Finally done with LoU2 after playing both back to back since I'm on vacation and it's quarantine.
To me it's a very good game and more so story. Felt more authentic and real than most stories told. Sure there are clichés such as the ending, but nothing to be outright pissed about. Characters were portrayed as real characters with both positives and negatives instead of just "hero" and "antagonist" as it tends to be.
Joel to me were never a hero anyway, considering what he did at the ending of LoU. I completely understand why he did what he did, but I also understand why the fireflies wanted to do what they wanted to do.
Ultimately I think Joel did do the right choice, without knowing it, because as I remember (my memory tends to be shit though). Neither him nor fireflies asked Ellie what she wanted. I would assume that she would, especially after her comment in LoU2 in the flashback with Joel. However it's not something that's supposed to be assumed.
With that said, I wouldn't even blame fireflies if Ellie said no and they would later try to subdue her with force and at that point it becomes a fight for survival.
The conflict in LoU2 is understandable due to the circumstances. I enjoyed that greatly. There are some gripes however.
First WTF moment were that Joel had no problems instantly helping a stranger(Abby) out in the woods. I don't deny that 4 years of passing and living in a more civilized town and environment doesn't make one more compassionate and more empathetic towards other humans. However it should be established that he have changed before that instead of in that moment when we already know Abby wants him dead. I'm not mad Joel died, even if a bit too early, but more so mainly due to lack of reasons why his character has changed drastically leading to his demise.
This can be fixed with a small change however the entire story arc otherwise still remains intact, which is why I think it's minor.
Bit too much focus on Abby. Even if they showed both are driven by revenge Abby has a lot more positives going for her character development and I think most would love to see that for Ellie. But you don't really do that. It's just vague flashbacks that drives her to ignore her friends and lovers pleas until one last flashback at the end. Which is the cliché part. I don't mind making her story a story of a downward spiral into vengeance and hatred considering what Ellie has been through but her sudden change of heart and then just losing it all at the end anyway just felt kinda..eh. She probably went back to Jackson at the end, but I don't see how she can continue to live considering what she has lost. I'm pretty sure that it's a story about two people with thirst for vengeance and how one manage to let go and thus survive while someone having trouble letting go and thus fall. But in the end both let it go and yet only 1 fell as far as we know. Maybe it would be received better if it were the other way around?
Dunno, I'm torn, but no game or story is flawless and I don't expect it to be either.
I'm glad however that story characters could die at any moment. Jessie and Manny for example. No BS monologue by some villain before killing the player characters friend or something. It felt real and showed how quick people can be gone in a world where gunfights occur often. It also made lots of confrontations more tense due to any character can just be gone at any moment. Hell, even Abby and Ellie I wasn't sure of who would come out alive at times.
Anyway, I don't really get the massive hate people have for the game. To me it's solid.