Originally Posted by
Khrux
The difference between an optimally statted Survival with 2pc tier versus a fresh 110 is night and day. I know you could say that about alot of classes but Survival just doesn't function correctly without gear/stats. The closest example of another spec like this would be Ret, which also just doesn't work without the right levels of haste.
Our mastery controlling a proc rate on our main dmg ability is just horrible, it makes scaling the value of mastery so difficult because mastery gives so little on its own that its just not worth investing it at all. Our mastery will always either be worthless because you can't get enough to make the RNG better or too low value because the cap on 100% procs is so easy to reach that you just don't want any beyond a certain value.
For example if you swap from a BM spec with ~90% to Surv, using the same gear you get around 6-7% mastery. That makes such a minuscule difference to the volume of mongoose bites you get from pet attacks that you might as well have 0% mastery if your mastery is so low.
Now even adding that to flanking strike(double proc rate default) is also such a minor benefit, but when you add in the t19 2pc(triple proc rate) you suddenly get actual mastery breakpoints. Such as 16.76% mastery being 100% mongoose bites charges from flanking strike with the 2pc. So most people aim for 10-12% which is very achievable without sacrificing other stats.
Haste also has breakpoints, where you can gain additional GCDs inside the Mongoose fury window. With 28.6% being the ideal breakpoint to reach in order to get enough GCDs and the smoothest cooldowns on your main abilities. More is still good, but its a good goal to aim for.
Overall, the t19 2pc made Flanking Strike relevant and gave us a goal to shoot for with our mastery and thus gave it actual value as a reliable generator for mongoose strikes. Prior to this tier Flanking was relegated to a focus dump or even removed from people's bars in some cases. The loss of t19 will be a real negative for the spec.
With t20 they are pushing some interaction between mongoose and lacerate, which is a good start towards creating synergy between our mongoose windows and our multitude of debuffs/dots but in a world where mongoose gen goes back to being a bit more RNG I'm not sure hooking it into one of our dots is a great transition where mongoose drought will lead to the inability to capitalise on our tier bonuses.
Lastly the legendary situation paints a clear picture of the weird values on secondarys for Survival, the fact that the Healing Helm/Legs are basically the BiS leggos after the Bracers shows this. Survival just wants everything, we have no real set secondary values. We just want as must haste as possible, enough mastery for it to be worth a damn and then just pile on the crit/vers as high as we can without breaking our goals for haste/mastery. Pyrdaz, KJ trinket, Arcano etc. are all insane for us for the same reasons, Survival just need raw stats to prop up every part of the spec because it has so much going on and no real identity.
At the end of the day, Survival remains fun to play and is a functioning spec currently in terms of dmg output and raid viability but its definitely being held up by itemisation such as tier bonuses filling in holes that exist within the specs rotation and the lack of value on secondaries outside of "stack haste" is worrying for long term scaling.