Not true. You can still insta-kill stuff under a Zen Tranq; it heals, it doesn't provide immunity except to Zen; under which Zen can't himself do anything but move. With 70% damage reduction, D.Va's self destruct is only doing 295 damage to him so it too is survivable.
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Widow does like 79 damage to him. They might think about moving. Hanzo does less, although a scatter might again cause them to reconsider their position.
Junk needs to get a bit closer, or rely on asymmetric attacks; again, at best he'll just move to a safer position.
Not too good getting match with sub lvl 100 people against a team full of 200+ grouped up
I meant Zen was 100% immune; I use him to body-block stuff all the time.
Pharah's a better counter than ever, too; she's easily able to keep at a far range, and flank to get LOS, and the nerf to Bastion's Sentry totally hoses his capacity to self-defend against her in that mode.Widow does like 79 damage to him. They might think about moving. Hanzo does less, although a scatter might again cause them to reconsider their position.
Junk needs to get a bit closer, or rely on asymmetric attacks; again, at best he'll just move to a safer position.
Sure, he can pop into Recon and has a strong way to deal with her, but that means he's no longer in Sentry and killing your team, so Pharah's done her job.
the thing with the bastion changes is it makes flankers like Genji and Sombra more viable. Sombra I think needs a serious buff to either her stealth or hack but she's still a serious threat to it. and Genji is just as equipped to wreck his shit.
https://clips.twitch.tv/ConfidentSus...lkAMPTropPunch
nano boosted genji ult vs sentry bot bastion, guess who survived.
Formerly known as Arafal
I'm not disputing Pharah generally, but it tends to prompt him to hide under bridges and right up against walls to make it harder to get those angles. She is probably the best, but 76 is still popular, as of course is Ana, and between them and recon mode the skies are pretty dangerous.
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Ouch, waste of two ults... "but Bastion wasn't able to be shooting".
Last edited by Jessicka; 2017-03-01 at 11:25 PM.
I think the main thing Blizzard failed at with Bastion is trying to make him his gameplay less focused on Sentry/turret form, it's just objectively stronger than it was before.
An interesting thing I've seen people do is simply facetank unaware players in Sentry, a Pharah shooting you (alone) cannot put out enough damage to outheal your repair while in Turret form, so you simply keep repairing and you'll build your ultimate very quickly, granted the person shooting you would too but sometimes that tradeoff is worth it.
I still don't think he's meta, though.
Last edited by Woobels; 2017-03-01 at 11:30 PM.
Genji's ultimate does 120 per hit, Ana's boost makes that 180. The 35% reduction means that was down to 117 per hit; almost the same as a non-ulted Genji. I counted 4 hits, which should have been 468 damage. Over about 4 seconds. That's really not that huge or impossible to heal through. Bastion only heals at about 75 hps. If basically ANYONE else had helped, he'd have died. So no, Genji can't just murder anyone with his ult. That's not a flaw, it means Genji should pick an easier target.
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The GOAL is to have metas change. Metas emerge because of character imbalance, which should be corrected wherever possible. Either because a character is too strong on their own merits, or not enough counters exist to their tactics (the latter being how Pharah is affecting the meta; she forces the enemy to take a hero that can shoot back at her).
A stale metagame is not a long-term advantage. And the point of gameplay patches and new character launches is precisely to ensure that such a stale meta does not emerge, because it's not desirable.
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If I were to nerf anything, it would be to revert the "damage doesn't interrupt the heal" thing. Not sure it's necessary, and hosing that would end some of the complaints. In Recon, I'm usually using it while swapping positions or running into cover anyway, since using it while under fire is just asking to get murdered.
As for the "just heal through it" thing, the heal has a limited amount. Once you burn through that, you're done. Again, maybe they could lower the recharge time on that a bit, or something, but it's small tweaks like that which I think should be done.
Yes, exactly. But once a season is basically: Here's the new broken set of circumstances, please go fuck yourself while we work towards the next broken set which we will only patch once the competition has ended. So far there hasn't really been a meta of "well damn, 3/4 healers are 100% viable and don't have OP synergy with *insert recently buffed tank or DPS class*" and instead it's "oops, we took a shit character and made them ridiculous....oh well, see you next season".
I'm fine with metas coming out this way, but I also play Ana more than anything in comp so I have been given the gods gifts for a while.
BAD WOLF
Basically, she has decent personal offense (if harshly restricted by not being able to shoot through allies, unlike everyone else), her sleep dart makes people's salt levels spike, and her healing is tops if you have good aim.
And her ult wrecks face if the enemy team isn't ready for you to use it, though it's restricted by needing coordination with your team to a much greater degree than anyone else's.
She's great, but I agree with you; she's not overpowered. I favor her, but I play Zenyatta nearly as much (less healing, more pewpew). Lucio's more of a boop/speed machine than a full healer, and Mercy can be amazingly good but I'm not great with her (I don't like hiding).