Originally Posted by
Irlking
Another thing I want to mention is Death Grip fails a lot in pvp. There used to be a minor glyph to make it stop failing but it didn't make it to Legion. When a warr is charging if your grip it will fail, when a rogue using Death from above or cloak it will fail, it will fail against a frost DK using pillar of Ice, fail against holy priest using Spirit of Redeemer talent , against a pally who just bubbled or mage ice block, hunter aspect of turtle and so many other things. It fails and now the ability got 25 sec cd.
Death Grip is a ability that repeatedly fails, I don't think there is any other ability in game that fails as much as it. If a target is even rooted DG will fail. In PvP when a warrior is charging if you Death grip it will fail, when a rogue using Death from above or cloak it will fail, it will fail against a frost DK using pillar of Ice, fail against holy priest using Spirit of Redeemer talent, against a pally who used bubbled or mage ice block, hunter aspect of turtle and so many other things. Before there used to be a minor glyph that would refund DG if it failed against an immune target but unfortunately that didn't make it to Legion. So now due to all these bugs when DG fails your target is where it was and you are left with 25 sec cool down on Death Grip. DKs already suffer from lack of mobility, DG failing all the time is just slap in the face.
I mostly do PvP so don't know about DG's PvE mishaps. I am sure there is and please share your experiences. Maybe Blizzard will notice and give us the band aid fix as return of Glyph of Resilient Grip or just merge it with the spell.