Did you even read what I posted?
I agree with you that not all players are equal. The one variable that has not changed is the warrior.
The abilities that a warrior has do NOT change regardless of who is behind the keyboard. Even though person A may be able to play war better than person B, the character/spec has the EXACT SAME abilities. They do the EXACT SAME damage regardless of who is hitting the buttons.
Regarding priest scenario..... Is it the warrior's ability that has changed OR is it the target that has changed? So a good player will know the affects of the priest's abilities and a bad player won't. The warrior has not changed but the player has....... How do you not see this?
My point is warrior is warrior REGARDLESS. I agree that a good player is going to play the class much more optimally than a bad player but the class/spec does NOT change. A warrior played by a good player still has the same abilities and stats when compared to a warrior played by a bad player. So warrior is the constant and the player is the variable (target is also a variable).
So, IF Fury is OP like this thread and others have suggested then WHY is it not dominating in ALL ranked play (0-3k)? It is because good players know how to shut it down. BUT if it is truly OP then there would be no way to shut it down, correct? So, because bad players don't know how to shut it down there is an outcry for a nerf and people suggesting it is OP.
Please spare me your condescending tone. If you can't see that warrior's abilities do not magically change when a good player vs a bad player is controlling then please, keep walking until you find some traffic to ease your suffering.
Last edited by Bearilla; 2017-04-19 at 02:42 PM.
All this salt against fury warriors would be instantly halfed by something like "Draught of Souls damage against players reduced by 75%" or something like that, i think im not the only one fed up in getting charged from behind me and getting instantly deleted from a battlecry'ed draught while doing world quests , and this is not a fury only problem in this scenario.
Warriors just seem overly strong in random bgs, not rated play.
They are much stronger in random bgs because no one peels for you and helps keep them under control. It would be nice if they could be toned down in random bgs, but not made useless in arena, but i dont think that will happen. I dont play warrior so im not 100% sure about this, but their strength seems to be when a few people are clumped together, but not really working together, they seem to benefit from great cleave damage
Stronger in random bgs?! They may SEEM stronger but they are not actually stronger. Tuning a class/spec just because people in random bgs don't know how to play together is ridiculous. You say yourself they are fine in rated. Well news flash!!!! Their stats and abilities are the same. They don't get magical buffs just for random bgs.
The fact is they are NOT much stronger. They SEEM much stronger.
But then you go on to suggest they be tuned for random bgs! Shouldn't be nerfed due to other player's skill. Even so, say they did tune them down for random bgs... What happens when they face a team that does have teamwork and peels? See my point? You are suggesting a tune not because of the class/spec but because of other players being turds.
Doing that costs time and money and adds another layer of comparing numbers. Adds another set of things to keep up with for pvpers. It's already hard enough to keep the balance between PvE/PvP because you can't just suddenly have you stats and abilities change the second you enter pvp. And they are fine in rated PvP and world pvp/randombgs don't contribute the the meta or matter in any real sense. They're for fun so they get kicked to the curb when they consider balance.
However I'd like to see them tweak melee which I said in an earlier post, because melee in general are rolling unorganized PvP not just fury warriors.
Still asking to tune them in casual pvp doesn't work. What happens when they face an organized team in casual but they have been nerfed because others are unorganized? They are at an automatic disadvantage because some players were bad. Other players being bad does not justify ANY class/spec getting nerfed.
That being said I do not believe they will ever tune separately for casual and rated.
I am not understanding what you mean by this. Are you suggesting that more melee don't play the objective and tweaking their classes will remedy this?
Last edited by Bearilla; 2017-04-19 at 05:01 PM.
Could you elaborate on what you mean by unorganized pvp and how melee is doing well compared to ranged?
I ask because I don't necessarily think random bgs/skirmishes will ever be truly organized but as melee I always try to do my part and participate in the objective.
Unorganized, WPvP, random BGs. Not premade groups etc etc. Melee high very high damage and good interrupts if they can stick on their ranged target or healers and make them pretty much useless. Melee don't really have this issue they can't be interrupted and can usually shrug off being dpsed depending on how much is hitting them and how fast you're taking targets down. Not really talking who's doing objectives, you can do objectives and still be unorganized.
In organized pvp RBGs or arenas melee suffer a bit more generally people are significantly better and peeling their teammates keeping those melee down by CCing them keeping them slowed etc etc. And no they won't ever be organized hence why melee are so strong.
Well can't the same be said for every class? Damage can be shrugged off depending on how much is coming in.
I think this goes along with what others are saying and I do not agree. Just because people in randoms want to go bonkers and swing for the fences does not make any class OP. That is the equivalent of telling a baseball player he is hitting too many homeruns and he has to stop because the other team cannot hit as many. I shouldn't have to put on the brakes because other players are bad. It is competitive and I plan on winning.
Concerning mobility..... I don't play many classes at all but know I have been absolutely shutdown by roots and stuns as Arms, Fury and FDK. For warrior you have to spec into mobility and for FDK it is non-existent. Other non-melee classes have great mobility and CC. Melee needs the mobility because we have to be on the target to do dmg. What about mage how can blink 0293540940968345 times (exaggeration but it feels this way sometimes)?
Furry Warriors op? And Demon Hunters are ok, right?
I tend to wonder if the reason why ranged is so strong in arena but so weak in BGs is because of line-of-sight. In arena, you can pillar-hump, but in BGs most the objectives are out in the open or the only cover available are houses with crates and other crap around them that prevent you from effectively using them for cover...and no, I'm not advocating putting pillars near objectives
I think it's a cop-out to say range are weak because they don't get coordinated peels. Shouldn't melee need coordinated peels too?