Ah no, that is irrelevant. If it looks good then its good.
Important part is simply: is the game fun?
Wildstar didn't fail because of visuals. I haven't seen a single complaint about visuals when it was in verge of death, people complained about a lack of casual content, poor optimization, absurd attunements, poor itemization, pvp being bad, raid or die etc. kinda what is happening with wow right now minus optimization and attunements.
And that should be AoC main focus. To make game fun and accessible. Visuals are afterthought.
Honestly, to me it looks like a remaster of Rift or Archeage. New MMOs have this weird sideways movement animation to me, I'm sure someone else can articulate my thoughts on this better.
Spell effects look... all right, but the lack of enemy stagger animation means that they appear to lack any impact. So that's something I think they ought to work on.
Attack animations are *nearly* there; I think Guild Wars 2 does them better though.
Still a pass from me so far. If it's too conservative on flashy armor and weapons I'll probably not look at it again, and doubly so if the game becomes some pvp sandbox title with braindead, limited PvE encounters.
Just watched some of the newest update videos about it. Don't see anything that blows my mind, and I kind of think that's what you need to win the mmorpg genre, which has a very clearly defined leader at the moment.
Also, I've been on the Internet for too long to just believe that this random fresh account is Steven Sharif. Some kind of proof (maybe a tweet?) would be a nice authentication method
Looks ok, I just don't have the energy to start a new MMO from scratch again.
It is absurd.
I was having hopes for this game but a quick visit on their website shows the truth:
The game is well over a year away from a release (fair enough), but you can already purchase a shit storm load of cosmetic, packs and crap for the game.
It s disturbing to see this before the game even exists.
Just like Star Citizen, the PvE version will never see the full release light of day. The battle arena will launch and the PvE components will be forgotten.
No. It actually seems to be moving according to schedule https://ashesofcreation.wiki/Release_schedule
Dunno why people comparing all games to Star Citizen.
The one thing that really has my hopes up is that devs have CRYSTAL CLEAR VISION of how this game should work and who is primary target. There is no ifs and buts, there is no pendulum swings in design decisions, just clear path that (HOPEFULLY) will stay the same after release. I want to know what to expect so I won't have a great time in expansion X and then be utterly disappointed in expansion Z that will made me quit within a month.
I guess people are really skewed because of WoW. This is how it suppose to be in MMOs. Not instance based lobby simulators with dead open world that nobody wants to go out because it's boring like hell. Not absolutely braindead mind numbing leveling that you just want to end as fast as possible.
The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because you know the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.
was not this game a scam? or am i mistaking it with another crowdfunded mmo?
I remember seeing youtube videos about how it is completely empty game with lots of promises and nothing else?
Did something change?
Last edited by KrayZ33; 2021-04-14 at 08:25 PM.