Traditional dps ranking by [Spec Class] is fundamentally flawed because it doesn't take into account reasonable option value. Legendaries/AP are still substantial barriers to spec switching, but for the most part players have the option to invest playtime towards what is perceived to be their best spec and we see this bias in number of parses from certain specs. I think a more relevant ranking that reflects real world raiding would be by [Class]. For example,
Class A has 3 damage specs
- Spec 1 - Very good
- Spec 2 - Average
- Spec 3 - Very Bad
Class B has 1 damage spec
- Spec 1 - Average
Traditional [Spec Class] ranking will give the false impression that Class B is middle of the pack in the wild.
- A1
- A2 / B1
- A3
Ranking by [Class] however will reveal the effect of players min/maxing such that we expect to see
- A
- B
Since blizzard servers are having a huge outage today, I decided to do exactly this. I play spriest, which is why this question interests me. Personal experience and traditional [Spec Class] rankings do not seem to match up for many people. How bad is Priest really?
Terms
Weighted
Class dps weighted among number of parses.
Weighted dps of 92 (0.7*100+0.2*80+0.1*60)
- Spec 1 - 70 parses (100dps)
- Spec 2 - 20 parses (80dps)
- Spec 3 - 10 parses (60dps)
Min/Max
Max(spec1,spec2,spec3). Using above example gives 100 dps.
Avg Rank
Dps consistency measured as the average ranking per boss from 1-12 using a weighted dps figure. Lower is better. If a class smashes one boss in particular but performs badly on all others, it will show as a high average ranking. A crude proxy indicator for relative dps volatility.
Results
All bosses, without Skorpyron (meme boss), without Skorpyron and Botanist (for spriests). Won't let me post images or links so you're gonna have to open them in a new tab. Even though mythic Skorpy isn't meme, included those numbers for comparison with heroic if you want to do that.
Heroic
75th Percentile
imgur.com/fibqE3X.jpg
95th Percentile
imgur.com/rhsNb02.jpg
Mythic
75th Percentile
imgur.com/1j7IjkL.jpg
95th Percentile
imgur.com/wAlMMom.jpg
Best Spec per Boss
95th Percentile Mythic NH
imgur.com/UPIBdrR.jpg
Some observations
- Monk and Spriest consistently score very low across the board.
- Rogue is not doing very good either but we should expect their weighted dps to increase over the long term as players gain better ability to switch between specs.
- High Priest dps volatility between bosses goes down the harder the content (more hp adds).
- A large part of the performance range imbalance of 10-13% is coming from warlocks(affliction) outperforming by a large margin.
- When we exclude warlocks, the performance range between classes decreases to 5-8%.
- Shaman, Hunter, Mage see 50-60k average dps increase over all encounters by switching specs per boss.
- Mage is very dps volatile between bosses. A lot of Mages are sticking with fire (up to 40% of total parses) even though it is the lowest performing mage spec by 10-25%.
- Mage players change specs the most depending on boss.
- Shamans and Druids are the most "stubborn". They like to stick with their favourite spec. Consistent 60/40 split between ele/enh and 85/15 between balance/feral respectively irregardless of which spec performs better on a boss.
Class Tiers
From 75 percentile Mythic NH (All Bosses, Spec Min/Max), classes seem to be divided into distinct performance groupings
God Tier +17.2%
- Warlock
Good Tier +8.7%
- Warrior
- Hunter
- Death Knight
Middle Tier +7.5%
- Paladin
- Shaman
- Mage
- Druid
Meh Tier +4.2%
- Demon Hunter
- Rogue
- Monk
Garbage Tier +0%
- Priest
TL;DR
Priest is not doing so hot in 7.2
Sheets
Data pulled from warcraftlogs.com
dropbox.com/sh/wwefkuwugsgc30w/AABVIZkiLFDYSSEQGKC0Tj9Ma?dl=0