I can't speak to other people, but the reason I'm still leaning negative is: EA has a track-record of leaning hard against their studios and forcing them to make games outside of their niche then shuttering them. This game feels like a repeat of EA forcing Visceral to turn Deadspace 3 into a buddy-cover shooter then closing the studio when that game underwhelmed. They're chasing a trend instead of innovating and making something outside of their expertise. EA also hasn't done anything yet to deserve the benefit of the doubt after BF2.
And other AAA examples such as Activision show that even when you back away from lootboxes, they just invent other ways to play a shell-game with peddling micro-transactions. eg: BLOPS4 selling a grind-quest to get the item, instead of just selling the item, and then letting you pay more to skip the grind. Selling a basic reflex sight on the cash shop, etc. So I worry EA will just obfuscate things while attempting to do almost the same thing. This also isn't the first time that EA has been caught overreaching. It's always 3 steps forward 1 step back... then they push the boundaries again the first chance they think people aren't looking.
They're like some drug addict that's been in rehab 3x already that assures you don't worry, THIS time they're clean. Trust them.
This narrative structure/storytelling is what made those older Bioware (and while we're at it, Bethesda) games unique and special. It's not about "making choices" it's about making meaningful choices and caring about the consequences. I don't think it is possible to get this kind of experience in a multiplayer open world destiny-style looter shooter that Anthem seems to be so far. Games as a Service and meaningful storytelling just don't seem to mix.
I'm not saying Anthem won't be a good game, but it is probably not a game made for me. People opine for Bioware of old because they want more game experiences like those, not games like this.
That can't happen. Activision didn't own Bungie, they were simply the publishing partner for Destiny so ending their contract early likely wasn't super complicated (especially since it seemed like both wanted out). EA wholly owns BW, and they don't seem to want to offload them, so there's really no chance BW could break away unless something happened and EA wanted to sell the studios.
They just bought up a whole host of studios last year - https://www.pcgamer.com/microsoft-to...nt-and-inxile/
Obsidian, inXile and Ninja Theory. They've been beefing up their first party lineup, and I doubt they want to spend enough to buy out EA at this point, especially with all the baggage EA would bring with them.
So does anyone know how strict the NDA actually is? Is it bad to say the alpha was a lot of fun?
Eh maybe... They would probably dissolve the EA brand and just take the studios and IP. I'm still pretty sure Microsoft will end up making another big acquisition in gaming this year to go along with their purchases from last year. It's not like they couldn't just buy EA several times over with their cash on hand.
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You're not really supposed to even say you were in the Alpha but they don't seem to care a whole lot provided you're not posting alpha video footage.
Do we know what grouping is like in regards to the different mechs?
Got some friends looking to play as a group but they're trying to plan out who's playing what, I'm assuming this games more like destiny where it can be nice to have a mix of classes but its completely unnecessary and people can just play whatever they want?
..and so he left, with terrible power in shaking hands.
Not true... you can use cc, dodge, barrier point or wind wall to mitigate not having a colossus. Will it be harder? Absolutely
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All the javelins can fly so they can gtfo. Interceptor has a triple jump and double dash, ranger can use barrier point and storm can use wind wall.
You can also build super tanky.