Is worth investing still legendary followers items for class halls missions? I got on few alts followers with legendaries.
Is worth investing still legendary followers items for class halls missions? I got on few alts followers with legendaries.
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Was there a, stealth, gold nerf when they did the blood mission cost change to? If not I have just had the worst three-four weeks of RNG ever. The gold income per character per week has dropped by about 6k gold. Not much on a per toon basis but if I add up all the characters I run weekly it's a fairly significant drop. The change seems to have happened between the 22nd of Feb and the 1st of March, or the weekly reset included at or before the feb 22nd date. It's a noticeable drop in my graph. At first I thought it might just have been a slow week, but now it has stabilized at that level for the third week in a row. So I'm less inclined to believe it is just bad RNG.
I just sent out 3+ gold missions on 9 different characters this morning. There's been weeks I've made 200k more there's been weeks I've made 100k less.
It's RNG. Always has been.
Even if you check often enough to see every mission spawn your not guaranteed the same number of gold per week, I don't believe the number of gold mission spawns per day/week is fixed.
It ignores such insignificant forces as time, entropy, and death
Thanks for the post! This is great for returning players trying to sort everything out.
How much resources do you need on average to complete the entire chain, get your followers full 950 with decent gear, etc.?
I've got all classes except priest at 110, all but 2 have all the order hall upgrades/followers, most are done with the argus chain (up to the dungeon). I'm working on finishing the argus mission quests (most are on the 900 ilvl one) and they all have roughly 30-50k resources and maybe about 60-70 BoS.
How long will it take to get these all rolling? I've downloaded the app and am actually trying to take advantage of this before BFA.
you have more than enough OHR
but it can take a while to upgrade every follower to 950
depends if rng god is smiling at you with good intent or is laughing at you
The best thing to 200% the gold missions (since i dont think ANY of them are under 8 hours) is the 20, 30, and 40% bonus to missions over 8 hours.
Hmm is this still profitable, guess they will nerf it when BfA comes out, aren't they?
+50% to counter, +40% to counter and +30% overall is what I've been running. That often lets a single champion solo 200% a gold mission. Lets me do every gold mission that spawns without problem.
I dont like the "+50% to missons shorter than 8hours, -30% mission duration, +30% overall" setup I've heard many people suggest. On missions with only two champions I often cant get it below 8hours and they cant 200% it.
I have 12 alts. at least 4 follower mission a day have the opportunity to grant 2k+ gold, albeit lately it seems less. Your main feeds them with resources or I have 1 main and 3 alts that feed. I have orderhall addon for times and one click
Pretty sure they meant base time under 8 hours. I get many of mine to the same time range you do, but only by using the right equipment.
It's very profitable still. Right now with 8 characters (6 w/950 followers, 2 w/900) I'm bringing in 250-300k every week.
No word 100% yet, but it's assumed that they will. They took away the gold rewards from Garrison Missions, so there is no reason to think they won't do the same here.
The double spell mission is exactly 8h base, >8h doesn't work on it, <8h would work if you have time reduction equipment.
The 1 hazard 1 minion mission is 6h base.
Then there are the 2-slotters with 12h and 24h base.
Not sure if there are other types of gold missions (I know there are 18h base rep token missions but I'm talking only about gold ones now).
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It's just annoying to lock champions for so long, if you check board rarely then it's not a problem for you I guess. I think you can get 24h mission down to 11h45m with -30% on both champs, and 12h gets down to 5h52m I reckon? That allows me to get the champions back for the next batch of missions (each batch is 6h expiration), only 24h missions lock champions for the whole session, but I usually send them overnight. If happens during the day, I try to send the less important champions (usually 1 minion 1 hazard is safe to send).
A godsend is to have meatball's balls or champions that provide similar stuff (paladin, mage, dk, monk, rogue, priest) because with my setup (-30% duration +30% success +50% counter) there are some of these 2-slot -25% penalty missions that end up at 180-195% best and it triggers my ocd if I can't 200%.
I barely get gold missions anymore. Anyone else?
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