids, for a brief period bear tanks were utterly OP before they tweaked it again (or maybe they were utterly UP, all I know is they were totally out of whack). So the start of TBC for druids was a totally different game to a few patches later.
The only consistent way to measure it is "When the game came out it was Vanilla until TBC launched" "It was TBC from the moment TBC launched until Wrath launched"
It's also pretty straightforward.
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Ok hun .
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Pretty sure you couldn't roll a monk until MoP you know... launched. Same with DKs. I guess this only falls apart because WoD was soooo shit and the content drought so extreme they had to let people roll DH's early just to give them anything to do
Yeah... with a title screen showing Icecrown and a frozen wasteland, Sindragosa flying around, ice/winter-y themed title music, all features of the expansion save the new continent and levels unlocked, patch version being 3.0 and, last but not least, the title being "World of Warcraft: Wrath of the Lich King"... no, it's still Burning Crusade. For some reason.
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Love the cherry picking. "WoD and DHs don't count because WoD was shit."
You're right. There were plenty of other MoP features in the prepatch though, like the MoP talent trees, splitting Bear and Cat into two different specs, auto-learning spells, PVP power, the removal of relic slots, AoE looting, etc.
Again, this is completely academic, but officially the prepatches are the first patch of the new expansion. There is no debating this. "Frozen state" servers would also clearly not treat the prepatch as the final state of the previous expansion, because it would lead to silly things like a "Wrath of the Lich King" server where you reforged your gear and wanted mastery.
No worries; it wasn't an interesting topic particularly anyway; and certainly it's academic
No; I'd still maintain that the way to make legacy servers "work" in terms of longevity would be to introduce a timeline for each one and then simply run seasons with a complete reset back to 1.0 or wherever it launched and then progress through on an accelerated timeline (maybe 30-50% faster) through to 1.12 over the course of what, 12-16 months. A fresh start with a new server race would be appealing; and for people who join the bandwagon later, a server where there aren't already bored lvl 60's sat in the early contested zone quest hubs farming lvl 16-20 of the oposing faction would be appealing.Originally Posted by Mahourai
A "frozen state" server would lose it's appeal way too fast; if only because joining a realm with all the guilds set up for years; the economy already in the grips of whichever AH kingpins are running the show and all the other little issues of joining the party late isn't as even a playing field as joining a fresh one.
I gave you hard facts. What is this ? kindergarten ?
The pre expansion period is still the current expansion, but it s referred to the pre extension period. Else, WOTLK release date would have been 15/10/2008 and not one month later.
The "specs system", which was referred to as "talent trees" in vanilla was meant to allow the players to reinforce some aspects of their class. Also, nobody here claims that the old talents were perfect.so blizz introduce specs for just the sake of it or what?
The class system in vanilla was broken, and yes i mean class. Even that shit with hybrid/buff clases they dont think it through, 5 mins blessing for content that it supposed to be last several hours? Genius game design right here
The idea that a game must evolve to be successful is kinda a myth which was introduced to make the upkeeping of a developer team viable. But in truth you could perfectly imagine a stagnant server. People would come and go as they please and that's quite fine actually.No; I'd still maintain that the way to make legacy servers "work" in terms of longevity would be to introduce a timeline for each one and then simply run seasons with a complete reset back to 1.0 or wherever it launched and then progress through on an accelerated timeline (maybe 30-50% faster) through to 1.12 over the course of what, 12-16 months. A fresh start with a new server race would be appealing; and for people who join the bandwagon later, a server where there aren't already bored lvl 60's sat in the early contested zone quest hubs farming lvl 16-20 of the oposing faction would be appealing.
Last edited by mmoc18e6a734ba; 2016-12-28 at 10:10 PM.