1. #1

    LF Guide to Mythic +

    Hello everyone!

    I've done some mythic+, but now I'd love to understand them better and find tips and tricks which could save us some time. Affixes are fine, but what I'd like to find out is routes and which mobs are better to kill to get the needed %.

    Is there any "Comprehensive Guide to Mythic+"? :-) I know this website: https://mythicpl.us/ But it seems to be outdated.

  2. #2
    It depends what spec you play. As long as your not the tank setting the pace you can learn tricks and shortcuts purely by running lots of them in pugs. The more you do the more you'll pick up on what packs need to be pulled, what packs you can chain pull, the shortest routes etc.

    Another good way to learn good strategies is to go to youtube and search for videos of 10-20 clears. e.g. (https://www.youtube.com/results?sear...ythic+plus+15+) and you can watch them to see what they do.

  3. #3
    What class are you playing and what role?
    Also, what's your current ilvl?

    - - - Updated - - -

    Copying my post from another thread:

    All tricks can only help you so far.

    One of the biggest misconceptions if you are aiming for in time or even more chests, is that the huger the key the slower you have to go.


    In the end you have to lear to pull big and effectively and live through those pulls.
    The more hp mobs get the less time there is to pull pack by pack.

    If you look even at +24/25 vids. They are always pulling big.



    But a few Tipps :

    Eoa:

    - Especially in fortified it is worth it to skip the 2 giants.
    Can be done by Rogue Mage with vanish/invis or n811 Druid. The last one does not work always.
    Or simply by 1 person dying and getting massrezz.

    - There is also the thing with swap blaster and Mammut to the giant boss. Kind of exploity if you ask me.

    - might be worth it to do Serpentrix first, you have HT for the Lady. She can be quiet challenging. Although no seagulls on serpentrix

    BRH:

    - Instead of invis pull everything befor 1st boss die and combat rez healer and massrezz after

    - you can cc 1 ghost (you have to kill the others regardless) and tunnel the boss. It´s worth it on tyrannical, because he is not doing anything till 15% and you can just burn him down.

    - Never stand to close the door on the 3rd both, otherwise the charge on a player standing there can reset the boss

    - if you skip at the beginng and a DK MCs an add, don´t forget to kill that add in the end or you will have to less progress

    - if you have a priest, chain shackel the hunters might be worth it with certain affixes

    NL:

    - For fortified on really high keys you can skip 1 skorpion or even both by pulling them right before the boss with a Mage or rogue than boss and vanish/ invis.
    They're will reset and not join the fight.
    But you have to be careful not to add them.

    - There was a WA and DBM did it too, that marked the right idol on the 2nd boss.
    At the moment it doesn´t work though

    Arcway:

    - At the beginning you can reset the little blobbs. Just kill the 2 big ones 1 time and run out of the instance. They will despawn.

    I´m not sure if this got fixed completely but you can also kill the 2 big ones 1 time, pulle the other pack of 3 and run put.
    The 2 zombies they where fighting will be despawnt and the pack is not aggroing as easily. You can skip them then.

    - If you get the right way.
    Instead of doing the long tunnel with demons etc.
    Let a Druid stealth to zarkuun. Then die right below the edge and get massrezz.


    - If you have a Dh. You can skip both double caster packs with the big demon using incap

    - you can LOS and reset the dot of the ghost

    COS:

    - 2 persons can mount there waterstrider and already kill the 1st mob before everybody else arrives.
    Those 2 are not going to call the boat, instead 1 of the others that are calling the boat mounts after the call on a mammut or yak and the other 2 mount on the seats. As soon as the boat arrives and the person gets ported in those 2 will fall in the water and can mount.
    --> kind of an exploit imo

    - Do not deactivate all pillars 1st its a waste of time 2nd supposely you get a longer cinematic at the end

    -If trap is up you can kill 2 minibosses with it

    -Get DBM or Gottagofast. Both have a option to autoaccept dialogues and post the hints in the chat

    -If you have a DK he can see the spy with sprectral sight if you talked to all hints

    Vault:

    - flare reveals the mobs even without light. Also it let´s you see creeping doom.
    So flare at the endboss in the middle of the room. It also reveals the avatars.
    If the avatar in the corners spawns and get stunned the shield on the boss is removed and you can dps the boss.
    Just let the 1st avatar live and tunnel boss.

    - on 2nd boss you can fight on top of the stairs and LOS when he ports. He will come back with all the adds.
    Exception are the stone throwers. You might want to go down and kill them

    - on eye if the melee and tank are standing insight the hitbox they won´t get hit by the blue and purple stuff. Positioning has to be exact

    HOV:

    - on high keys with bad affixes (bolstering,raging,fort) it might be worth it, to kill the 1st 2mobs and skip the next 2 packs, especially the dragon with invis.
    The dragon tends to 1 shot even tanks, and the casters, too

    - you can skip the last pack in the middle by throwing a brew in

    DHT:

    - you can CC the dryad that is jumping around on the 2nd pack after the 1st boss. Just CC/Root her when she is inside the grp and skip that pack

    - you can skip the 4 blobbs that spawn from the big elemental by los. Just stand further on your way to the dragon when the add dies and you won´t be infight. Stunning the ele helps. But often the mobs get pulled by some ae or trinket procc

    - casters can LOS the down draft on the dragon completely.


    - keep an invis pot at hand. it might be worth it to skip the last pack in the trunk if it makes a differenc for 1 chest

    General:

    - There are a few smaller tricks, like shadowmeld/vanish/feign death certain abilities but that should be common knowledge.

    - If you are running a depleted key, there is a "Reset Mythic dungeon" option that works like in CM and resets instance and all cooldowns and ports you to the entrance.

    - some classes, especially DH can use certain CDs directly before starting the dungeon timer. The CD resets but the effect is up.
    So use a pulltimer. Meta can be used effectively for example in Arcway, EoA, MOS, Vault
    --> If you reset the dungeon you have to do a hard reset. Get out reset and back in or that doesn´t work sometimes

  4. #4
    The main tips for speed is learning the %'s of each instance and what you can pull together. Tanks control the pace. A good tank will know what he can handle and pull to the max of that.

    A tip for this week in US is passive mobs dont bolster aggressive packs.

    Example: EoA. You can pull the naga caster before second boss and the nearby slimes and AOE like normal. In between 2nd and snake, there is slimes and crabs closeby. Pull those at same time.

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