Is there a good place to read about Azerite armor, the AP level required to unlock tiers and how / why that differs from item to item? Do higher ilvl pieces have higher AP levels required to unlock the tiers?
So is there a fix for the permanent ultra settings' shadows ?
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Homophobia is so gay.
I sure hope they fix the Fullscreen stuff on beta. It sucks not having a dedicated fullscreen mode anymore - tanks performance and dulls the color of the game.
I understand if it's not possible with DX12, but it should still be an option when using DX11.
This expansion is going to live or die on its patch content. I suppose like most expansions, but especially this one.
I came back to this thread after receiving a #VirginAlert on my Shitposting Vigilante app. I was not disappointed.
Also, as said before I really hope they open up some buildings in Boralus. The city feels great, but too many closed doors. I'm already frustrated enough I can't go inside that library in Suramar (the one from the raid)...
I want them to squish levels next expansion to 50, 60 for the new cap. World revamp. Can level in Vanilla zones from 1-50, and you can pick from any expansions from 30-50 in 5 level increments. As for the world, they dont redo mountains etc. Just just re-texture everything, so mountains look kinda old, but have new textures on them. New tree models everywhere. Quests are zone specific. No big expansion level story to timelock everything. Now all the Vanilla zones are timeless.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Forum noise is rarely a good reason to avoid something.
There are a few objective benefits to doing it, though.
- Gaining a level will feel much more meaningful again. At the moment it's, what, 30 skills/talents for 110 levels?
- Gear break points around expansions would be removed, so abandoning lower level content wouldn't be so lucrative.
- Subjective: 60 'feels' like less of a mountain to climb than the upcoming 120, and beyond.
- Doing a level squash in the same expansion as an item squash would be much less disassociating.
There are other things I'd like to see that aren't directly related to a level squash, though. Cataclysm zones, for example, are part of the current "old world" so I don't really understand why they're opening at level 80. Would putting expansions into the Caverns of Time be a way of meaningfully keeping them in the game, without the story-breaking up?
I suppose it's a question of effort versus reward. At this stage of the game's life, it may simply not be lucrative to do such a thing; but I'm not sure how much work it would actually be.
I think that's certainly true, but levels feeling more meaningful would be a result of less of them (assuming we're going to stick around 30 abilities/spells and talents). To this point, I think the designers have used things like features and dungeons as a means of marking a ding, which is quite imaginative, but it's not really the same.
I like the sound of 1-55 vanilla (plus Cataclysm), and 55-60 the new expansion.
Old expansions can be options throughout the level range if a player so chooses. By putting them into the Caverns of Time, we don't get the disassociation from the broken timeline.