Originally Posted by
Doffen
While its fine and all, this is not true. I play both melee and ranged in nighthold, and dear god when I am melee its such a breeze doing bosses in there compared to ranged. I play only heroic modes tho, so on mythic it might be a bit different.
Aluriel: Frost does not target melee if you have enough ranged/healers.
Star Augur. Icy ejection prioritize healers/ranged.
Botanist: Melee does not do adds, and not targeted by the thing that spawns adds. Ranged deal with spores and FoN, we have some times rogues coming out to soak alot of spores with cloak, but not that much really.
Krosus: Melee can faceroll except when they need to move away from collapsing bridge.
Trilliax: ranged deal with scrubbers, dealing with sterilize, deal with scrubbers if they explode, during beam melee can keep their rotation up.
Elisande: ranged soak the orbs, melee on boss/adds all the time.
Gul'dan: Melee does not do soaking of souls, ranged/healers enough. This so the dps on the boss isn't suffering alot.
Tichondrius: Melee on boss all the time, both cleave the adds on the boss. Ranged deal with elite adds. The green rune spawns in ranged, and in the end of each phase RANGED need to move to melee to get rid of it.
And on all bosses, melee can keep their rotation up while moving.
Really, its okay that ranged has to do more for a raid, don't need to cover it up with non-existant melee-jobs wich is just false.