Blizzard doesn't want you to have it. Suck it up.
Truthfully we've heard nothing but crickets everytime this has been brought up.This has been brought up like 200 times and is an inconvenient truth. You will be answered with "If 30 french dudes can do it, Blizzard can and should" despite all realistic implications of such a scenario.
Last edited by zorkuus; 2016-04-10 at 05:39 PM.
People Pug LFR, people get LFR gear, they then pug normal, with lfr gear.
LFR is the only difference in the equation, which has allowed more than 2% of the gaming population to see a huge portion of the game.
If you want to argue the merits of LFR, make a thread. I have friends in vanilla who never got to see BWL because they didnt want to apply to a guild online.
Agreed. And I don't think people are confusing the issues so much as they're intrinsically linked. Blizzard has said no to legacy servers, some people don't like it so create their own using blizzard's property. Surely if someone agrees that blizzard has a right to shut these down then by default you accept, albeit reluctantly, blizzard's decision.
Just want to say, accepting isn't the same as agreeing with.
Last edited by snoopfrogg85; 2016-04-10 at 05:39 PM. Reason: clarification
A wonderful report on Nostalrius with Leif Johson (not really sure what his significance is) and one of the developers "Daemon". There should be some people in here who will appreciate the report.
http://motherboard.vice.com/read/wor...rver-shut-down
I said I'm done being constructive so....no?
It's cute when people like you speak in absolutes, even though this is an inevitability. Blizz will eventually make their own, sanction their own, or relax policing as the game nears the end of it's life cycle. Like it or not, there will 100% be legacy servers, in some form, in the future.
Do you mind letting me know where it pulls these files?
I happen to currently be sued in a european country for actually creating an emulator, much like a WoW private server, and i do believe you are the one talking crap. I'll be happy to provide you the evidence of my case if you so please.
In my particular case, some data that would normally be under copyright is actually also used within "my" emulator, however it is never redistributed to the clients using my emulator, this is very important because i purchased the legitimate product and thus have rights to use this content locally, as long as i do not redistribute it.
All the assets within WoW, such as terrain, models, and location of structures is local. This is very easy to prove, simply browse the WoW folder for data/data and look. This is also very evident by running the wow sandbox client, you will notice that everything in the game is present without any data provided by a server, except of course for entities such as NPCs or mobs, as the location of these must be provided by the server which does NOT include transmitting any assets to the client.
If you happen to have any knowledge of creating server to client architecture, id be happy to hear any input from you regarding this, maybe you can open up IDA and ollydbg and provide me the pointers from the client from which it transmits actual assets to the client?
Thank you.
I can only think of two things in the last few years that has caused as much commotion as this. You can repeatedly remind me that they said no, and I will repeatedly remind you that there are thousands out there willing to continue this "discussion" in some form or another. Again, I'm not here to convince any of you of anything, but I appreciate the feedback.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"