Flying plus WQGF was the answer to the problem of 10 horde to every alliance on Shadowmoon. It was really nice to be able to get something done when I didn't have much time. If the server balance problems were resolved I wouldn't need WQGF.
Flying plus WQGF was the answer to the problem of 10 horde to every alliance on Shadowmoon. It was really nice to be able to get something done when I didn't have much time. If the server balance problems were resolved I wouldn't need WQGF.
Okay, so why, when I'm on Shadowmoon, do I see more horde than alliance? I'm not pretending I know everything, but when I change shards and end up with guys from other servers I see different population balances. Could you explain it to me better? Maybe I'm missing something.
Terrible loss of WQGF. It was such a quality of life improvement especially for my less geared toons. Now back to the slow slog of completing quests.
Is this supposed to be a joke? Popping in and out of groups to complete world quests by afking around is now "playing with other people"?
If only this game still promoted ACTUAL group play that would be great. And I mean with strangers, I don't mean grouping up with your guild to fight the same boss for 3 hours or smash a dungeon you did a trillion times except now the mobs do 384% more dmg and explode when you look at them.
But I guess raising any concern about these things will immediately have me labelled as a hater and "toxic".
The thing is, everyone has many many memories of making and MAINTAINING friendships ingame with people they met while questing or while trying to form dungeon groups during vanilla and BC, can you be 100% honest and tell me when was the last time this happened to you?
I mean COME ON!
LOOK at this, I'm not making this up, this person is complaining that they actually have to do the quests. This is baffling to me, I'm at a loss for words. How can you defend something like this.
Last edited by mmoc3fb070c86a; 2017-04-28 at 10:16 PM. Reason: more stuff
Can you blame people for actually complaining? WQs are incredibly boring, repetitive and they are not challenging...at all. Still people feel like they have to do them because of caches, AP etc....and WQH just made it easier. The problem wasn't WQH and it is not solved by removing the addon. The problem is quests and world content is boring, not challenging and repetitive. Sorry for repeating myself... :P
Have you tried doing a danger rare elite with like <800 ilvl? That person might have been referring to those. Not everyone using this thing just AFK'ed worldquests, because if everyone did, nothing would have gotten done. I personally liked the addon because I did not have to switch to shadow for WQs (since holy does not tag mobs quickly enough before other classes onehit them from you).
maybe you should skip those quests until you can do them? or wait for people to show up so you can kill them together?
anyway I don't wanna get too deep into this cause it's gonna get offtopic and this is a discussion I'm to passionate about
I honestly feel like this is just going to make it much more difficult for solo players to start getting people into their groups when they're not the only ones in queue. Since people will actually have to sift through a lists of similar titles, almost everyone will tunnel in on the 3-4+ groups and outright ignore the single player seed groups unless they're the only choice there is. WQGF, being random/first come first serve style of finding a group to my knowledge, had all groups treated equally for invite priority unless users manually joined them.
Blizzard should update the current questing tool to make their individual questing groups like the LFD/R tool where you have less control over who you end up with, but will quickly get you in, take out the objectives, then back out into the world onto the next quest.
Phasing also broke with the "hotfix".
So first mob scaling bull*hit and now removing the only thing what makes WQs tolerable...
I wish the BEST for this Ian kid! Truly from my heart! I hope he will meet Mao wherever he is now.
Last edited by mmocfd328e0b6e; 2017-04-29 at 06:01 AM.
You realize rarely people make groups for you to search with the blizzard default, WQGF was the one making all the groups for you to join.
Blizzard default group finder doesnt nothing unless somebody makes the group. So don't know what you where lobbying for exactly. So there where a few leechers here and there, I don't care most don't do that. Lucky the addon has been updated so now its not automatic. Two clicks and it makes a group.
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Do you have anything constructive to comment on? This is just a Troll, he was entitled to his option, WQGF made doing world quests with OTHER people. Maybe you like to solo, i find it fun playing with others.
The addon works again..all you have to do when going to a WQ is confirm the box that pops up twice and you're good
The default group finder is atrocious. My only use for wqgf was to allow my characters to go from 100 to 110. That's it. It's not like you'll really need it on your 110 characters since they basically kill everything in a couple of GCD's. However the invasion leveling, something is just way off about the mobs and the damage they do. Leveling characters have quite a struggle from my experience. But like someone pointed out, isn't this a mmo after all, isn't one of the goals to actually GROUP and play with OTHER people? It just feels like the whole idea behind the world quests was that they were meant to be SOLOED when a "nerf/fix" like this comes along. WQGF only took the horrible group finder interface and made it easy to use and that's why it was such a success.
Originally Posted by Blizzard Entertainment
another great addons leave us /salute