https://kotaku.com/how-biowares-anth...ong-1833731964
Because leadership didn’t want to discuss
Destiny, that developer added, they found it hard to learn from what Bungie’s loot shooter did well. “We need to be looking at games like
Destiny because they’re the market leaders,” the developer said. “They’re the guys who have been doing these things best. We should absolutely be looking at how they’re doing things.” As an example, the developer brought up the unique feel of
Destiny’s large variety of guns, something that Anthem seemed to be lacking, in large part because it was being built by a bunch of people who had mostly made RPGs. “We really didn’t have the design skill to be able to do that,” they said. “There just wasn’t the knowledge base to be able to develop that kind of diversity.”
Over the months, Anthem had begun naturally picking up ideas and mechanics from loot shooters like
The Division and Destiny, although even mentioning the word
Destiny was taboo at BioWare.