View Poll Results: Do you like the current disc playstyle ?

Voters
146. This poll is closed
  • I love it !

    68 46.58%
  • I hate it ! I want my shield back ;'(

    56 38.36%
  • No , I want a Support / Buffer Spec !

    22 15.07%
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  1. #141
    Mechagnome
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    Quote Originally Posted by Nurasu View Post
    Even for Argus though, I keep the AOE laser thing because I prefer Disc for elites, but killing the 4-5 adds that sometimes come with is just tiring, even at 940 ilvl. Holy doesn't use HN rotationally either, so I don't get that argument.
    Agreed 100%. It would be a really great quality of life change to get some form of AOE. I was blasting through Zul'Aman solo on a leveling priest last week (to pick up the 24 slot bag from the quest), and when you open the door between Hex Lord Malacrass and the final boss, you get swarmed by sixty or seventy lowbie trolls. Jeez, I had to tab-target through every single one of them, spamming Shadow Word Pain.

  2. #142
    Quote Originally Posted by treeqt View Post
    every other healer casts damage spells in actual content without healing implications so why couldn't disc

    i didn't realize every other healer heals through damage...

    hmm.....

  3. #143
    I think he meant that most healers will DPS if they have GCDs to spare, regardless of whether or not it has any benefit other than DPS. That used to be a thing in the earlier expacs, but I personally haven't bothered much with DPSing as a healer since Wrath-ish... except for the occasional bleeding edge content. It used to make a pretty huge difference back in Vanilla and BC though, if all of your healers chipped in a bit on bosses. I'm not sure how important it is these days, but I would still do it if I were healing... if for no other reason than boredom. The main reason I stopped feeling it made much of a difference was because of how DPS scaling affected the percentage of contribution that healers made. In Vanilla/BC, if all the healers chipped it, you could get an extra 5-10% on the boss... but in later expacs... you'd be lucky to push 1%... I mean you couldn't argue that any little bit didn't help... but it was never really the deciding factor in winning or losing a fight at that point.
    "Falling from heaven is not as painful as surviving the impact."

    DPS Loss - my guild on Proudmoore
    The Old Guard - my guild on Earthen Ring
    Revenant - my guild on Echo Isles

  4. #144
    Deleted
    Quote Originally Posted by Brighter View Post
    i didn't realize every other healer heals through damage...

    hmm.....
    they dont btw hope that helps

  5. #145
    Quote Originally Posted by Kilee25 View Post
    I think he meant that most healers will DPS if they have GCDs to spare, regardless of whether or not it has any benefit other than DPS. That used to be a thing in the earlier expacs, but I personally haven't bothered much with DPSing as a healer since Wrath-ish... except for the occasional bleeding edge content. It used to make a pretty huge difference back in Vanilla and BC though, if all of your healers chipped in a bit on bosses. I'm not sure how important it is these days, but I would still do it if I were healing... if for no other reason than boredom. The main reason I stopped feeling it made much of a difference was because of how DPS scaling affected the percentage of contribution that healers made. In Vanilla/BC, if all the healers chipped it, you could get an extra 5-10% on the boss... but in later expacs... you'd be lucky to push 1%... I mean you couldn't argue that any little bit didn't help... but it was never really the deciding factor in winning or losing a fight at that point.
    disc chips in roughly 2% now, as a druid I was chipping in a bit below 1% on avatar and KJ, in the end it didnt make a world of difference for KJ, but for avatar those 90m damage meant that the boss died 5 sec after enrage instead of you know, not dying at all. thats only one dps, others chipped in significantly less, but still something. Ofc if you struggle more with mechanics than dps, it obviously wont be as important. But we are struggling more on dps than we are on getting through a fight, so healers chipping in is necessary.

  6. #146
    They need to make disc a little more autoplay.

    Atonement lasts longer (say 30 seconds for all applications) but has a maximum number of targets (group size x .20 +2) 5man = 3, 20man = 6
    This is also the number of targets PW:R can hit.
    Remove cooldown/charges on PW:R
    Reduce healing on PW:R
    Atonement healing is generated by SWP, Penance and Shadowfiend (mana efficient / burst / big cooldown)
    Buff Smite absorb by 50% and give it a small mana cost (Similar to Gheal, only absorbs melee hits but effectively doesnt overheal)

    As for talents
    Schism, PW:Solace, Purge, Mindbender would heal via Atonement
    Shadow Covenant would heal as it does now (basically Circle of Healing), the heal absorb would have a longer duration (15 seconds) but be less potent (25% of the healing done.

  7. #147
    Herald of the Titans Ynna's Avatar
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    Quote Originally Posted by Kilee25 View Post
    I think he meant that most healers will DPS if they have GCDs to spare, regardless of whether or not it has any benefit other than DPS. That used to be a thing in the earlier expacs, but I personally haven't bothered much with DPSing as a healer since Wrath-ish... except for the occasional bleeding edge content. It used to make a pretty huge difference back in Vanilla and BC though, if all of your healers chipped in a bit on bosses. I'm not sure how important it is these days, but I would still do it if I were healing... if for no other reason than boredom. The main reason I stopped feeling it made much of a difference was because of how DPS scaling affected the percentage of contribution that healers made. In Vanilla/BC, if all the healers chipped it, you could get an extra 5-10% on the boss... but in later expacs... you'd be lucky to push 1%... I mean you couldn't argue that any little bit didn't help... but it was never really the deciding factor in winning or losing a fight at that point.
    Other healers DPS'ing is mostly a thing when you're doing content that's too easy or in niche situations. As Holy, I mostly DPS in the easier 5-mans, raids of the first tier, and in the few situations where Holy Nova is ridiculously good. When doing harder content, damage from the non-Discipline healers isn't something you can count on, whereas Discipline offers a steady stream of extra damage. It's not much, but it can be the difference between getting a kill and not getting it.
    Resurrected Holy Priest

  8. #148
    Quote Originally Posted by Spicymemer View Post
    They need to make disc a little more autoplay.

    Atonement lasts longer (say 30 seconds for all applications) but has a maximum number of targets (group size x .20 +2) 5man = 3, 20man = 6
    This is also the number of targets PW:R can hit.
    Remove cooldown/charges on PW:R
    Reduce healing on PW:R
    Atonement healing is generated by SWP, Penance and Shadowfiend (mana efficient / burst / big cooldown)
    Buff Smite absorb by 50% and give it a small mana cost (Similar to Gheal, only absorbs melee hits but effectively doesnt overheal)

    As for talents
    Schism, PW:Solace, Purge, Mindbender would heal via Atonement
    Shadow Covenant would heal as it does now (basically Circle of Healing), the heal absorb would have a longer duration (15 seconds) but be less potent (25% of the healing done.
    Spec scov if it's too hard to push 6 buttons. I'm sure that will do just fine for lfr which I assume is what you're playing anyway with that skill level. Wanting to cap atonement at 6 targets is so insanely stupid I have to assume you're trolling.

  9. #149
    Quote Originally Posted by Spicymemer View Post
    They need to make disc a little more autoplay.

    Atonement lasts longer (say 30 seconds for all applications) but has a maximum number of targets (group size x .20 +2) 5man = 3, 20man = 6
    This is also the number of targets PW:R can hit.
    Remove cooldown/charges on PW:R
    Reduce healing on PW:R
    Atonement healing is generated by SWP, Penance and Shadowfiend (mana efficient / burst / big cooldown)
    Buff Smite absorb by 50% and give it a small mana cost (Similar to Gheal, only absorbs melee hits but effectively doesnt overheal)

    As for talents
    Schism, PW:Solace, Purge, Mindbender would heal via Atonement
    Shadow Covenant would heal as it does now (basically Circle of Healing), the heal absorb would have a longer duration (15 seconds) but be less potent (25% of the healing done.


    This sounds fucking awful.

  10. #150
    Quote Originally Posted by Silvereyes1372 View Post
    Do you still like the whole heal while dps thing with disc in legion ? Or do you wish to return in a more shield based orientation in the next exp ?
    I for one would love , even if it's a spam feast, the return of the absorb disc. Or a buffing spe would be glorious , like a cleric in other Rpg , maybe handle a new resource type and can buff people the better u handle this resource.
    I vote either go back to MOP style of Disc where everyone just gets healed and you don't have to gimp yourself trying to keep Atonement up on everyone rather than actually doing an effective job healing. I loved MOP disc and thought it was perfect, it was fun and you were a good healer. either that or make Disc a full buff spec where they focus on buffing people with damage/ absorb/ healing buffs to individuals and groups. as well as Afflict the boss with Debuff's.

  11. #151
    Quote Originally Posted by Overdispersion View Post
    Spec scov if it's too hard to push 6 buttons. I'm sure that will do just fine for lfr which I assume is what you're playing anyway with that skill level. Wanting to cap atonement at 6 targets is so insanely stupid I have to assume you're trolling.
    Okay, have fun with your non viable spec.

  12. #152
    Quote Originally Posted by Spicymemer View Post
    Okay, have fun with your non viable spec.
    Hahahahahahaha

  13. #153
    Quote Originally Posted by Spicymemer View Post
    Okay, have fun with your non viable spec.
    What drugs did you do? I am curious for a friend.

  14. #154
    Deleted
    lEt'S fEeD tHe TrOlL

  15. #155
    Deleted
    Quote Originally Posted by Spicymemer View Post
    Okay, have fun with your non viable spec.
    So non viable Method had one for world first KJ.

  16. #156
    Herald of the Titans
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    ITT: People wanting to take one of the top end healers and turn it into hot garbage so they can still not play it, rather than just not playing it.

  17. #157
    Quote Originally Posted by schwank05 View Post
    I vote either go back to MOP style of Disc where everyone just gets healed and you don't have to gimp yourself trying to keep Atonement up on everyone rather than actually doing an effective job healing. I loved MOP disc and thought it was perfect, it was fun and you were a good healer. either that or make Disc a full buff spec where they focus on buffing people with damage/ absorb/ healing buffs to individuals and groups. as well as Afflict the boss with Debuff's.
    Or git good and do a good job healing WITH managing atonements

  18. #158
    The amount of people asking for the old Disc scare me. :/

    I hope Blizz keeps developing on the Legion design.

  19. #159
    Herald of the Titans Ynna's Avatar
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    Some people genuinely liked that playstyle, so I'm not surprised. Even before the "bubble-bot" playstyle was overly powerful (say, start of Wrath of the Lich King), you had a lot of people wanting to play Discipline and its prevention-based style. And while it's not for me, I understand the appeal.

    You'll always will have (vocal) supporters of any idea. I liked the "stance-dancing" of Chakras when they were first introduced, even though pretty much everyone agrees we're better off with it gone.
    Resurrected Holy Priest

  20. #160
    In a certain way, I like the idea of having certain classes that bring something very desirable to raids. A lot of classes can occasionally feel very dispensable... replaceable. One nice thing about disc priests was that you could play one and it would help you get into raids, perhaps more than playing another class, perhaps even if you weren't a great player. Disc was a home for people who wanted to play a "needed" class. Additionally, it was evident when a good disc priest was in the raid - it made a big difference. Feeling like you make an impact in the raid - that you are important and that your contribution really matters - this is also a big thing. I don't care to argue about whether or not old disc was good or bad, but I understand the sentiments that some people might feel towards it. I feel the same way about BC Shadow - although the DPS wasn't the best, I felt like I really contributed to the raid, and I enjoyed people being happy to have me in the raid with them.
    "Falling from heaven is not as painful as surviving the impact."

    DPS Loss - my guild on Proudmoore
    The Old Guard - my guild on Earthen Ring
    Revenant - my guild on Echo Isles

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