@Archimtiros , any update on execute phase with 2-4p? I saw in the discord talk of FS>BT>Exe being the new thing, any merit to that? Makes sense on paper for both enrage and rage from the AAs
Hi @Archimtiros !
Answer plz, how to correctly calculate the bonus of "Unrivaled Strength". Does it buffs the whole damage of crit ability, or only "crit part" of it?
Explanation:
Lets some ability has its "base" dmg = 150k
So, its whole crit dmg = 150k(base) + 150k(crit part) = 300k
Now we want to calculate its dmg with Unrivaled Strength bonus. For example we have 6/6 = +30% crit dmg
What variant will be correct?
1. (150k+150k)*1.3 = 390k
Or we have x1.3 multiplier only for "crit part" of dmg:
2. 150k + 150k*1.3 = 345k
?
Hello,
can you please provide some info about AOE(4 targets) bis trinkets? Or its same as ST? Top five would be sufficient. Thank you
Didn't see in post(s)
But what would you advise. I have Draught Of Souls (No brainer) and then either 880 Converge of Fates or 885 Etheral Urn with a socket. Do I go with the Urn for the extra mastery & a haste gem or CoF for the cooldown chance?
Convergence without a doubt. From my own experience, it reduces my battle cry cooldown by about half, allowing me to fit in a lot more damage. While it is true that it can make lining up cooldowns a tad wonky, once you get the hang of using it you'll understand when you should hold BC vs use it.
I saw the BIS trinket list, but has anyone made a list similar to the launch list that shows trinkets DPS normalized with different item levels so you know when its an upgrade?
I know I can sim the dozen trinkets I have, but just asking out of convenience.
Fairly hard to do since Trinkets scale with you mostly, take Draught for example, if you have 3/3 Battle Cry relics / high mastery its going to be even stronger than 3/3 BC relics and low mastery.
A simliar principle exists for every trinket. Someone could make such a list, but it wouldnt represent if stuff is an upgrade for you or not.
Same thing with relics. If you have Draught/Convergence the BC relic value is going to go up, or if you have 2/4 set the Damage While Enraged (aka mastery relic) is going to rise in value, just to give two examples.
Making normalized lists to be the answer to all questions isnt the way to go, theres just too much variance coming from other gear. The Relic/Trinket list on the OP should be all you need, anything else is in your own responsibility to use the tools at hand (simc).
I have a question about the rotation. and also the execute phase.
1. The rotation from my understanding besides nuances is Rampage at 100> RB > BT > FS
However I have been prioritizing enrage over all where If I was even at 100 I would reach 100, RB then Rampage to delay refreshing the enrage if its 3+ seconds left. Then Furious slash if enraged, then BT to almost ensure an enrage proc. Would it just be better to continue prioritizing enrage or just do the usual rotation and use BT>FS even if I dont get the BT crit and have to RB out of enrage?
2.during execute. I would use execute liberally and then BT on CD to try to enrage. is it worth execute>FS>BT? so to get enrage? or would the extra GCD be detrimental? since FS hits like a limp noodle.
also I have a ring of collapsing future and a ring of braided stems sims higher by like 5k. Is the future still better because it doesnt show the procs in the sim.
Last edited by Dasboro; 2017-02-15 at 12:10 AM. Reason: gear question
According to Simcraft Mastery is better for me compared to Haste even though I only have 22.62% Haste. However a guy told me you need 30% haste to get 3 RB inside BC. Who is correct? Simcraft or that guy?
Last edited by mmoc442be69514; 2017-02-15 at 09:43 AM.
1. The rotation already suggests RB before Rampage if already Enraged - but it's not because of maximizing Enrage uptime (which is largely trivial with the 4p), it's due to prioritizing direct damage through RB. Afterwords, use Rampage to avoid wasting rage generation (and lowering overall FB uptime), then continue with BT > FS for both damage and rage purposes.
2. FS can be used with the 4p in place of RB to increase enrage uptime, but it's only useful if jugging Frothing, and not preparing to rage dump in preparation for Battle Cry.Originally Posted by op
If Collapsing Futures damage isn't showing up in your sim, make sure your version of simc is up to date. If so, and it's still not working, make sure you have the actual item equipped and try importing your character through SimC rather than using the in-game addon (shouldn't matter, but troubleshooting).
- - - Updated - - -
Yes, they're all the same ilvl, except the listed relic which specifically increases ilvl.
Their DPS is arbitrary, what matters is the relative difference between them. I'll be updating these graphs over time with a new SimC module that allows bar graphs to show percentages differences which should hopefully make things a little more understandable.
wuts ups all ?
i was thinking that it might not be maybe the ideal post in which to write this up but anyways...
just got a WF 895 CoF 2day as my 1st CoF in any case as i didn't had the luck to get it in any other version till now, so ye quite excited about it but as i didn't had 1 so far to get more used to it need to establish some things about it and that would be with the delays of the rest of CD's
1st use of them all work like a charm, but from 2nd use of CD's and 3rd use of CD's seem like none want to chain up anymore without a major delay (at least what it seems for me quite a major delay) and to be more exactly for the 2nd use OF needs a 10-15 sec delay to chain up with BC, and as for the 3rd used of CD's which would be all of them again would need also maybe around again 10-15 sec of delay, isn't that quite counter productive or is it just me ?
as it was without CoF at 3rd use of CD's that would be all of them, needed maybe 5-10 sec of delay to chain'em all up as from start, but with CoF seems like a 30 sec delay from start when u have all of them, to use all of them once again as the 3rd round of CD's, so to say
p.s. as to come with a update and edit of the idea, did a 20 min test on dummy, and the thing is that besides 1st chain, no CD seem to chain up anymore with something else, without a delay, and so to get more intro details was using BC, AV, Ramp, DoS, OF as for starter just to pump all into BC but after that, BC comes of CD, and pop it, when OF is around half way done, so waiting on that , pumping BC, ramp, OF as a 3rd round of CD's, but these are now on CD, when DoS and AV are around 3/4 done of CD so to chain up all of them once again as the 4th round of CD's, need to delay DoS and AV 15-20 maybe sec for the BC and OF to chain them all up once again
Last edited by mmocb672c6081d; 2017-02-16 at 01:52 AM.
Simple question: I am 886 Ilevel right now with a 902 weapon. When looking at logs of other warriors online I mention that their "highest crit" for Raging Blow is around 1.1M . I on the other hand sit around with a highest crit of around 760k . Most of these are around my Ilevel but have a 910 - 920 weapon. Is that difference so huge that it warrants these differences in numbers? As Relics, I right now have +5% Crit Damage, +3% Rampage and +3% Execute Crit Chance, so yeah I know that quite some damage is lost on the 2 non RB increasing relics, but god damn that a whooping 25% less damage I deal with my best ability. Whats up with that?