I did Normal EN on Day 1 on my Alt (839 Ilvl) with 12 strangers everyone on 830 - 840 Ilvl and cleared it in less than 90 minutes. you know ... Effort=Reward want a skin ? go and get it
Runes are not necessary for LFR, so they have no reason to BE in LFR except to entice raiders.
So your options are:
- Lock people out of farming consumables and create an unbalanced AH market for runes.
- Admit that raiders carry and you don't want them to leave, maintaining the status quo.
- Remove runes from LFR and from the game entirely and rebalance raids for not having them (I would be for this).
- Allow them to drop elsewhere, providing a halfway point that still allows LFR players to farm and either use or sell them.
- Disable runes in anything but LFR.
Your answers are non-answers since you don't seem to comprehend that actually locking someone out of content is not the same as gating content behind difficulties.
I may pay my subscription every month, but I don't lose sight of the fact that the other 4/9/24/39 people I'm grouped with pay too.
The intent of runes seems to be as a way to funnel gold from progression raiders to LFR raiders.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
You must show no mercy, Nor have any belief whatsoever in how others judge you: For your greatness will silence them all!
-Warrior Wisdom
It's one of the easiest raids ever designed, probably easier than WotLK Naxxramas. Our very casual guild wiped a couple of times on each boss until we got the hang of the mechanics, and we proceeded to one-shot the raid the next week.
If some people still think it's too daunting, they can wait until Kharazan/Nighthold, get their uber 860+ gear and come back and faceroll EN. The artifact skin is not going anywhere any time soon.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
No it's not. Normal is beyond easy. Get up and do them. Doesn't take a lot of time either. Get a progression group that does the raid a maximum of 2 hours per run. I'm in one that does exactly that and we've cleared normal. Moving onto heroic now.
Lfr is only tourist
Tourist don't get the real effects from townsfolk going into the coal mine.
Tourist get to see what happens in the coal mine and get slightly nice looking rocks.
Want diamonds? Don't be a tourist.
Weird analogy but that is how I see it.
Not gonna read all 110 pages, but have read several and hadn't read this point so I'll make it.
There is ONE big difference between LFR and pugging normal: When queueing for LFR, the system doesn't expect you to be MASSIVELY overgeared just to be part of a group because the group wants to SO overgear the content that they essentially want to treat the NORMAL like LFR. I've pugged Normal...and what it amounts to is a bunch of overgeared folks STILL standing in the same bad, but doing it with better gear.
So the difference is that if LFR requires 825 or whatever, then you can actually DO it with 825. If Normals should have 835ish, then good luck getting into a Normal with anything LESS than 850. Both my sons tried pugging Normals, both are around 840 (one's at 839 on a Combat Rogue and the other's at 842 on a Ret Pally) and BOTH were summarily turned down for NORMALS for iLvl being TOO LOW.
Now...if the Artifact Quest does, in fact, require Normal raids and as is true for most people they aren't good at forming groups (or there wouldn't ever have been a need to develop the LFR/LFG tool in the first place), then that means that the gearing requirement essentially is being artificially being inflated by a sometimes lazy community that for the most part really doesn't want to do much if any more work than LFR. Moreover, it's not like the gear dropped from Normal will likely be of any benefit outside of the rare Warforged/Titanforged upgrade.
I really don't care, anymore. I was a heroic raider, raid lead, guild leader...been there, done that. Now, I'm just content to get my "wow time". I may not raid at all, not even LFR. Haven't decided, yet.
Still, doesn't make any difference to me, but you can't just say "pug normal". It doesn't work that way. There are timing logistics AND you have to be accepted into a group. Not every class can find a group easily (tanks have a hard time because so few are needed and certain dps specs are summarily dismissed). Even some healers can struggle to find entrance to a pug group (most group leads/raid leads have no idea how to proper use the current Disc Priest, for example).
completely fine.
don't raid? don't get the skin. right now im no longer doing withered training and so my chance to get the WW artifact skin is 0%. thats fine too.
Don't be daft. After the first tier, all decent guilds require runes.
Which are locked behind satchels and LFR.
LFR can stay, but raiders need to not be bribed in there.
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M+ gets to be harder than normal EN after the first affix. Normal is not hard by any stretch of the imagination.
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Which gives us the toxicity we see now. Unless you lock people out of content (which Blizzard knows will not work), runes will still be farmable by raiders.
Either lock the consumable to LFR only, remove them, or have them drop from other difficulties.
Last edited by Snuffleupagus; 2016-10-09 at 09:06 PM.
I may pay my subscription every month, but I don't lose sight of the fact that the other 4/9/24/39 people I'm grouped with pay too.