The 13th point costs 1000 AP, the 14th costs 6840, which is more than the previous 13 combined, so it's a sort of breakpoint. Honestly, it doesn't change that much, saving 1 or 2 thousands AP won't have any significant impact on your game, unless you play 1 hour a week or something like that, it's a couple of hours of grinding tops, if you're slow. If you plan to main MW, having a well developed WW artifact will still help with questing, farming, etc. because no matter what, WW kills a lot faster and its Artifact power is amazing and on a short cooldown.
Last edited by Kyranna; 2016-08-29 at 01:17 PM.
Are you going to buy the dalaran ring (850) for 250k for your mistweavers? Is it even worth it?
Im for sure not gonna waste that amount of gold on a ring. Rings where plentyful in legion beta. The rings teleport is kinda useless sense monk can just use pilgrim to get to classhall that takes us to dalaran.
Gonna level as WW gonna put in 13 points into it to have alot faster world quests going, points will be touch of karma trait and crosswinds.
The quests where I get a relic at high lvl 108-110 I will be looking at Life Relics. Found that relic to be the harder relic to find on beta.
now that legion's release is imminent is it possible to get a summary of whats best? (Stats, talents, etc.)
I have a good idea of it but id rather be sure
Thanks, seems to me 9 traits would be enough, ToD is nice but not the end of the world, so is the very small chi reduction trait.
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If you can afford it, why not?
I mean, you have 2 rings slots, you'll need 2 better rings (and now they share with EVERYBODY) to replace it.
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As it should be. Deciding between RT and other options should be a choice, not a mandatory option IMO.
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Have you read the first post of this thread?
Yes, all 3 guides are either missing infos or have parts of it still presents infos for the 6.2, not really useful
Anyone got a good sheiluns gift weakauras yet?
Lol Legion isn't even out yet and people are complaining guides don't have every piece of information about the expansion. Spoiled...
a mw guide isnt an expansion guide tho, and putting incompleted guides as references will mislead new players.
Clarification: Math for RT value (how good it is) is done. Math for how that affects stat weights is not.* Yes, it is an HPS loss over having to talent because it assumes 100% RSK usage no matter what, as noted in the spreadsheet. If you only used RSK when there was no healing to do, it would be a slight, minor HPS gain, if any, so I didn't think that was worth showing because the talent isn't used in that fashion. It's used as a large DPS gain for a minor healing loss.
Note that I'm also NOT advocating for people to avoid RT. Talking purely HPS here. So if you think the DPS is worth the HPS loss for some fight, by all means, give RT a shot.
* It's separate math. Computing f(x) does not immediately yield df(x)/dx, particularly for formulas as complicated as RT.
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(Emphasis mine) Yep, agreed, only saying vanilla RT HPS is bad. DPS is good and useful
Legion Mistweaver Stat Weights SPREADSHEET --- Stat weights DISCUSSION THREAD
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Are mining and engineering good for mw?
apparently ei'thas got nerfed and now only increases the duration of HoTs on the tank by 2 sec per RSK rather than 2 sec per attack
at this point I'm gonna say RIP fistweaving
Guess you didnt see a 2min durration enveloping mist then XD
yea the boots are pretty bad.
i guess it makes the rising sun kick gcd less bad now. probably worse than unisons or lotbf though.
at this point though, considering disc's strength, you guys should either accept mistweaving is the reality of monk, or play disc xD
i'd imagine rem/vivify/enm relics are good for lifecycles.
soothing mist is also pretty good if you got unison's.