So going into Legion you have to wonder what was wrong with WoD, whether the devs actually think WoD is a failure, and what they are truly looking to change. While there some good changes going into Legion, that being the introduction of a more complex dungeon system, there are also bad things that exist in the game that, no matter what, will end in boredom, stagnation, and people generally asking what is next.
Lets look at how WoW has been designed throughout its history and why, seemingly only starting at the end of Wrath, did the concept of "content droughts" suddenly become a problem. Well, for one, the game before had content droughts, its just to reach this point of the game required a level of skill, time commitment, group cohesion, that only around 1% of people actually saw EVERYTHING in the game and eventually wondered "what now". Now, while some may actually quote this as a negative for the game at that time, what it also actually means, is that 99% of people had something to look forward too, thus most people had no concept of a content drought, even though for 1% of the playerbase their was actually a drought. In BC, we saw a very similar situation and once again, no general problem with a content drought, even though there technically was one for a very small percentage of the playerbase.
Now, we get into WoTLK. Suddenly dungeons are made more of a quick route to get into raiding. No longer were they really a relevant aspect of the game for casual gamers (although more relevant than dungeons today), they were simply more of an aoe fest you got over with quickly to get your emblems for that week. Of course this means more people get into raiding than ever. Good thing right? Well, maybe not. Of course when you have more people entering your content at a faster rate than ever before, to the point that you are making your own content irrelevent with every patch (See Ulduar being erased before most people even saw it so that we could get the worlds most bland Raid in history in the form of Trial of the Grand Crusader!
), you are of course putting constraints on yourself as developers to deliver content faster than ever. Blizzard fortunately was able to make this last, at least until the final tier of raiding in which case we, for the first time, saw the rise of the content droughts! Oh no! Why could this be!
Well, it should be fairly obvious to most people why this is. Simply put, the more you rush people into later content, the more you make the content before it irrelevant, the more you have to develop content. Now, its odd to me that Blizzard has proven, since WoTLK, that they are incapable of actually developing content at the rate they invalidate their own content. Of course, one has to wonder why they keep doing so and whether Legion will actually change this odd trend.
Well, unfortunately this will not be the case, in fact, it appears it will be worse than ever. With the introduction of ease of access, content is of course consumed faster than ever. This includes things like LFD, LFR, catchup patches, the fact that you can really skip heroics completely and go into LFR if you wish, making one wonder what purpose heroics have at all. All this means is, in the end, by very basic logic that has been proven by each expansion since BC, that this xpac will be no different. In the end it has no option but to be bland, dull and burnt through within the first weeks to months, and then rendered irrelevant, by design of course, only for all of us to be asking "what next".
You really have to wonder what is going on at Blizzard HQ when the idea of 99% having something relevant to do is seen as worse than most people having nothing to do because they consumed it the moment it came out. Until they adopt the ideas that Jeffrey Kaplan and Rob Pardo clearly put into place when they developed this game, ideas that Kaplan has used to extreme success in the designing of Overwatch, then this game can never be anything more than a casual side show for inexperienced gamers and quite frankly, its a disgrace to those of us who call ourselves such.
Thank you for listening.