With mastery also procing on Blackout Strike and Breath of Fire, we will see a big increase of dodges. And can be stacked to avoid certain abilities.
With mastery also procing on Blackout Strike and Breath of Fire, we will see a big increase of dodges. And can be stacked to avoid certain abilities.
The day 7.2.5 drops, would you say mage tower gets easier or harder for us?
Not sure how Brewmaster escaped nerfs so well with the treatment Guardian received. 4% flat DR from hot blooded and 5% stagger loss is a bit but considering the armor and dodge buffs in a more physical (at least compared to NH) raid and it doesn't mean a whole lot.
I actually think one of the biggest nerfs is the new 3x base duration cap on ISB. There was plenty of situations on prog where I was able to take advantage of having huge ISB stacked up and not worrying about ISB at all while I was under heavy damage which was one of the most insane OP parts of nighthold brewmaster.
I mean in theory it sounds fine to just throw in a few ISB whenever to keep it rolling and you aren't actually spending more brew charges but I think more realistically in practice it just reduces (you can argue how much it matters) the flexibility of brewmaster to different damage patterns and definitely weakens you against certain fights/mechanics (I can't comment on exact Tomb mechanics but if you think of stuff like botanist p3 where a tank has so buckle down and survive some big damage as long as possible, brew is now MUCH weaker since they have to maintain ISB instead of ONLY purifying).
Right now they are definitely looking to be the top tier tank though, especially with a nice t20 set bonus and remaining largely unchanged with the strong progression tool of stagger. I wouldn't be shocked if they were "tuned" before the release of mythic tomb and nerfed a bit more though. Theres plenty of ways they could nerf brew in an acceptable manner (tho they didn't seem aware of this when discussing initial 7.2.5 changes), less HP, less brewgen, less stagger, smaller purifies.
Should be interesting to see how it plays out, I'm just happy everything else is much more balanced (DH still seems in a rough spot tho :/)
Do not underestimate losing 10% of stagger (5% ISB nerf and 5% t19), losing insane amount of brew reduction through t19p4, smaller purify, 30% less BoS (which hinders BoC A LOT) and armor buff doing almost nothing.
Brewmasters are still going to be good tanks, but the nerfs are serious.
There is literally nothing but AA that can kill a monk. AA is what makes your stagger make you go low HP where you might die to something.
If you go full meme tier response "hur only bursts kill tanks". Even with 75% stagger we have best burst reduction of all tanks. We best because nothing else matters?
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10% stagger isn't insane. Yeah you can take your calculator and see "omg we take 66% more damage up front!!!??!?!?". But it's relative increase. What we took was nothing. 66% more than nothing is still almost nothing. It wont make us explode.
T19 brew generation isn't "insane" as some people here have calculated. It's great but so is T20 2p for our gameplay style in tomb.
How we do 30% less BoS? Only in bloodlust we lose them because we can't BoS every second global.
Did you do the "bad" rotation of Keg smash-BoF-BoS-TP-BoS-TP? With less than 25% haste?
The same result you get by doing Keg Smash-BoS-TP-BoF-BoS-TP and then waiting depending on your haste.
The latter rotation is more safe for lag and downtime as you have a buffer between those 6 global streaks. (until 33.4% haste where the buffer is no more).
And if you use 14% haste you can fit Exploding Keg to that empty global instead of replacing something else with it.
I don't see how 3s BoS reduces the amount of BoS we do outside of bloodlust.
Purify nerf is small. You won't almost notice. And armor buff might be almost nothing. But our dodge% increase on bosses will help much more than that armor will.
No bears still top 3 on ptr, even without MoU, passive mit. still high 23% dmg reduc. without proc. Bears will be not the only choice for progress, that's the big difference.
Ehh, not really.
Mark of Ursol was removed, but bears still have tons of cooldowns, and magic damage is nowhere near as big an issue in ToS like it was in NH.
Bears will still be gods among men. They'll just have one less mitigation tool (which, unless they're a mythic raider, they probably forgot they had) on they keybinds to worry about.
1) I guess you never played bear in mythic? Because you underestimate MoU by A LOT!
2) IF gets nerfed (again, which has to be because armor on gear increases... but so does for other tanks, they reduce now more while bears are somewhat equal to before)
3) There rage gen gets hampered AGAIN (which they maybe don't need that much anymore without MoU now :P )
4) FR got a little nerf, too... which will add up over a fight
I don't count the 5% stagger loss from set bonus as a nerf. It's just a shifting of tier set abilities. If you're going to count losing T19 set bonus as a nerf, then you'll also have to count the gaining of T20 set bonus as a buff. The T20 bonus is looking pretty good, so I don't mind the shift.
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Bears are still at the top even after the nerfs. Removing MoU doesn't really change much as their magic mitigation is still pretty good, and removing MoU also means that the 45 rage that would have gone into it could be invested in other abilities.
Not to mention, ToS looks to have much less magic damage than NH. So on that alone, it sort of makes MoU a non-issue for this raid tier.
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