Nobody is expecting everyone to think vanilla is fun. We are well aware the game is not everyone's cup of tea. If you prefer WoD and Legion, more power to you. The game has gone backwards though, we saw traces of it in late TBC, things got much more noticable in WOTLK and by the time Cata hit it was pretty clear the game no longer had the MMO elements that made it fun originally for a lot of players. It's not so much about reliving the past, rather by having fun in the present by playing a better MMO.
Speaking of which, blizzard still sells all of their old games (minus WoW) on their website. You can buy Starcraft, Diablo 1, even Warcraft 2 lol.
TBC heroics often had new mechanics, as well as a few having bosses that only spawned in heroic mode.
The main thing that was compelling about them is that they were tuned so that they didn't become "lolezmodefaceroll" difficulty until you were full T5 geared or so. And even then, you could still wipe if you pulled more than 1 pack of trash.
Compare them to heroics on WoD, where they become "lolezmodefaceroll" by the time you're in full 630 gear. It's kinda pathetic.
Last edited by anon5123; 2016-04-23 at 01:48 AM.
I replay FF9 all the time. But it won't be the same as the first time when you didn't know what was what.
I didn't spam steal on my first playthrough. You get obscenely strong obscenely quickly doing that. Alexandria before the concert has a crapton of rare cards. You could grind steiner to level 100 in disc 2 with a turbo controller and blood sword. Getting all of Quina's blue magic early on made her more powerful than prob any other character in the game.
Re: pokemon. R/B. Rattata and tail whip 6x makes brock's onix disappear. In pokemon yellow, nidoran learns double kick and mankey is available, making brock a non issue.
Games aren't as fun without that sense of discovery, to me.
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Those games have completed. WoW hasn't. Not relevant.
Opinion. It's less grindy and doesn't punish people for being bleeding edge. Way more casual friendly.The game has gone backwards though,
Is grindiness inherently a mmorpg trait? debatable.
Last edited by kary; 2016-04-23 at 01:52 AM.
I'd partially agree with you I guess, I like replaying games to play them differently on purpose effectively discovering things about the game I missed or didn't experience the first time.
WoW I'd try different classes (I've only ever raided with a max of 3 different classes in a single expansion and only one class in Vanilla), Final Fantasy's I'd try different groups (same with Pokémon games).
Firstly, that wasn't directed at you, that was the generalization of people against the idea. Secondly, you are the one that stated sound arguments. You listing your fabricated ideas of how it would effect the servers aren't sound. In order for them to be sound you would need some factual context to support that, which you don't.
All I know, is Blizzard also thought DOTA wasn't worth their time either, and look where that got them.
Blizzard has a track history, and I feel this is going to be another one of these events where it schisms. If Blizzard sanction server don't work out, they lose a couple of million, helping the playerbase better understand itself. And would have grounds, to shut down player idea shit with a cold shoulder.
Blizzard should be willing to toss a couple of million our way, in faith. They expect our faith with monthly donations, and Blizzard knows best attitude. I would like that faith reciprocal.
I actually stopped replaying FF9 because the only challenge left was the Memoria speed run, and since Steiner doesn't really need any investment to hit for 9999, I just didn't bother.
I replay final fantasy tactics a lot, havent in a couple of years, though. That game actually is fairly refreshing every playthrough, since all the random battles are totally random.
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I leveled on a TBC private server 2 or so years ago and it was just as I remembered it, friends and all. Gearing took too long, lost interest. Game was a lot easier because I was significantly less shitty.
I'd guess the same thing applies here.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
The game had casuals back in vanilla too lol, A LOT of them. The game lost just about all of it's social aspects, almost all of the challenge (the only place you can really find any challenge is in mythic content), professions have been neutered of anything that players could find interesting, almost every server has extreme faction imbalances (typically favoring horde), world pvp has been dead for ages, hackers and bots go unpunished for years potentially, and the big one is - most players have nothing to do. I could go on though, but IMO it seems pretty clear that is has gone backwards.
Misspoke, slightly. I meant subscription. My bad.
This situation is just like DOTA. The only difference now, is the DOTA burn has taught them to protect themselves more. Don't act like Blizzard hasn't been denial before. Don't act like this isn't a nearly identical situation.
Moana: agreed. I dont know if Id say low value, but I would agree low potential and high risk.In the real world though: there's zero evidence that Blizzard is inclined to do it; the potential subscription rate long-term is problematical; unknown development and support costs to get something decent together that doesn't rely on the Mangos server emulator (which is a problem in itself...educational software my ass*); what will be for some a rather confusing multiplicity of clients and how that will integrate to Battle.net (it doesn't have to integrate to Battle.net but they will certainly want to do that if they are going to make the effort); and Blizzard's obvious reluctance to embark on what for them are relatively low-value projects.
They did at Blizzcon.All of that makes it extremely difficult to imagine they're going to do this but they have surprised us before. I hope they come down off their Legion cloud for a moment nd clearly state their intentions one way or another. Closure is good. Loud yelling by a couple of hundred people on a forum and a somewhat disgraced developer that hasn't worked with the company for ten years, is not the same thing as guaranteed revenue.
BTW Kern wasnt a dev, he was a team leader who was sacked for incompetence.
Oh and "toss us a few million"..what , are you insane? Companies dont EVER commit that kind of money unless they are sure it will be a positive developement and worthwhile. If it was YOUR money would you be so blase?
No way in HELL.
The way I see it is this way if blizzard doesn't want private servers then they just need to make "legacy type" servers and let the community council of selected players "non paid of course" run them but the set boundaries and rules would be enforced by blizzard meaning only they would make a pending profit from it wouldnt be that hard to do i mean come on everyone knows that when code is out there it just doesn't go away even when it's written over.
You can't take what ya can't see... *rolls d20* You rolled a natural 20* The skill of stealth is successful.
Duelingnexus name: Jaina1337
Blizzard Battle Tag: Jaina1337#1396
...and you can of course validate this assumption?Of course having to pay for the game is definitely a different scenario but it seems pretty obvious that when people petition blizzard to release this type of server that they are willing to pay.