Originally Posted by
Niwes
Hey there,
Intro:
You could argue a lot pro or against several stuff existing (or not existing) in Legion. Thats all up to personal oppinions. This is NOT a thread for that.
Ppl are also discussing a lot of IF (it seems many ppl agree here, imo) and HOW alt-unfriendly Legion is (this is hard discussed). If you want to discuss alt-friendly'ness of Legion, this is NOT a thread for that.
Topic:
Lets state that "Legion is not the alt-friendliest xpac of all xpacs ever released", regardless HOW altfriendly or not (to not derail it, see above). So what i can not understand, from a logical point of view, is the following:
Why did Blizzard shared their (very rare) development time like they did with Legion ? What they did is the following:
- Implement own class quests for every class
- Implement own artifacts for every class
- Implement class mounts for every class
- Implement artifact styles and quests for every class
- Implement specific challenges for every class
- Implement specific Legendaries for every class
- etc.
in short: they dedicated A LOT specific to the classes of the game.
I think everyone will look at this as a fact. Its the obviously main property of Legion.
Now lets look at the benefit. Since many many ppl only play 1 class, they have literally no benefit at all of this, since they never see or care of what other classes have.
That leads us (thats the topic here) to the following conclusion:
Most added value in Legion, to get something out of the increased development effort of blizzard, is to consume more than 1 class (or, to a degree, spec). I would say this could we also declare a fact (its hard not to).
So why the hell is exactly that one addon, that shifted a lot of development time into class specifics, the same addon that make it hard to play alts and consume all the other classes stuff ? The same addon that progresses hard, dedicated to 1 class ? The same addon that have a lot of class specific farm content ? And so on.
On the other side it is the same addon, that added tripple spec.
To me, from a logical point of view, it seems extremely weird, because its like they worked against their own descissions and against their own development investment.
Whats the sense of developing a lot of stuff where every player could only consume a 12th of your development work ? In a xpac that supports this?
I even dont should think about what Legion could be, when all that development time was invested in content. Legion did better than WoD (at least to some degree). imagine HOW Legion could be, if all that development was invested in content for all players/classes ?
I dont get it why they made a xpac that seems to work against itself. and therefore loose a lot of benefit for their development investment.
So, this is the topic. Imo blizzard failed in using their development time accordingly, by working against the benefits of their own created natural way that xpac has.
Or in short: It would make sense if Legion would be the alt-friendliest xpac ever existed with added support for playing many classes, to get some benefit out of huge development investment in the 12 classes. but its the other way around. thats totally weird imo.
PS: Plz do not derail this thread by posts derailing this thread into one of the many existing standard Legion threads (altfriendly, legendaries, AP, etc.). This thread is about the natural directive of this xpac and how it works or not works against this natural direction, and about effort/time investment of blizzard and the benefit of it. thx!
/discuss
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i watched the last QA a few mins ago. lol, even Ion "now learned" that developing for 12 classes has not much outcome for the single player. lol, this is ofc something that MUST be learned first.
not a single reply yet. what is the problem? too complex, or too obvious, or too much text, or too far away for the standard "meh got no epixx" wow crowd or what ? not a single reply in 3 hours. on MMOC. crazy.
A typical Jaylock thread would have around 80 posts in this second. what a fucked up world (of warcraft).