Thread: New RTS games

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  1. #21
    It's totally a RTS game, you can play starcraft on fast slow too, where's the difference.
    Especially in multiplayer pausing is not really a thing in Stellaris. The game is very similiar to Sins of a Solar empire, which is an RTS title.
    What, it plays nothing like Sins Of A Solar Empire, at all. It's another Space 4X like Galactiv Civilizations and Master Of Orion, which are basically Civilisation in a SciFi setting, + a hint of Paradox Grand Strategy. The only difference between Stellaris and regular Space 4X is that it has the game pace changer and the pause button instead of the "next turn button".

    The gameplay is muuuuuch closer to Civ 5 than any RTS game ever made, and Civ is THE Turnbased Strategy game. It doesn't matter if the game technically plays in realtime, when everything else about the gameplay screams TBS. I hope you do realize that there are way bigger differences between RTS and TBS than just the next turn button".


    And the difference is that in Paradox games, changing the pace of the game is a game mechanic. You are supposed to go up and down on the speed, depending on what stage you are at in the game/what you are doing. In Starcraft (and other RTS games), you either have to set the speed before starting a new game (without having the option to change it while playing), or you have to change it in the options menu (which nobody ever does while they are playing).
    Last edited by ThrashMetalFtw; 2016-06-08 at 10:06 PM.
    They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
    Holyfury armory

  2. #22
    Ah, there is also:
    Planetary Annihilation
    Supreme Commander

    two good games

  3. #23
    Deleted
    Quote Originally Posted by ThrashMetalFtw View Post
    What, it plays nothing like Sins Of A Solar Empire, at all. It's another Space 4X like Galactiv Civilizations and Master Of Orion, which are basically Civilisation in a SciFi setting, + a hint of Paradox Grand Strategy. The only difference between Stellaris and regular Space 4X is that it has the game pace changer and the pause button instead of the "next turn button".

    The gameplay is muuuuuch closer to Civ 5 than any RTS game ever made, and Civ is THE Turnbased Strategy game. It doesn't matter if the game technically plays in realtime, when everything else about the gameplay screams TBS. I hope you do realize that there are way bigger differences between RTS and TBS than just the next turn button".


    And the difference is that in Paradox games, changing the pace of the game is a game mechanic. You are supposed to go up and down on the speed, depending on what stage you are at in the game/what you are doing. In Starcraft (and other RTS games), you either have to set the speed before starting a new game (without having the option to change it while playing), or you have to change it in the options menu (which nobody ever does while they are playing).
    Just because it's much more complex than most RTS titles doesn't mean it's not basically RTS.. and you can change the gamespeed while playing in SC2, not sure why you are even so stuck up about that feature. In fact, in older games you used to press + and - to increase/reduce gamespeed. I'm pretty sure that this is how it was done in AoE too, though it's been to long to remember which RTSs had this feature, but it was rather common. Grey Goo has this feature too as far as I can tell, but I didn't play it.

    No one plays Stellaris similiar to a TBS, lol. You absolutely play it not like a regular TBS, you don't "plan" troop movements on a "per turn" basis or on a "per day" basis. You move your units around as if the time doesn't stop at all, which is what RTS is about. You don't get "your turn" to do things, everyone moves everything simultaneously and once you did that you don't have to wait for the other players to do the same and react AFTER their *turn*.
    The lack of the "next turn" button is actually the most important thing, no need to downplay that, because once you hit it, you are basically out of touch with everything you did beforehand and it's "not your turn" to react... and that is not what Stellaris is doing. you'll build and reproduce ships constantly, because you know you'll lose them in Wars, you'll get harrassed by other players (and hopefully soon by AI too) constantly, which requires you to rebuild stations on a regular basis. Players hit your economy or building capacities similiar to how you'd harrass another player in WC3/SC and once again, the most important part about it. You react in realtime to that and not after they did their thing. Time flows equally for every single one of the players involved - that's the most important difference between TBS and RTS.

    And it's extremely similiar to Sins of a Solar Empire, not sure why you don't see this. It's basically everything SoaSE is and then some more (+Civ feature with pops).
    Last edited by mmoc96d9238e4b; 2016-06-09 at 07:13 AM.

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