Originally Posted by
travmang
Raging Elements
2 Set: Elemental Blast is now baseline and it's damage is increased by 10%
4 Set: Damaging enemies with you Fire, Frost, or Nature abilities grants you a stack of Elemental Rage. Each element adds a separate application. When you reach 3 applications of each element, they reset and you automatically cast an Elemental Blast that grants you all buffs.
I don't like this one because of two reasons. First you are effectively robbing us of a talent, which would be really bad design. And i don't mean one talent gets worse, it just vanishes. I agree with eleblast being baseline, but this should not happen via set bonus.
The 4 piece would also HEAVILY force you into icefury. EleBlast currently does ~7.5% of st dmg while being cast every 12-13 seconds without counting buffs. Icefury allows you to cast ~12-14 frost spells in a 40 second window while non icefury will only cast ~3-4 eleblasts. This means you can get up to 4 times the benefit. Together with the additional buffs or the time you spend in ascendance, gaining no nature buffs, icefury would gain 10% dmg, which absolutely would force you to take it, which i - again - find very bad design in a set bonus. The only solution to this on the top of my hat is to make it more like the legendary ring without the extra eleblast cast, but that would be boring.
Static Flux
2 Set: Your Lava Burst is now infused with static electricity, causing it to deal both Fire and Nature damage and grants it a 30% chance to apply Lightning Rod to your primary target.
4 Set: Every 10 seconds or when a Lightning Rod expires, it releases an EMP dealing 20% of the total damage it had taken during the past 10 seconds split between all enemies within 8 yards.
This one has kind of the same problem as the first but with lightning rod instead of icefury. While not nearly as grave in a single target fight, the 4-piece makes lr mandatory for aoe. But then again, it already is anyway, so I don't actually have much to say about these boni, as they are more of a passive dmg buff, your gameplay won't change significantly. Rather bland. I also think the fantasy of "fusing elements" is already there with eleblast and is not really needed elsewhere.
Incandescent Glacier
2 Set: Your spell critical strikes have a 10% chance to make your next Frost Shock cost no Maelstrom and have it's damage increased by 800%.
4 Set: Casting the empowered Frost Shock causes your next 3 spells to critical strike and causes them to deal increased damage by an amount equal to your critical strike chance.
I rather like this one. It makes you use frost shock, which you usually don't, giving you at least some much needed mobility. The 4-piece could be somewhat op combined with stormbringer, but that is nothing number tuning is incapable of fixing.
Overwhelming Fury
2 Set: Your Elemental Overloads increase the damage of your overloads by .25%, stacking up to 50 times. Lasts 10 seconds, refreshes whenever a stack is gained.
4 Set: Upon reaching 50 stacks, your spells will overload an additional time. Lasts 10 seconds.
While there is nothing fundamentally wrong with this one, I know for sure it would annoy the hell out of me personally. You can only semi plan around the 4 piece being active. The dps gain heavily depends on which kind of spells(if any due to movement) you can cast in that 10 second window. You will also have massive maelstrom generation during that time, so you may find yourself spending nearly half the time on spells which simply can not overload. This will make the set bonus extremly swingy. I personally think ele has enough rng already as is. Otherwise a solid setbonus, but nothing too special.
Infernal Plume
2 Set: Flame Shock no longer costs Maelstrom and is applied in a 5 yard AOE. Increases the duration of Flame Shock by 100%.
4 Set: Your Lava Surge procs increase the duration of your Flame Shocks by 3 seconds and cause your Lava Burst to deal an additional 30% damage to all targets affected by your Flame Shock.
This is subjectively the worst of the bunch. Not only does it also mimick a current talent / makes half of that talent completely obsolete the 4-piece gets impacted negatively by you then not taking the talent.
The 4-piece will also do absolutely nothing in an ae situation, for which you seemingly intend it. If there are enough targets for you to want to cast earthquake, you will need the additional maelstrom from chain lightning over the lavaburst cast. Even with the current path of flame talent the surge procs only get used when you really really need to move and cannot cast an earthquake while doing so. Maybe if you made the procs also generate additional 30% maelstrom...That would in turn however mean that chainlighning becomes obsolete if you have enough mobs for lava surge to chain proc.
The 2-piece leaves you with a dumbed down rotation because you only cast fs every minute and don't even have to care about maelstrom. Found it dumb with the archimonde trinket, would find it dumb now.
Thundering Grace
2 Set: Lava Burst has a 15% chance to grant you a charge of Stormkeeper.
4 Set: Consuming a charge of Stormkeeper causes your next Lava Burst to deal 50% additional damage, stacking up to 6 times.
This is basically the same as Incandescent Glacier, but worse. You have a chance at making a spell instant and more powerful, and if you use the buff you in turn buff other spells again. However, this would not change anything in the roation and does not allow you to keep stacks "in reserve" as Incandescent Glacier does. You cannot refrain from casting the next lightning bolt just because you know you need to move in 5 seconds, that would lead to time not spend casting.