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  1. #41
    Quote Originally Posted by Bullettime View Post
    Preach I would consider reputable still, but he focuses primarily on the fun of a class over performance. So when it comes to performance, I'm certainly going to put more stock in players like Sloot every time when it comes to tanking. Sloot has been extremely fair and accurate in his tanking analysis this expansion and previous ones and patches.
    But making any claims based on performance right now is utterly pointless. We're not at level cap, and Blizz isn't even close to being done with tuning and adjustments.

    Preach is making videos on gameplay and judging the classes based on how they interact with the game at a mechanical level.

    That's all that can be done right now, and I'm glad he makes great videos discussing how enjoyable a certain class is.

  2. #42
    Quote Originally Posted by Hashcrypt View Post
    But making any claims based on performance right now is utterly pointless. We're not at level cap, and Blizz isn't even close to being done with tuning and adjustments.

    Preach is making videos on gameplay and judging the classes based on how they interact with the game at a mechanical level.

    That's all that can be done right now, and I'm glad he makes great videos discussing how enjoyable a certain class is.
    Claims about performance is no more or less pointless now than at any other point in time. At the absolute worst, it keeps you informed enough to understand what you're talking about, and what any changes to the classes that might be forthcoming would result in, which is something everyone engaged in a conversation about something should strive to be...

    And in any case... if what you claim was true, then it'd be pointless to make claims about how fun a class is as well, as that is just as up in the air as performance is. They're still adding and taking away abilities nilly-willy even the last week or so. But logical consistency is too much to ask, I suppose...
    "Quack, quack, Mr. Bond."

  3. #43
    Quote Originally Posted by Hashcrypt View Post
    But making any claims based on performance right now is utterly pointless. We're not at level cap, and Blizz isn't even close to being done with tuning and adjustments.

    Preach is making videos on gameplay and judging the classes based on how they interact with the game at a mechanical level.

    That's all that can be done right now, and I'm glad he makes great videos discussing how enjoyable a certain class is.
    Sloot is at level cap. It's called beta. He's only done like 40 million mythic+ dungeons and every bit of relevant raid testing.

  4. #44
    Quote Originally Posted by avoidconfusion View Post
    Preach, OneLegion, FinalBoss (although he stays away from rankings)
    I'd rely on sloot more than any of the other guys (not that you should solely rely on words solely from anybody but still). Sloot has high-end experience, and currently is tanking in the main roster of the presumed best guild in the world.

  5. #45
    Prot Warrior if blizz won't continue to nerf Ignore Pain

  6. #46
    Deleted
    Quote Originally Posted by Deja Thoris View Post
    There is no "best". Each tank has strengths and weaknesses depending on what you face.
    Yea. Just like pre-nerf there was ONLY ONE true tank for cmodes in WoD, Blood DK. Yeah, all tanks had strengths but DK had more of them for 5mans. Maybe stop throwing generic lines like this which only make you sound like you don't even play the game.

  7. #47
    Quote Originally Posted by Teflonsavior View Post
    Yea. Just like pre-nerf there was ONLY ONE true tank for cmodes in WoD, Blood DK. Yeah, all tanks had strengths but DK had more of them for 5mans. Maybe stop throwing generic lines like this which only make you sound like you don't even play the game.
    I do believe tanks are more on par with each other than they ever have been to Deja's credit, but you are right, one tank probably will shine a little bit more.

  8. #48
    Quote Originally Posted by Teflonsavior View Post
    Yea. Just like pre-nerf there was ONLY ONE true tank for cmodes in WoD, Blood DK. Yeah, all tanks had strengths but DK had more of them for 5mans. Maybe stop throwing generic lines like this which only make you sound like you don't even play the game.
    Except that comment is more relevant in legion mythic+ than it has ever been in the past. With the affixes in place a week with a reduced healing effect would see some of the tanks behave very poorly like blood who mitigates very little in favor of self healing. Don't be such a self righteous douche.

  9. #49
    Quote Originally Posted by Cede View Post
    Except that comment is more relevant in legion mythic+ than it has ever been in the past. With the affixes in place a week with a reduced healing effect would see some of the tanks behave very poorly like blood who mitigates very little in favor of self healing. Don't be such a self righteous douche.
    Real talk, I think Paladin is going to end up as the best tank for mythic+. The synergy between Breastplate of the Golden Val'kyr and Tyelca, Ferren Marcus's Stature is going to be insane. And paladin seems well rounded enough that they could swap up their build to counter various affixes.

  10. #50
    Quote Originally Posted by Simulacrum View Post
    Claims about performance is no more or less pointless now than at any other point in time. At the absolute worst, it keeps you informed enough to understand what you're talking about, and what any changes to the classes that might be forthcoming would result in, which is something everyone engaged in a conversation about something should strive to be...

    And in any case... if what you claim was true, then it'd be pointless to make claims about how fun a class is as well, as that is just as up in the air as performance is. They're still adding and taking away abilities nilly-willy even the last week or so. But logical consistency is too much to ask, I suppose...
    No, how "fun" a class is is based on the mechanic of said class and their tool kit, which is highly unlikely to change much at this time, if at all.

    The "performance" of a class is based on numbers tuning and is highly likely still being tuned.

  11. #51
    Quote Originally Posted by avoidconfusion View Post
    Preach, OneLegion, FinalBoss (although he stays away from rankings)
    Preach says in his Tank Ranking Video like 5 Million times that he ranks the mechanics of the classes in the form of replayability and fun when playing for hours.
    He states that it is no ranking for "performance".

    Funny that he is used as an argument for the "streamers say Paladin is the worst tank in mythic+ group".

  12. #52
    Deleted
    Regarding tanking - the most important is to have fun. I don't see anything about what you are going to be tanking? Mythic+ ? LFR ? Heroic raiding ?

    My opinion (joined Legion in alpha) is that warriors seems to be really strong all around, and should be the *go to* class.
    Blood dk are also really strong, and is without a doubt a good choice.
    DH seems fine as well, but might struggle a bit on mythic raiding, as there are more rng regarding procs of souls to use for self healing. They will also have issues in high movement encounters based in how self healing works for them. DH does however have pretty strong aoe dmg while tanking.

    Bears are bears and are also really good imo.

    But... Play the class and tanking style that you like. We might see buffs and nerfs , so "what is best" can change from one day to another. You don't want to play a class you hate , just because it is strong, to get nerfed to the ground shortly after starting raiding.

  13. #53
    Decided on Prot Paladin

  14. #54
    Slootbag just said in his stream at GamesCom that there isnt a "best tank" for mythic/mythic+ dungeons. That guy is a god at tanking, so he'll know.

  15. #55
    Tanks really excel at different things now so it'll be hard to find one best tank for Mythic+ if Blizzard tunes them properly for raids. The only tank I don't see offering anything over other tanks right now is monk.

    It will most likely depend on your setup as well. E.g. a shaman healer would most likely want druid/warrior because their mechanics don't counteract the shaman mastery like the burst self-healing of other tanks does. A resto druid might lean more towards DK/DH because hots provide a constant stream of healing while death strike/soul cleave help healing up damage spikes that resto druids sometimes have problems dealing with. Paladin might be strong if tank damage isn't as high but other players in the party drop to low HP a lot, allowing the paladin to help out with a recently buffed light of the protector. Because of that, they might pair up pretty well with resto druids as well.

    As for monks, they're not terrible but they don't seem to have anything they actually excel at. It feels like Blizzard overpruned them a bit.
    Last edited by GT4; 2016-08-18 at 12:31 PM.

  16. #56
    Quote Originally Posted by Teflonsavior View Post
    Yea. Just like pre-nerf there was ONLY ONE true tank for cmodes in WoD, Blood DK. Yeah, all tanks had strengths but DK had more of them for 5mans. Maybe stop throwing generic lines like this which only make you sound like you don't even play the game.
    Would like to see you adress this to Slootbag, because he said there is no best tank for mythic+ now.
    I guess he never played this game also.

  17. #57
    What's with all the "hate" towards monks? Did you guys even test them at 110 or are you guys just going with what everybody else seems to randomly have agreed on?

  18. #58
    Quote Originally Posted by GwiGwi View Post
    No, how "fun" a class is is based on the mechanic of said class and their tool kit, which is highly unlikely to change much at this time, if at all.

    ...
    Wow, it's almost like you didn't read my post, which rejected this premise in the opening of its second paragraph.
    "Quack, quack, Mr. Bond."

  19. #59
    Quote Originally Posted by Woosa View Post
    What's with all the "hate" towards monks? Did you guys even test them at 110 or are you guys just going with what everybody else seems to randomly have agreed on?
    Off the top of my head:

    - The rotation is full of cooldown collisions. A 3 second cooldown scaling with haste creates cooldown collisions with the GCD every 2 seconds. An 8 second cooldown mixed with 3, 6, and 15 second cooldowns creates piles of cooldown collisions. Half of the abilities cooldown faster with haste while the other half don't creating cooldown collisions. Tanking on a brewmaster has no rhythm and is awkward as hell.
    -Blackout combo is the most powerful hundred talent but it doesn't notify the player through lit up action bar icons of when you have the enhanced buff or not, its way too much decision making for a 3 second cooldown, the trigger skill is awkward as hell because its on the GCD, requires a target in melee range, and clashes hard with the GCD thanks to aformentioned haste scaling. It also enhances abilities that are off the GCD making their usage awkward. Also the one of those off GCD abilities that is the most random and reactive and must be hit in the shortest order (Purifying Brew) has a complete trash enhancement that you never EVER want to waste a combo on.
    - Fortifying Brew is only a reasonable length cooldown if you are in combat performing a tight rotation for 100% of its cooldown, otherwise its a 1 per fight defensive. PS, a reasonable length cooldown in this case is about 4 minutes and 30 seconds.
    - All of these cooldown abilities scaling with haste push out tiger palm really really quickly. Problem is, energy regen scales with haste, making you want to tiger palm more. It is really easy to reach a haste value where you energy cap all the time unavoidably or you leave important abilities on cooldown a lot.
    - Black Ox Brew is impossible to use without wasting some of its usefulness. Its very difficult to use without wasting most of its usefulness. It becomes impossible to use effectively at realistic haste values, but Brew in very hard content becomes scarce without it because the need for brew scales up at a factor of 2 as you have to both increase the uptime on ISB to stagger more and purify more often to actually mitigate damage well, and brew is pretty scarce without using Ox brew.
    - The artifact only has 14 impactful traits (Full Keg, 3 Potent Kick, 3 Hot Blooded, 3 Face Palm, Obstinate Determination, 3 Overflow), everything else is marginal utility, miniscule DPS impact, fundamentally impossible to use effectively, tied to a 7 minute cooldown, or actively increases the rate at which your self healing decreases with gear.
    - Golden Dragon abilities are hot garbage. Flaming Keg adds a trivial amounts of DPS, is awkward to use because of travel time, and its defensive mechanic will either be of little to no use or completely trivialize a boss mechanic. Dragonfire Brew adds less than 1% increased DPS using a perfect rotation on a single target, and less than 5% DPS in a mass AoE situation. Brew-Stashe can literally be activated and expire in less than the swing timer of a boss, making it possible to have literally 0 benefit in most situations where you react quickly with defensive skills to a hard hit from the boss. Fortification adds dodge chance to a skill that already makes you essentially invincible and as mentioned, will get used once per encounter at best because it has a 5 minute cooldown if you spend those 5 minutes tunneling a boss.
    - Brewmaster is the single most healer dependent tank, impact of which is more visible because we went first to worst in this regard.
    - As incoming damage scales up brew requirements scale up at a factor of 2 because you require brew charges to improve ISB uptime and brew charges to purify. Every other tank's mechanics rise to the occasion, with rage availability increasing with incoming damage, % damage decreases, healing that scales based on damage taken, etc.
    - Performance at 100 is only reasonable because of set bonuses and class trinket granting essentially infinite brew charges and dozens of extra ox orbs per fight.
    -The % of incoming damage healed by Ox orbs in optimal usage scales down as your hp scales up relative to attack power. With all of the artifact traits that grant increased max HP, heal scales about 2.2 times faster than attack power between the slots stamina is on but agility isn't, the rate at which stamina increases compared to agility, and the talent enhancements.

    In summary:
    -Awkward as hell rotation due to cooldown collisions
    -Rotation is a total departure from the rotation of previous patches
    -Extremely complicated talent rotation that is easy to screw up, easy to waste resources, and the payoff is average performance
    -Being carried by OP set bonuses and class trinket at 100
    -Most dependent on healers to succeed
    -Parts of the kit scale down as gear goes up
    -Lack of high impact artifact traits
    -Artifact dragon abilities are hot garbage
    -Defenses don't rise to the task of harder content like other tanks
    Last edited by DisposableHero; 2016-08-18 at 06:21 PM.

  20. #60
    Quote Originally Posted by DisposableHero View Post
    In summary:
    -Awkward as hell rotation due to cooldown collisions
    -Rotation is a total departure from the rotation of previous patches
    -Extremely complicated talent rotation that is easy to screw up, easy to waste resources, and the payoff is average performance
    -Being carried by OP set bonuses and class trinket at 100
    -Most dependent on healers to succeed
    -Parts of the kit scale down as gear goes up
    -Lack of high impact artifact traits
    -Artifact dragon abilities are hot garbage
    -Defenses don't rise to the task of harder content like other tanks
    And here I was thinking/hoping BrM was going to be fine well shit son...
    I don't really like the Blackout talent either so I was just planning on going one of the other talents even tho they aren't as good but you sure know how to get ppl to doubt their class-choice -- DH hypetrain here I come !!

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