Hi there! Sorry for my english and the typo, not my native language.
Here it comes, drink some coffee and have a good time
** UPDATES **
2017-08-13: changed some paragraph titles, added stories related to patches, modified some dungeons' stories, added "Personal Battleship" feature
2017-08-14: added a new dungeon "Mount Kajaro" and updated "Kajamines" scenario in Kezan, New reputations, updated the "Personal Battleship" feature, New faction hubs, PVP Zone: Balor
2017-08-16: updated the "Black Forest" Dungeon scenario, added the "PVP Battleground: Balor's coasts" and updated the "Personal Battleship" feature.
World Of Warcraft: Sea Of Nightmares
Introduction:
Queen Azshara took advantage on the Legion invasions to initialize her plan. Offering a deal to the populations of the South Sea Archipelago, she ordered her new allies to gather natural resources and kidnap the populations that refused her offer. Collecting the raids booty and slaves on the Dragon Isles, she finished the building of Nazjatar, and sent some slaves to the Broken Islands, where her Nagas must find the precious pillar of creation: the Tidestone of Golganneth. After several fails, she finally took the Artifact and used it to free the Old God N'Zoth from its prison. Now she's ploting something in the depth of her palace, waiting for her master's order...
Alliance introduction:
The human nation of Kul Tiras was living in retreat after the first Scourge invasion, out of the Alliance and their conflicts with the Hord. The only threats that Kul Tiras was fighting were the Bloodsail Buccaneers and some Naga invasions. But recently, these invasions became more regular and hard to contain, until the fall of Crestfall under the hands of the terrific naga warlord Zethresh. The eastern region of Kul Tiras was not the only preoccupation, the north was invaded by the Scourge and Bloodsail Buccaneers took Drisburg, the west was welcoming primitive humans called Azothas and Ulfarks. Seeing these events could get worse, Kul Tiras sent ships to the other Human nations : Stormwind and Gilneas, ignoring that Gilneas nation's capital felt in the hands of the Hord. The ship heading for Stormwind had to cross the Vashjr area and been attacked by Nagas.
Stormwind at night: an alarm coming from the harbor starts ringing and the alert awakes King Anduin Wrynn. General Genn Greymane enters his room and they watch the horizon at the window. A Kul Tiras ship was fighting a large amount of Nagas and Krakens. Anduin orders to rescue the ship and push back the Nagas. After the battle, the Kul Tiras ship enters the harbor and the mission to help the Archipelago starts.
Hord introduction:
Zandalar Trolls used to live and protect their culture on their island. Despite the Prophet Zul's warnings, King Rastakhan never wanted to leave the remains of Zandalar's empire. The last time, Zul took a lot of Zandalar warriors to sail to the South, to an island called Pandaria, but came back defeated. King Rastakhan was unhappy about that fail, so he chose to imprison the Prophet, because of the cost of trolls lives. Recently, a large invasion of Nagas came to Zandalar and assaulted Zul's prison. Zandalar trolls living along the coast fled and sailed to the lands of Kezan, without knowing what happened next on Zandalar. The trolls found strange and little creatures among the ruins on the island. The AquaGoblins were using a precious mineral, the Kajamite. Later, a ship coming from the east reached the Kezan coasts, with two kind of races: the Yaungols and the Mok'nathal. Living in peace and learning from each other, the four races practiced druidism and communicated with the nature. Until one day, during a ritual, a Loa appeared to them. He was named Vol'Jin and alerted that a threat was coming to Kezan. To survive, they had to sail to the west and find the city of Orgrimmar.
Orgrimmar at day: the grunts alert the incoming of a large Zandalar ship. Goblin zeppelins take flight and find out that the people on the boat are sending help signals. The Ship sails to the coast and the mission to help the Archipelago starts.
Main Characters:
- Trade Prince Gallywix: when the Zandalar ship came to Orgrimmar, he found interest in getting back Kezan and use the AquaGoblin to gather sinked treasures and resources. Later he will want his revenge on Mogul Razdunk who invaded Kezan.
- Banshee Queen Sylvanas: the Kul Tiras ships sent to Gilneas were captured by the Banshee Queen, and she used the human crews as vessels for her forsaken with the power of the Prime Valkyr Eyr. Seeing it as an opportunity to find more humans in the Archipelago, she accepted to help the Zandalar ship crew.
- Baine Bloodhoof: discovering the peaceful Yaungol, Baine personally wanted to react and save this ancient Tauren tribe.
- Rexxar: the lone Mok'Nathal comes in rescue of his former mates!
- Genn Greymane: intrigued by the Ulfarks' ability to be powerful worgens and keep their human self-control, Genn is decided to learn more about their history. Later he will try to stop Sylvanas.
- Magni Bronzebeard: the Speaker of Azeroth has gathered the Earthen because the World Soul suffers more than ever, even now that Sargeras is imprisoned. He must find what is behind Azeroth's pain.
- Jaina Proudmoore: her former Nation is under Azshara attacks.
- High Tinker Gelbin Mekkatorque: providing gnomish submarines to spy on the Archipelago activities, Gelbin discovered that the Venture Co. was sacking the natural resources. Finding out that his former citizen Gerenzo Wrenchwhistle is back in the Venture Co., Gelbin will do anything to stop him.
Main Villains:
- Prophet Zul (Dungeon 8.0 boss + Raid 8.1.5 appearance + Raid 8.3.5 boss)
- Hakkar the Soulfayer (Dungeon 8.0 boss)
- King Rastakhan (Raid 8.1.5 boss)
- Queen Azshara (Raid 8.2.5 boss)
- N'Zoth (Raid 8.3.5 boss)
- Mogul Razdunk (Dungeon 8.0 boss)
- Gerenzo Wrenchwhistle [reanimated] (Dungeon 8.0 boss)
- Duke Falrevere (Dungeon 8.0 appearance + Raid 8.0.5 boss)
- Magrann Falrevere [resurrected] (Raid 8.0.5 boss)
- Jessi Falrevere (Dungeon 8.0 boss)
Islands of the Archipelago:
9 Major zones :
- Kul Tiras + Crestfall (8.0)
- Island of Doctor Lapidis + Gillijim's isle (8.0)
- Balor (8.0)
- Tel'Abim (8.0)
- Kezan (8.0)
- Plunder Isle (8.0)
- Zandalar (8.1)
- Dragon Isle (8.2)
- Ny'Alotha (8.3)
- Balor :
Location: South of Kul'Tiras
Capital: Balor City
Leader: none
Population: Hord and Alliance
Theme: Ruins of Hord and Alliance bases
Content: PVP
Threats: Venture Co.
Informations: http://wowwiki.wikia.com/wiki/Balor
Speculations: Balor was a Hord base during the first war, held by Gul'Dan and his Stormreaver clan. But Alliance took it back when Gul'Dan went to the Tomb Of Sargeras with some of his Stormreaver warlocks. When the Cataclysm happened, nobody knows what happened to the human detachment on Balor, but the Venture Co. recently settled on the Doctor Lapidis Island is drilling Balor's ground to find resources. Alliance and Hord see an opportunity to use these resources and empower their positions in the Archipelago.
- Crestfall:
Location: : North-East of Kul'Tiras
Capital: unknown
Leader: none
Population: Human ghosts
Theme: Haunted human villages
Content: PVE - Dungeon (Zethresh's Lair)
Threats: Ghosts / Nagas
Informations: http://wowwiki.wikia.com/wiki/Crestfall
Speculations: might be linked with Kul'Tiras' zone. This could be invaded by Nagas leaded by the warlord Zethresh and most Humans are slayed during the recent assault. These events predates the Kul'Tiras expeditions to Stormwind and Lordaeron.
- Island of Doctor Lapidis:
Location: South-East of Kul'Tiras, North-West of Plunder Isles
Capital: Venturopolis (speculation)
Leader: Mogul Razdunk
Population: Venture Co.
Theme:Industrial / Jungle
Content: PVE - Dungeon (Venturopolis)
Threats: Venture Co. / Bloodsail Buccaneers
Informations: http://wowwiki.wikia.com/wiki/Island_of_Doctor_Lapidis
Speculations: might be linked with the Gillijim's Isle zone. When Deathwing came to Kezan and activated the Volcano, Mogul Razdunk, Leader: of the Venture Co. might sailed to the North-East while Trade Prince Gallywix was escaping to the West. He found this island and built another Headquarter for his company, but wanted to keep his hands on Kezan resources.
- Dragon Isles:
Location: East of Crestall, North of Plunder Isle
Capital: Nazjatar
Leader: Queen Azshara
Population: Nagas, Murlocs, Gilgoblins, Makruras, Old God Minions, enslaved humans
Theme:Nagas
Content: PVE - Dungeon (8.2.0 - Slavery Camp) / Raid (8.2.5 - Nazjatar - second tier)
Threats: Nagas, Murlocs, Gilgoblins, Makruras, Old God Minions
Informations: http://wowwiki.wikia.com/wiki/Dragon_Isles
- Gillijim's Isle:
Location: South of Island of Doctor Lapdis, West of Plunder Isle
Capital: none
Leader: none
Population: Yaungols / Mok'Nathal tribes
Theme:Native American
Content: PVE
Threats: Venture Co. / Bloodsail Buccaneers
Informations: http://wowwiki.wikia.com/wiki/Gillijim%27s_Isle
Speculations: might be linked with Island of Doctor Lapidis zone. During the 2nd war, the Mok'nathal detachment fled with ogres' ships and found an island, where native Yaungols were living peacefully since the Great Sundering. After years of slavery, the half-ogres/half-orcs decided to live in peace and in communion with the nature, following the Yaungol way of life. But the Venture Co. settled on the northern island and started to invade the Gillijim's isle to steal the natural resources. And now the Bloodsail Buccaneers came to raid on the peaceful Yaungols.
- Kezan:
Location: East of Kalimdor, South of Maelstrom
Capital: Undermine
Leader: Trade Coalition
Population: AquaGoblins / neutral Zandalar Trolls / Blackwater Raiders
Theme:Industrial / Jungle
Content: PVE - Dungeons (Kajamines and Mount Kajaro)
Threats: Venture Co. / Nagas / Bloodsail Buccaneers
Informations: http://wowwiki.wikia.com/wiki/Kezan
Speculations: after the Cataclysm, most of the Globlins died or left the Island, but nobody thought that the GilGoblins, Hobart Grapplehammer's creation, would survive the eruption. Some of them were captured by Nagas, but some stayed near the island's shores. These gilgoblins came on Kezan land and found the Kajimite. The contact with the mineral eased their wild mind and made them smarter. In the meantime, they met some neutral Zandalar trolls who sailed to the West after a Naga invasion, and a fleet of Mok'nathal with Yaungols. Zandalar built a city in the heights of the Volcano, the Yaungols and Mok'nathal lived in the jungle, teaching druidism to the AquaGoblins. Everything went well until the Venture Co. came back to Kezan with the Nagas, to gather Kajamite.
- Kul'Tiras:
Location: South-East of Maelstrom, South-West of Vashjr
Capital: Boralus
Leader: Tandred Proudmoore
Population: Humans
Theme:Spanish / Caribbean
Content: PVE - Dungeon (Drisburg Keep)
Threats: Nagas / Bloodsail Buccaneers / first Scourge
Informations: http://wowwiki.wikia.com/wiki/Kul_Tiras
Speculations: might be linked with Crestfall zone.
- Plunder Isle:
Location: West of Booty Bay, East of Kezan, South-East of Zandalar
Capital: Bloodsail Hold
Leader: Duke Falrevere
Population: Bloodsail Buccaneers
Theme:Pirate
Content: PVE - Dungeon (Battle of the Devil Shark) - Raid (8.0.5 - Bloodsail Hold - non-tier)
Threats: Bloodsail Buccaneers / Nagas
Informations: http://wowwiki.wikia.com/wiki/Plunder_Isle
Speculations: Duke Falrevere is a former Kul Tiras aristocrat and Daelin Proudmoore's rival, but left the human nation during the first Scourge invasion. He founded the Bloodsail Buccaneers on the Plunder Isle and started a Pirate activity.
Aside the Kul Tiras nation, his rivals are the Blackwater Raiders. He lost his son Magrann in a battle against and his daughter Jessi became depressed. It is said that his wife is still living on Kul Tiras. For years, Plunder Isle was assaulted by the Daggerspine Nagas, but one day they sent an emissary to Duke Falrevere, after his son's death. They offered him something he couldn't refuse: Azshara would grant him powers beyond his imagination and his son's resurrection, in exchange of his servitude to her. Seeing this as an opportunity to take his revenge on Kul Tiras and Blackwater Raiders, he accepted the deal. Azshara personally resurrected Magrann and enchanted the whole Bloodsail Buccaneers, but with this new power came a great curse: Duke Falrevere and his entire crew were changed into half-human/half-sea creatures. She ordered Falrevere to raid on the islands, capture Population:s and bring them to the Dragon Isles.
Plunder Isle is very inspired by the Pirates' island in the TV Show "Black Sails". A large harbor, a town, a mount and a keep. The Bloodsail Buccaneers are looking like the Davy Jones crew in the "Pirates of Caribbean" movie, even if some of them are still humans.
- Tel'Abim:
Location: South-West of Maelstrom, East of Kalimdor, North of Kezan
Capital: none
Leader: none
Population: Azothas / Ulfarks
Theme:Aztec / Mayan / Inca / Amazon rainforest
Content: PVE - Dungeon (Lost Hakkar temple)
Threats: Nagas / Prophet Zul and his zandalar Followers / Venture Co.
Informations: http://wowwiki.wikia.com/wiki/Tel_Abim
Speculations: when the curse of the flesh touched the Northrend vrykuls, some of them followed Tyr to a Location we will know as Arathi. But when the Great Sundering happened, vrykuls had to sail to join the lands of what would become the Eastern Kingdoms. Some of them found the Broken Islands, but others went southern. Reaching the Stranglethorn vale, they gave birth to their deformed children and had to live and survive in the Troll Jungles. These newborn learned from Troll culture and magic and grew up as stronger humans than the first Arathi humans. Because of the hostile Trolls, the young humans, calling themselves Azothas, had to sail to the west and found the mysterious lands of Tel'Abim. The island is mostly covered by a jungle circling a huge mountain with a large Troll temple on the top. The Azothas never explored this Location, but strange noises and screams were echoing from the top of the Mountain.
- Zandalar:
Location: South of Balor, North of Pandaria, North-East of Kezan, North-West of Plunder Isle
Capital: Zuldazar
Leader: King Rastakhan
Population: zandalar Trolls
Theme:Aztec / Mayan / Inca / Jungle
Content: PVE - Dungeon (8.1.0 - Zul Temple) - Raid (8.1.5 - Zuldazar - first tier)
Threats: Nagas / Prophet Zul and his zandalar Followers
Informations: http://wowwiki.wikia.com/wiki/Zandalar
- Ny'Alotha:
Location: North of Dragon Isles, West of Vashjr, South of Broken Isles
Capital: Ny'Alotha
Leader: N'Zoth
Population: Makruras, Old God Minions, Nthraxxi, Nagas, Bloodsail Buccaneers, Tormented Spirits, Void Creatures
Theme:Dark, Organic
Content: PVE - Dungeon (8.3.0 - the Black Forest) - Raid (8.3.5 - Ny'alotha - last tier)
Threats: Makruras, Old God Minions, Nthraxxi, Nagas, Bloodsail Buccaneers, Tormented Spirits, Void Creatures
Informations: none
Patch 8.0: Sea of Nightmares
The theft of the Tidestone of Golganneth predated many floods all over Azeroth. Later, many assaults led by Nagas and the Bloodsail Buccaneers on the Kalimdor and Eastern Kingdoms main harbors alerted the Hord and the Alliance. But none of the factions expected to see the ships coming from an unknown part of Azeroth sail to their capitals' coasts. Kul Tiras and Zandalar boats full of people fleeing the threat upon their homeland: the South Sea Archipelago. Magni Bronzebeard "the Speaker of Azeroth" received a warning from the Final Titan's World Soul and went to Uldaman with his brother Brann to investigate on the Discs of Norgannon. They are now back to Dalaran and they delivered a terrible message: this time Azeroth is slowly drowning into a violent Nightmare, threatening to open the path to the Void Lords. People of the Archipelago talked about Nagas and Pirates, but also about abominable creatures worshipping the Old God N'Zoth.
You're sent to the Archipelago to secure the local population, stop the Pirates and discover Azshara's plan and where N'Zoth is hidding.
But you're not alone, Trade Prince Gallywix (Hord) and Gelbin Mekkatorque (Alliance) will assist you and built a special Battleship.
Sail to the Archipelago, save the population, save Azeroth!
Dungeons & Raids:
- Zethresh's Lair (Dungeon / Crestfall): the Nagas invaded Crestfall and are threatening Kul Tiras with an imminent invasion. Gather a group to find a way to the warlord's Lair, stop his plan and secure the Kul Tiras area. In the meantime, find informations on Azshara's plan and find where she hides the Tidestone of Golganneth.
- Venturopolis (Dungeon / Island of Doctor Lapidis): the Venture Co. has gone too far. Stop Mogul Razdunk and his ally Gerenzo Wrenchwhistle and defeat the Venture Co. once for all and free the captive Yaungols and Azothas. Trade Prince Gallywix (for Horde) or High Tinker Gelbin Mekkatorque (for Alliance) will help you.
- Mount Kajaro (Dungeon / Kezan): the Venture Co. is using the Mount Kajaro as a huge forge to build a massive Battleship.
- the Kajamines (Dungeon / Kezan): hostile Zandalar and Nagas have invaded the Kajamite mines. Prophet Zul have ordered his warriors to gather Kaja'mite for a massive Voodoo ritual. Free the slaves and hunt the Prophet Zul followers and the Naga brutes out of the Mines to take back the control of this precious resources.
- Lost Hakkar Temple (Dungeon / Tel'Abim): the Prophet Zul reached the lost temple located at the top of the central mountain of Tel'Abim. Rumors say that the temple hides a lost egg of the Blood Loa Hakkar and Zul wants to take it to bring it to Zandalar. No one knows his final plan, but Hakkar the Soulflayer is a threat that Azeroth must avoid.
- Battle of the Devil Shark (Dungeon / Plunder Isle): Help the Blackwater Raiders to drown the Bloodsail Buccaneers fleet in an epic naval battle and destroy Duke Falrevere's ship, the Devil Shark. However, beware of the Kraken!!!
- Drisburg Keep (Dungeon / Kul Tiras): Drisburg was a refugee Town during the first Scourge invasion, but the place has been invaded by the ghouls. Yet, these living-deads did not spread further and stayed in the ruined town. It seems that they were out of the Lich King's hands and a darker evil may control these abominations. It has been reported that Jessi Falrevere and a bunch of Bloodsail Buccaneers took the place without an effort, and she's planning to assault Boralus to kidnap her mother. Stop this threat and get rid of the Scourge remains.
8.0.5
- Bloodsail Hold (Raid / Plunder Isle): Put an end to the Bloodsail Buccaneers' threat and destroy Azshara's allies once for all. With the Blackwater Raiders' help, kill the kraken, assault the harbor, burn down the town, climb the mount , enter the Keep and kill Duke Falrevere.
Patch 8.1: Mysteries of Zandalar
Now that you discovered that Azshara planed to invade the Archipelago and you defeated her allies, you must stop Prophet Zul and find why he absorbed the essence of Hakkar the Soulflayer. Go to the mysterious island of Zandalar and find out what happened there. With the help of your allies (exiled Zandalar for Hord and Azothas for Alliance), reach the steps of Zuldazar, the mighty Zandalar city and stop the threat.
Dungeons & Raids:
- Zul Temple (Dungeon / Zandalar): Now that Venture Co. and the Bloodsail Buccaneers are down, you have to find the mighty Zandalar. Help the Zandalar refugees to control their former city and stop Prophet Zul dark activities. This dungeon takes you to his main Temple, in order to discover what was the plan behind his presence in Hakkar's lost temple.
8.1.5:
- Zuldazar (Raid / Zandalar): You discovered that Prophet Zul minds control the great King Rastakhan and that he's behind your Zandalar allies' exile. Besieging the mighty city of Zuldazar, you must find your way to the King's palace and stop Prophet Zul's control.
Patch 8.2: The Depth of Nazjatar
Prophet Zul escaped but you freed King Rastakhan from his control. You discover that Prophet Zul has been influenced by N'Zoth's whispers in his visions, leading him to help Azshara and tear the veil between Azeroth and Ny'alotha, the Old God's realm. But N'Zoth's city is protected by a shield empowered by Azshara and her naga sorceresses. You discovered that Prophet Zul and the Naga Queen used the Tidestone of Golganneth to imprison Neptulon, the Elemental Lord of Water, using his power to protect the Dark island where N'yalotha stands.
Sail to the Dragon Isles, defeat the Nagas and hold the position to enter the City of Nazjatar!
Dungeons & Raids:
8.2.0:
- Slavery Camp (Dungeon / Dragon Isles): Azshara gathered her prisonners on the Dragon Isles and is dispatching them in many locations. But the main objective is to provide souls to sacrifice to N'Zoth. Assault the Slavery camp, free the prisonners and kill Azshara's generals.
8.2.5:
- Nazjatar (Raid / Dragon Isles): On the north coast of the Dragon Isles, deep in the water, stands the city of Nazjatar, Queen Azshara's lair. Assault the naga capital, free Neptulon, kill the sorceresses empowering the shield around the Dark Island, defeat Queen Azshara and get the Tidestone of Golganneth back.
Patch 8.3: Heart of the Darkness
You defeated Azshara but she warned you that it was too late. She sent enough prisoners to her Master and he's now stronger than any of the other Old God. The Dark Island appeared in a shadow veil North of the Dragon Isles.
Now that the shield protecting the Dark Island is off, assault its frightening shores and find your way to the sleeping city of N'yalotha.
Be careful because this area been untouched and corrupted since the Titans left Azeroth. The Void is strong and willing to eat your body and soul.
Dungeons & Raids:
- The Black Forest (Dungeon / Ny'alotha): The Black Forest lies at the border of N'yalotha and is the source of the Rift of Aln. Help Malfurion and the Cenarius circle to reach the core of the Black Forest to fight the corruption and cleanse the Emerald Nightmare once for all.
It is said that the Druids of the Scythe, as known as the Druids of the Pack or the original Worgens, are still locked into that part of the corrupted Emerald Dream.
[Alliance]: Genn Greymane, helped by some Ulfarks warriors will give you a hand. Genn put an interest into the Druids of the Pack and use them to find a cure, thanks to the past work of Alphus Wordwill on Pyrewood Village's worgens.
[Hord]: Sylvanas Windrunner [or Nathanos Blightcaller] will join you with some Dark Rangers to hunt the Druids of the Pack and use them to find a way to make the Blight works on the Greymane worgens.
The Black Forest contains 4 parts: the Dark Fringe infested by maleficent spiders and their Queen (boss), the path of Shadows with wandering druids took by Omen (boss), the clearing of the moonless night where live the Druids of the Pack and the cursed Velinde Starsong (boss), and the last part is the Rift of Aln with corrupted Nature elementals and the complete form of Il'Gynnoth (boss).
8.3.5:
- Ny'alotha (Raid / Ny'alotha): You cleansed the Emerald Nightmare for good and the Druids are starting to restore the nature on the Dark Island, helped by your Archipelago allies. But the biggest threat is still standing in the center of the city of Ny'alotha, in the Tower of Sacrifices. Magni Bronzebeard is clear: Azeroth, the world soul, is suffering more than ever and N'Zoth must be stopped. Enter the city, find your way to its center, assault the tower of Sacrifice and destroy the last Old God. But be careful, Prophet Zul is near and the veil between the physical plane and the Shadowlands is really thin.
New feature: personal Battleship
- the Battleship is an instantiated area for you and your group. Only the Battleship's owner can give orders to NPCs. The Battleship sails to the location's coast if the main questline is not completed, or in the island's harbor if you finished the main quest.
- to upgrade or customize your BS, you'll need to gather theses resources: Kaja'mite, Gas, Oil and wood. Kaja'mite can be found in Kezan, Wood can be found on Tel'Abim, Oil can be found on Gillijim and Gas can be found on Kul Tiras. You can also find these resources on the Venturo Co. NPCs, so Balor isle will be an important location. Be careful, the other faction will try to collect the resources there too.
- you can upgrade your BS from level 1 to level [X], changing the size of your ship. This cost a lot of the 4 resources and only in your faction harbor (Undermine or Boralus)
- you can customize your BS with better shields, canons, heliport, submarine launchers, torpedos and a lot of other items. You can buy these customizations in the different harbors around the Archipelago. A customization cost gold and is available on the island's reputation. You need to be in a harbor to build the customization and it costs resources. You can repair a customization with resources.
- you can hire up to [X] members in your BS crew. Sail to the islands harbors and buy a contract.
there are 5 kind of members:
- Engineers : they repair the shield of your Battleship and your arsenal.
- Pilots : they pilot the Helicopter gunships and the submarines
- Sailors : they use the canons and the torpedos launchers
- Gatherers: they can be sent on mission to gather resources
- Filibusters: they aboard the enemy's ship and fight the opposite crew
- On the Archipelago map, you will see enemies' fleet: Bloodsail Buccaneers, Venture Co., Nagas and hostile Zandalar. You'll have to sail to the attacked Island and launch the scenario by talking to your second in command. The scenario engages you in combat against the opponent's ship (or fleet if you're grouped). The objective is to sink your enemy fleet before he destroys your BattleShip. You can pilot a helicopter or a submarine, you can use a grappling iron to aboard. Once the scenario starts, your Crew will attack the enemy's fleet, damaging its shield. The more your BS is upgraded and customized, the faster the shield is damaged. You can't only count on your crew to win, the enemy's crew will damage your shield and aboard your BS. Defend or Attack, it's your choice!
When you're grouped, you'll see your allies' ships, you can defend them from the enemy's crew. The number of your enemy's ships depends on how many players are in the group. Always equal.
If you win the Naval battle, you'll earn crew experience, resources, gold, reputation from the defended island and equipment for your character. The amount and the value of the equipment depends on the time spent and the average of the BS shield's health.
If you lose, you'll have to repair the BS in the island's harbor, costing you resources.
The more your crew is experienced, the harder the Naval battles and bigger the rewards will be!
New reputations:
- Blackwater Raiders: theses pirates will be your main allies against the threat around the Archipelago. They have many harbors all around the islands and they'll need some help to get rid of the local threats!
- Tel'Abim tribes: Azotha and Ulfark tribes stay neutral to both factions, even if some of their young people joined the Alliance. Help them to stop the Venture Co. that is devastating the Azothan rainforest and the hostile Zandalar that came to do sacrifices in the Lost Hakkar Temple at the top of the Mountain!
- Gillijim tribes: Mok'nathal clan and the Yaungols need any good help to fight the Venture Co. and the Nagas that are exploiting the ground and kidnapping their people.
- Kul Tiras folks: even if Boralus is forbidden to the Hord, Kul Tiras population will reward any champions that will help us to push back the Bloodsail Buccaneers, the threatening Scourge and the Nagas.
- Steamwheedle Cartel 2.0: Despite that Trade Prince Gallywix took back the Undermine from the Venture Co. occupation and claimed it for the Hord, the other Trade Princes are trying to get their hands to Kezan and exploit their former island's resources. Help them to chase the Venture Co., the hostile Zandalar and the Nagas.
- Zandalar Rebels (8.1): following the rules of their King Rastakhan, those Trolls left Zuldazar after Prophet Zul took over the capital. Exiled in the western jungle of Zandalar, the Zandalar Rebels will accept any help to get their city back.
- Neptulon worshippers (8.2): When Prophet Zul and Azshara used the Tidestone of Golganneth and imprisoned Neptulon, different races came from the seas of Azeroth to the Dragon Isles and fight the nagas. Join them and help them to free the Elemental Lord from his jail in the heart of Nazjatar.
- Azeroth's Hope (8.3): the Army of Light, Cenarius circle and the Earthen ring are fighting the Void Creatures coming from the Dark Island. Reach its shores and join them to push the Old God's minions, cleanse the lands and slay N'Zoth before he completly corrupt Azeroth's World Soul
New faction hubs:
When you start the first quest leading to the Archipelago, both factions will have to do a scenario:
- Undermine takeover: Trade Prince Gallywix sends you to take the city back from the Venture Co. Kill the Nagas on the Shore, chase the hostile Zandalar from the mine, the Bloodsail Buccaneers from the city and the Venture Co. from the Trade Prince's mansion and take back the Blidgewater Port.
- Defense of Boralus: Secure the Kul Tiras capital from the Bloodsail Buccaneers at the harbor, push back the Scourge at the City's gate and kill the Nagas assaulting the streets and the Keep.
Once the scenario are completed, each faction will access to the harbor, the Inn, the city's stores and the Headquarter where the faction leaders will stand to work on the strategies.
This will bring some weekly features:
- exclusive Battleship customizations and crew members: an emissary of Archipelago will settle in the Harbor, providing exclusive Battleship customizations and crew members in exchange of resources (and your reputation's level)
- dungeons' missions: three emissaries will stand in the Headquarter, sending you to dungeons related to their reputations, rewarding you with reputation, stuff and resources.
PVP Zone: Balor
The island of Balor is occupied by the Venture Co. and the resources they are gathering must be seized. Each faction starts in a camp on a shore (West for Hord, East for Alliance) and they have to assault the Venture Co. city, the construction site and the harbor. The winning faction will have few hours to do quests, gather local resources and use the Harbor for special Battleship customizations.
PVP Battleground: Balor's coasts
Similar to the Naval Battle's scenarios, this BG will bring you to the Balor's coasts, where Alliance and Hord are fighting on the sea with their greatest battleships. This is a 30 vs 30 players, with a high tactical gameplay: use the Helicopter gunships, the submarines, your grappling irons to assault the enemy's Battleship and sink it with explosives once its shield is down! Like in the Scenario, Vehicles have a shield (when it hits 0 the vehicle explodes) and fuel (the vehicle stops and fall/sink if it hits 0).
Introducing the SUBRACES:
The Broken Isles events and the threats on the Archipelago changed a lot of things for the local populations:
Hord:
- the Mok'Nathal join the orcs
- the Zandalar refugees join the trolls
- the Yaungols join the Taurens
- Sylvanas found a powerful source to transfer her people souls into freshier bodies. The reincarnated walk among the forsaken
- the Nightbornes join the Blood Elves
- the AquaGoblins join the Goblins
Alliance:
- the Azothas join the humans
- the Ulfarks (Azothas druids infected by the original worgens in the Emerald Dream) join the Gilnean Worgens
- Earthen join the Dwarves
- Mimiron found a way to reverse partially the curse of flesh with experiment on "voluntary" gnomes, creating the Meccagnomes
- Velen left the Draeneis Leadership since Kil'Jaeden is dead and Sargeras is imprisoned. The Prophet Velen chose Nobundo to lead the Draeneis and welcome the Broken of Argus.
- Tyrande Whisperwind, under Malfurion's advice, welcome the Suramar Nightfallen to cure them with new Arcan'dors
Creation of a Subrace character:
Related to the Broken Isles: you start at level 1 and do quests leading you to a scenario with a start and end cinematics where you leave the broken isles and join the level 10 area of your host race.
Related to the Archipelago: you start at level 1 and do quests where you leave your island to join Kezan (Hord) or Kul Tiras (Alliance). There you start a scenario with a start and end cinematics where you leave Kezan/Kul Tiras to reach Orgrimmar/Stormwind. If you're Ally, you're lucky to miss the ship to Gilneas.
Related to the Earthen: you start in Uldaman at level 1 and do some quest involving the Discs Of Norgannon and leading you to a scenario with a start and end cinematics where you leave Uldaman and join the level 10 area of your host race.
Related to the Meccagnomes: you start in Ulduar at level 1 and do some quest involving the curse of flesh and leading you to a scenario with a start and end cinematics where you leave Ulduar and join the level 10 area of your host race.
Related to the Broken: you start on Argus at level 1 and do some quest involving the forgiveness of Velen about his exile from Argus. This leads to a scenario with a start and end cinematics where you leave Argus and join your host race.
Related to the Reincarnated: you start on Gilneas shores at level 1 and do some quest involving your ability to keep your will "sane". This leads to a scenario with a start and end cinematics where you leave Gilneas and join your host race.
Approximate level cap of the scenarios: level 10