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  1. #1

    [My Speculation] Expansion 7 (patch 8.X)

    Hi there! Sorry for my english and the typo, not my native language.
    Here it comes, drink some coffee and have a good time

    ** UPDATES **
    2017-08-13: changed some paragraph titles, added stories related to patches, modified some dungeons' stories, added "Personal Battleship" feature
    2017-08-14: added a new dungeon "Mount Kajaro" and updated "Kajamines" scenario in Kezan, New reputations, updated the "Personal Battleship" feature, New faction hubs, PVP Zone: Balor
    2017-08-16: updated the "Black Forest" Dungeon scenario, added the "PVP Battleground: Balor's coasts" and updated the "Personal Battleship" feature.

    World Of Warcraft: Sea Of Nightmares

    Introduction:
    Queen Azshara took advantage on the Legion invasions to initialize her plan. Offering a deal to the populations of the South Sea Archipelago, she ordered her new allies to gather natural resources and kidnap the populations that refused her offer. Collecting the raids booty and slaves on the Dragon Isles, she finished the building of Nazjatar, and sent some slaves to the Broken Islands, where her Nagas must find the precious pillar of creation: the Tidestone of Golganneth. After several fails, she finally took the Artifact and used it to free the Old God N'Zoth from its prison. Now she's ploting something in the depth of her palace, waiting for her master's order...

    Alliance introduction:
    The human nation of Kul Tiras was living in retreat after the first Scourge invasion, out of the Alliance and their conflicts with the Hord. The only threats that Kul Tiras was fighting were the Bloodsail Buccaneers and some Naga invasions. But recently, these invasions became more regular and hard to contain, until the fall of Crestfall under the hands of the terrific naga warlord Zethresh. The eastern region of Kul Tiras was not the only preoccupation, the north was invaded by the Scourge and Bloodsail Buccaneers took Drisburg, the west was welcoming primitive humans called Azothas and Ulfarks. Seeing these events could get worse, Kul Tiras sent ships to the other Human nations : Stormwind and Gilneas, ignoring that Gilneas nation's capital felt in the hands of the Hord. The ship heading for Stormwind had to cross the Vashjr area and been attacked by Nagas.
    Stormwind at night: an alarm coming from the harbor starts ringing and the alert awakes King Anduin Wrynn. General Genn Greymane enters his room and they watch the horizon at the window. A Kul Tiras ship was fighting a large amount of Nagas and Krakens. Anduin orders to rescue the ship and push back the Nagas. After the battle, the Kul Tiras ship enters the harbor and the mission to help the Archipelago starts.

    Hord introduction:
    Zandalar Trolls used to live and protect their culture on their island. Despite the Prophet Zul's warnings, King Rastakhan never wanted to leave the remains of Zandalar's empire. The last time, Zul took a lot of Zandalar warriors to sail to the South, to an island called Pandaria, but came back defeated. King Rastakhan was unhappy about that fail, so he chose to imprison the Prophet, because of the cost of trolls lives. Recently, a large invasion of Nagas came to Zandalar and assaulted Zul's prison. Zandalar trolls living along the coast fled and sailed to the lands of Kezan, without knowing what happened next on Zandalar. The trolls found strange and little creatures among the ruins on the island. The AquaGoblins were using a precious mineral, the Kajamite. Later, a ship coming from the east reached the Kezan coasts, with two kind of races: the Yaungols and the Mok'nathal. Living in peace and learning from each other, the four races practiced druidism and communicated with the nature. Until one day, during a ritual, a Loa appeared to them. He was named Vol'Jin and alerted that a threat was coming to Kezan. To survive, they had to sail to the west and find the city of Orgrimmar.
    Orgrimmar at day: the grunts alert the incoming of a large Zandalar ship. Goblin zeppelins take flight and find out that the people on the boat are sending help signals. The Ship sails to the coast and the mission to help the Archipelago starts.

    Main Characters:
    - Trade Prince Gallywix: when the Zandalar ship came to Orgrimmar, he found interest in getting back Kezan and use the AquaGoblin to gather sinked treasures and resources. Later he will want his revenge on Mogul Razdunk who invaded Kezan.
    - Banshee Queen Sylvanas: the Kul Tiras ships sent to Gilneas were captured by the Banshee Queen, and she used the human crews as vessels for her forsaken with the power of the Prime Valkyr Eyr. Seeing it as an opportunity to find more humans in the Archipelago, she accepted to help the Zandalar ship crew.
    - Baine Bloodhoof: discovering the peaceful Yaungol, Baine personally wanted to react and save this ancient Tauren tribe.
    - Rexxar: the lone Mok'Nathal comes in rescue of his former mates!

    - Genn Greymane: intrigued by the Ulfarks' ability to be powerful worgens and keep their human self-control, Genn is decided to learn more about their history. Later he will try to stop Sylvanas.
    - Magni Bronzebeard: the Speaker of Azeroth has gathered the Earthen because the World Soul suffers more than ever, even now that Sargeras is imprisoned. He must find what is behind Azeroth's pain.
    - Jaina Proudmoore: her former Nation is under Azshara attacks.
    - High Tinker Gelbin Mekkatorque: providing gnomish submarines to spy on the Archipelago activities, Gelbin discovered that the Venture Co. was sacking the natural resources. Finding out that his former citizen Gerenzo Wrenchwhistle is back in the Venture Co., Gelbin will do anything to stop him.

    Main Villains:
    - Prophet Zul (Dungeon 8.0 boss + Raid 8.1.5 appearance + Raid 8.3.5 boss)
    - Hakkar the Soulfayer (Dungeon 8.0 boss)
    - King Rastakhan (Raid 8.1.5 boss)
    - Queen Azshara (Raid 8.2.5 boss)
    - N'Zoth (Raid 8.3.5 boss)
    - Mogul Razdunk (Dungeon 8.0 boss)
    - Gerenzo Wrenchwhistle [reanimated] (Dungeon 8.0 boss)
    - Duke Falrevere (Dungeon 8.0 appearance + Raid 8.0.5 boss)
    - Magrann Falrevere [resurrected] (Raid 8.0.5 boss)
    - Jessi Falrevere (Dungeon 8.0 boss)

    Islands of the Archipelago:
    9 Major zones :
    - Kul Tiras + Crestfall (8.0)
    - Island of Doctor Lapidis + Gillijim's isle (8.0)
    - Balor (8.0)
    - Tel'Abim (8.0)
    - Kezan (8.0)
    - Plunder Isle (8.0)
    - Zandalar (8.1)
    - Dragon Isle (8.2)
    - Ny'Alotha (8.3)

    - Balor :
    Location: South of Kul'Tiras
    Capital: Balor City
    Leader: none
    Population: Hord and Alliance
    Theme: Ruins of Hord and Alliance bases
    Content: PVP
    Threats: Venture Co.
    Informations: http://wowwiki.wikia.com/wiki/Balor
    Speculations: Balor was a Hord base during the first war, held by Gul'Dan and his Stormreaver clan. But Alliance took it back when Gul'Dan went to the Tomb Of Sargeras with some of his Stormreaver warlocks. When the Cataclysm happened, nobody knows what happened to the human detachment on Balor, but the Venture Co. recently settled on the Doctor Lapidis Island is drilling Balor's ground to find resources. Alliance and Hord see an opportunity to use these resources and empower their positions in the Archipelago.

    - Crestfall:
    Location: : North-East of Kul'Tiras
    Capital: unknown
    Leader: none
    Population: Human ghosts
    Theme: Haunted human villages
    Content: PVE - Dungeon (Zethresh's Lair)
    Threats: Ghosts / Nagas
    Informations: http://wowwiki.wikia.com/wiki/Crestfall
    Speculations: might be linked with Kul'Tiras' zone. This could be invaded by Nagas leaded by the warlord Zethresh and most Humans are slayed during the recent assault. These events predates the Kul'Tiras expeditions to Stormwind and Lordaeron.

    - Island of Doctor Lapidis:
    Location: South-East of Kul'Tiras, North-West of Plunder Isles
    Capital: Venturopolis (speculation)
    Leader: Mogul Razdunk
    Population: Venture Co.
    Theme:Industrial / Jungle
    Content: PVE - Dungeon (Venturopolis)
    Threats: Venture Co. / Bloodsail Buccaneers
    Informations: http://wowwiki.wikia.com/wiki/Island_of_Doctor_Lapidis
    Speculations: might be linked with the Gillijim's Isle zone. When Deathwing came to Kezan and activated the Volcano, Mogul Razdunk, Leader: of the Venture Co. might sailed to the North-East while Trade Prince Gallywix was escaping to the West. He found this island and built another Headquarter for his company, but wanted to keep his hands on Kezan resources.

    - Dragon Isles:
    Location: East of Crestall, North of Plunder Isle
    Capital: Nazjatar
    Leader: Queen Azshara
    Population: Nagas, Murlocs, Gilgoblins, Makruras, Old God Minions, enslaved humans
    Theme:Nagas
    Content: PVE - Dungeon (8.2.0 - Slavery Camp) / Raid (8.2.5 - Nazjatar - second tier)
    Threats: Nagas, Murlocs, Gilgoblins, Makruras, Old God Minions
    Informations: http://wowwiki.wikia.com/wiki/Dragon_Isles

    - Gillijim's Isle:
    Location: South of Island of Doctor Lapdis, West of Plunder Isle
    Capital: none
    Leader: none
    Population: Yaungols / Mok'Nathal tribes
    Theme:Native American
    Content: PVE
    Threats: Venture Co. / Bloodsail Buccaneers
    Informations: http://wowwiki.wikia.com/wiki/Gillijim%27s_Isle
    Speculations: might be linked with Island of Doctor Lapidis zone. During the 2nd war, the Mok'nathal detachment fled with ogres' ships and found an island, where native Yaungols were living peacefully since the Great Sundering. After years of slavery, the half-ogres/half-orcs decided to live in peace and in communion with the nature, following the Yaungol way of life. But the Venture Co. settled on the northern island and started to invade the Gillijim's isle to steal the natural resources. And now the Bloodsail Buccaneers came to raid on the peaceful Yaungols.

    - Kezan:
    Location: East of Kalimdor, South of Maelstrom
    Capital: Undermine
    Leader: Trade Coalition
    Population: AquaGoblins / neutral Zandalar Trolls / Blackwater Raiders
    Theme:Industrial / Jungle
    Content: PVE - Dungeons (Kajamines and Mount Kajaro)
    Threats: Venture Co. / Nagas / Bloodsail Buccaneers
    Informations: http://wowwiki.wikia.com/wiki/Kezan
    Speculations: after the Cataclysm, most of the Globlins died or left the Island, but nobody thought that the GilGoblins, Hobart Grapplehammer's creation, would survive the eruption. Some of them were captured by Nagas, but some stayed near the island's shores. These gilgoblins came on Kezan land and found the Kajimite. The contact with the mineral eased their wild mind and made them smarter. In the meantime, they met some neutral Zandalar trolls who sailed to the West after a Naga invasion, and a fleet of Mok'nathal with Yaungols. Zandalar built a city in the heights of the Volcano, the Yaungols and Mok'nathal lived in the jungle, teaching druidism to the AquaGoblins. Everything went well until the Venture Co. came back to Kezan with the Nagas, to gather Kajamite.

    - Kul'Tiras:
    Location: South-East of Maelstrom, South-West of Vashjr
    Capital: Boralus
    Leader: Tandred Proudmoore
    Population: Humans
    Theme:Spanish / Caribbean
    Content: PVE - Dungeon (Drisburg Keep)
    Threats: Nagas / Bloodsail Buccaneers / first Scourge
    Informations: http://wowwiki.wikia.com/wiki/Kul_Tiras
    Speculations: might be linked with Crestfall zone.

    - Plunder Isle:
    Location: West of Booty Bay, East of Kezan, South-East of Zandalar
    Capital: Bloodsail Hold
    Leader: Duke Falrevere
    Population: Bloodsail Buccaneers
    Theme:Pirate
    Content: PVE - Dungeon (Battle of the Devil Shark) - Raid (8.0.5 - Bloodsail Hold - non-tier)
    Threats: Bloodsail Buccaneers / Nagas
    Informations: http://wowwiki.wikia.com/wiki/Plunder_Isle
    Speculations: Duke Falrevere is a former Kul Tiras aristocrat and Daelin Proudmoore's rival, but left the human nation during the first Scourge invasion. He founded the Bloodsail Buccaneers on the Plunder Isle and started a Pirate activity.
    Aside the Kul Tiras nation, his rivals are the Blackwater Raiders. He lost his son Magrann in a battle against and his daughter Jessi became depressed. It is said that his wife is still living on Kul Tiras. For years, Plunder Isle was assaulted by the Daggerspine Nagas, but one day they sent an emissary to Duke Falrevere, after his son's death. They offered him something he couldn't refuse: Azshara would grant him powers beyond his imagination and his son's resurrection, in exchange of his servitude to her. Seeing this as an opportunity to take his revenge on Kul Tiras and Blackwater Raiders, he accepted the deal. Azshara personally resurrected Magrann and enchanted the whole Bloodsail Buccaneers, but with this new power came a great curse: Duke Falrevere and his entire crew were changed into half-human/half-sea creatures. She ordered Falrevere to raid on the islands, capture Population:s and bring them to the Dragon Isles.
    Plunder Isle is very inspired by the Pirates' island in the TV Show "Black Sails". A large harbor, a town, a mount and a keep. The Bloodsail Buccaneers are looking like the Davy Jones crew in the "Pirates of Caribbean" movie, even if some of them are still humans.

    - Tel'Abim:
    Location: South-West of Maelstrom, East of Kalimdor, North of Kezan
    Capital: none
    Leader: none
    Population: Azothas / Ulfarks
    Theme:Aztec / Mayan / Inca / Amazon rainforest
    Content: PVE - Dungeon (Lost Hakkar temple)
    Threats: Nagas / Prophet Zul and his zandalar Followers / Venture Co.
    Informations: http://wowwiki.wikia.com/wiki/Tel_Abim
    Speculations: when the curse of the flesh touched the Northrend vrykuls, some of them followed Tyr to a Location we will know as Arathi. But when the Great Sundering happened, vrykuls had to sail to join the lands of what would become the Eastern Kingdoms. Some of them found the Broken Islands, but others went southern. Reaching the Stranglethorn vale, they gave birth to their deformed children and had to live and survive in the Troll Jungles. These newborn learned from Troll culture and magic and grew up as stronger humans than the first Arathi humans. Because of the hostile Trolls, the young humans, calling themselves Azothas, had to sail to the west and found the mysterious lands of Tel'Abim. The island is mostly covered by a jungle circling a huge mountain with a large Troll temple on the top. The Azothas never explored this Location, but strange noises and screams were echoing from the top of the Mountain.

    - Zandalar:
    Location: South of Balor, North of Pandaria, North-East of Kezan, North-West of Plunder Isle
    Capital: Zuldazar
    Leader: King Rastakhan
    Population: zandalar Trolls
    Theme:Aztec / Mayan / Inca / Jungle
    Content: PVE - Dungeon (8.1.0 - Zul Temple) - Raid (8.1.5 - Zuldazar - first tier)
    Threats: Nagas / Prophet Zul and his zandalar Followers
    Informations: http://wowwiki.wikia.com/wiki/Zandalar

    - Ny'Alotha:
    Location: North of Dragon Isles, West of Vashjr, South of Broken Isles
    Capital: Ny'Alotha
    Leader: N'Zoth
    Population: Makruras, Old God Minions, Nthraxxi, Nagas, Bloodsail Buccaneers, Tormented Spirits, Void Creatures
    Theme:Dark, Organic
    Content: PVE - Dungeon (8.3.0 - the Black Forest) - Raid (8.3.5 - Ny'alotha - last tier)
    Threats: Makruras, Old God Minions, Nthraxxi, Nagas, Bloodsail Buccaneers, Tormented Spirits, Void Creatures
    Informations: none

    Patch 8.0: Sea of Nightmares
    The theft of the Tidestone of Golganneth predated many floods all over Azeroth. Later, many assaults led by Nagas and the Bloodsail Buccaneers on the Kalimdor and Eastern Kingdoms main harbors alerted the Hord and the Alliance. But none of the factions expected to see the ships coming from an unknown part of Azeroth sail to their capitals' coasts. Kul Tiras and Zandalar boats full of people fleeing the threat upon their homeland: the South Sea Archipelago. Magni Bronzebeard "the Speaker of Azeroth" received a warning from the Final Titan's World Soul and went to Uldaman with his brother Brann to investigate on the Discs of Norgannon. They are now back to Dalaran and they delivered a terrible message: this time Azeroth is slowly drowning into a violent Nightmare, threatening to open the path to the Void Lords. People of the Archipelago talked about Nagas and Pirates, but also about abominable creatures worshipping the Old God N'Zoth.
    You're sent to the Archipelago to secure the local population, stop the Pirates and discover Azshara's plan and where N'Zoth is hidding.
    But you're not alone, Trade Prince Gallywix (Hord) and Gelbin Mekkatorque (Alliance) will assist you and built a special Battleship.
    Sail to the Archipelago, save the population, save Azeroth!

    Dungeons & Raids:
    - Zethresh's Lair (Dungeon / Crestfall): the Nagas invaded Crestfall and are threatening Kul Tiras with an imminent invasion. Gather a group to find a way to the warlord's Lair, stop his plan and secure the Kul Tiras area. In the meantime, find informations on Azshara's plan and find where she hides the Tidestone of Golganneth.
    - Venturopolis (Dungeon / Island of Doctor Lapidis): the Venture Co. has gone too far. Stop Mogul Razdunk and his ally Gerenzo Wrenchwhistle and defeat the Venture Co. once for all and free the captive Yaungols and Azothas. Trade Prince Gallywix (for Horde) or High Tinker Gelbin Mekkatorque (for Alliance) will help you.
    - Mount Kajaro (Dungeon / Kezan): the Venture Co. is using the Mount Kajaro as a huge forge to build a massive Battleship.
    - the Kajamines (Dungeon / Kezan): hostile Zandalar and Nagas have invaded the Kajamite mines. Prophet Zul have ordered his warriors to gather Kaja'mite for a massive Voodoo ritual. Free the slaves and hunt the Prophet Zul followers and the Naga brutes out of the Mines to take back the control of this precious resources.
    - Lost Hakkar Temple (Dungeon / Tel'Abim): the Prophet Zul reached the lost temple located at the top of the central mountain of Tel'Abim. Rumors say that the temple hides a lost egg of the Blood Loa Hakkar and Zul wants to take it to bring it to Zandalar. No one knows his final plan, but Hakkar the Soulflayer is a threat that Azeroth must avoid.
    - Battle of the Devil Shark (Dungeon / Plunder Isle): Help the Blackwater Raiders to drown the Bloodsail Buccaneers fleet in an epic naval battle and destroy Duke Falrevere's ship, the Devil Shark. However, beware of the Kraken!!!
    - Drisburg Keep (Dungeon / Kul Tiras): Drisburg was a refugee Town during the first Scourge invasion, but the place has been invaded by the ghouls. Yet, these living-deads did not spread further and stayed in the ruined town. It seems that they were out of the Lich King's hands and a darker evil may control these abominations. It has been reported that Jessi Falrevere and a bunch of Bloodsail Buccaneers took the place without an effort, and she's planning to assault Boralus to kidnap her mother. Stop this threat and get rid of the Scourge remains.
    8.0.5
    - Bloodsail Hold (Raid / Plunder Isle): Put an end to the Bloodsail Buccaneers' threat and destroy Azshara's allies once for all. With the Blackwater Raiders' help, kill the kraken, assault the harbor, burn down the town, climb the mount , enter the Keep and kill Duke Falrevere.

    Patch 8.1: Mysteries of Zandalar
    Now that you discovered that Azshara planed to invade the Archipelago and you defeated her allies, you must stop Prophet Zul and find why he absorbed the essence of Hakkar the Soulflayer. Go to the mysterious island of Zandalar and find out what happened there. With the help of your allies (exiled Zandalar for Hord and Azothas for Alliance), reach the steps of Zuldazar, the mighty Zandalar city and stop the threat.

    Dungeons & Raids:
    - Zul Temple (Dungeon / Zandalar): Now that Venture Co. and the Bloodsail Buccaneers are down, you have to find the mighty Zandalar. Help the Zandalar refugees to control their former city and stop Prophet Zul dark activities. This dungeon takes you to his main Temple, in order to discover what was the plan behind his presence in Hakkar's lost temple.
    8.1.5:
    - Zuldazar (Raid / Zandalar): You discovered that Prophet Zul minds control the great King Rastakhan and that he's behind your Zandalar allies' exile. Besieging the mighty city of Zuldazar, you must find your way to the King's palace and stop Prophet Zul's control.

    Patch 8.2: The Depth of Nazjatar
    Prophet Zul escaped but you freed King Rastakhan from his control. You discover that Prophet Zul has been influenced by N'Zoth's whispers in his visions, leading him to help Azshara and tear the veil between Azeroth and Ny'alotha, the Old God's realm. But N'Zoth's city is protected by a shield empowered by Azshara and her naga sorceresses. You discovered that Prophet Zul and the Naga Queen used the Tidestone of Golganneth to imprison Neptulon, the Elemental Lord of Water, using his power to protect the Dark island where N'yalotha stands.
    Sail to the Dragon Isles, defeat the Nagas and hold the position to enter the City of Nazjatar!

    Dungeons & Raids:
    8.2.0:
    - Slavery Camp (Dungeon / Dragon Isles): Azshara gathered her prisonners on the Dragon Isles and is dispatching them in many locations. But the main objective is to provide souls to sacrifice to N'Zoth. Assault the Slavery camp, free the prisonners and kill Azshara's generals.
    8.2.5:
    - Nazjatar (Raid / Dragon Isles): On the north coast of the Dragon Isles, deep in the water, stands the city of Nazjatar, Queen Azshara's lair. Assault the naga capital, free Neptulon, kill the sorceresses empowering the shield around the Dark Island, defeat Queen Azshara and get the Tidestone of Golganneth back.

    Patch 8.3: Heart of the Darkness
    You defeated Azshara but she warned you that it was too late. She sent enough prisoners to her Master and he's now stronger than any of the other Old God. The Dark Island appeared in a shadow veil North of the Dragon Isles.
    Now that the shield protecting the Dark Island is off, assault its frightening shores and find your way to the sleeping city of N'yalotha.
    Be careful because this area been untouched and corrupted since the Titans left Azeroth. The Void is strong and willing to eat your body and soul.

    Dungeons & Raids:
    - The Black Forest (Dungeon / Ny'alotha): The Black Forest lies at the border of N'yalotha and is the source of the Rift of Aln. Help Malfurion and the Cenarius circle to reach the core of the Black Forest to fight the corruption and cleanse the Emerald Nightmare once for all.
    It is said that the Druids of the Scythe, as known as the Druids of the Pack or the original Worgens, are still locked into that part of the corrupted Emerald Dream.
    [Alliance]: Genn Greymane, helped by some Ulfarks warriors will give you a hand. Genn put an interest into the Druids of the Pack and use them to find a cure, thanks to the past work of Alphus Wordwill on Pyrewood Village's worgens.
    [Hord]: Sylvanas Windrunner [or Nathanos Blightcaller] will join you with some Dark Rangers to hunt the Druids of the Pack and use them to find a way to make the Blight works on the Greymane worgens.
    The Black Forest contains 4 parts: the Dark Fringe infested by maleficent spiders and their Queen (boss), the path of Shadows with wandering druids took by Omen (boss), the clearing of the moonless night where live the Druids of the Pack and the cursed Velinde Starsong (boss), and the last part is the Rift of Aln with corrupted Nature elementals and the complete form of Il'Gynnoth (boss).

    8.3.5:
    - Ny'alotha (Raid / Ny'alotha): You cleansed the Emerald Nightmare for good and the Druids are starting to restore the nature on the Dark Island, helped by your Archipelago allies. But the biggest threat is still standing in the center of the city of Ny'alotha, in the Tower of Sacrifices. Magni Bronzebeard is clear: Azeroth, the world soul, is suffering more than ever and N'Zoth must be stopped. Enter the city, find your way to its center, assault the tower of Sacrifice and destroy the last Old God. But be careful, Prophet Zul is near and the veil between the physical plane and the Shadowlands is really thin.

    New feature: personal Battleship
    - the Battleship is an instantiated area for you and your group. Only the Battleship's owner can give orders to NPCs. The Battleship sails to the location's coast if the main questline is not completed, or in the island's harbor if you finished the main quest.
    - to upgrade or customize your BS, you'll need to gather theses resources: Kaja'mite, Gas, Oil and wood. Kaja'mite can be found in Kezan, Wood can be found on Tel'Abim, Oil can be found on Gillijim and Gas can be found on Kul Tiras. You can also find these resources on the Venturo Co. NPCs, so Balor isle will be an important location. Be careful, the other faction will try to collect the resources there too.
    - you can upgrade your BS from level 1 to level [X], changing the size of your ship. This cost a lot of the 4 resources and only in your faction harbor (Undermine or Boralus)
    - you can customize your BS with better shields, canons, heliport, submarine launchers, torpedos and a lot of other items. You can buy these customizations in the different harbors around the Archipelago. A customization cost gold and is available on the island's reputation. You need to be in a harbor to build the customization and it costs resources. You can repair a customization with resources.
    - you can hire up to [X] members in your BS crew. Sail to the islands harbors and buy a contract.
    there are 5 kind of members:
    - Engineers : they repair the shield of your Battleship and your arsenal.
    - Pilots : they pilot the Helicopter gunships and the submarines
    - Sailors : they use the canons and the torpedos launchers
    - Gatherers: they can be sent on mission to gather resources
    - Filibusters: they aboard the enemy's ship and fight the opposite crew
    - On the Archipelago map, you will see enemies' fleet: Bloodsail Buccaneers, Venture Co., Nagas and hostile Zandalar. You'll have to sail to the attacked Island and launch the scenario by talking to your second in command. The scenario engages you in combat against the opponent's ship (or fleet if you're grouped). The objective is to sink your enemy fleet before he destroys your BattleShip. You can pilot a helicopter or a submarine, you can use a grappling iron to aboard. Once the scenario starts, your Crew will attack the enemy's fleet, damaging its shield. The more your BS is upgraded and customized, the faster the shield is damaged. You can't only count on your crew to win, the enemy's crew will damage your shield and aboard your BS. Defend or Attack, it's your choice!
    When you're grouped, you'll see your allies' ships, you can defend them from the enemy's crew. The number of your enemy's ships depends on how many players are in the group. Always equal.

    If you win the Naval battle, you'll earn crew experience, resources, gold, reputation from the defended island and equipment for your character. The amount and the value of the equipment depends on the time spent and the average of the BS shield's health.
    If you lose, you'll have to repair the BS in the island's harbor, costing you resources.
    The more your crew is experienced, the harder the Naval battles and bigger the rewards will be!


    New reputations:
    - Blackwater Raiders: theses pirates will be your main allies against the threat around the Archipelago. They have many harbors all around the islands and they'll need some help to get rid of the local threats!
    - Tel'Abim tribes: Azotha and Ulfark tribes stay neutral to both factions, even if some of their young people joined the Alliance. Help them to stop the Venture Co. that is devastating the Azothan rainforest and the hostile Zandalar that came to do sacrifices in the Lost Hakkar Temple at the top of the Mountain!
    - Gillijim tribes: Mok'nathal clan and the Yaungols need any good help to fight the Venture Co. and the Nagas that are exploiting the ground and kidnapping their people.
    - Kul Tiras folks: even if Boralus is forbidden to the Hord, Kul Tiras population will reward any champions that will help us to push back the Bloodsail Buccaneers, the threatening Scourge and the Nagas.
    - Steamwheedle Cartel 2.0: Despite that Trade Prince Gallywix took back the Undermine from the Venture Co. occupation and claimed it for the Hord, the other Trade Princes are trying to get their hands to Kezan and exploit their former island's resources. Help them to chase the Venture Co., the hostile Zandalar and the Nagas.
    - Zandalar Rebels (8.1): following the rules of their King Rastakhan, those Trolls left Zuldazar after Prophet Zul took over the capital. Exiled in the western jungle of Zandalar, the Zandalar Rebels will accept any help to get their city back.
    - Neptulon worshippers (8.2): When Prophet Zul and Azshara used the Tidestone of Golganneth and imprisoned Neptulon, different races came from the seas of Azeroth to the Dragon Isles and fight the nagas. Join them and help them to free the Elemental Lord from his jail in the heart of Nazjatar.
    - Azeroth's Hope (8.3): the Army of Light, Cenarius circle and the Earthen ring are fighting the Void Creatures coming from the Dark Island. Reach its shores and join them to push the Old God's minions, cleanse the lands and slay N'Zoth before he completly corrupt Azeroth's World Soul

    New faction hubs:
    When you start the first quest leading to the Archipelago, both factions will have to do a scenario:
    - Undermine takeover: Trade Prince Gallywix sends you to take the city back from the Venture Co. Kill the Nagas on the Shore, chase the hostile Zandalar from the mine, the Bloodsail Buccaneers from the city and the Venture Co. from the Trade Prince's mansion and take back the Blidgewater Port.
    - Defense of Boralus: Secure the Kul Tiras capital from the Bloodsail Buccaneers at the harbor, push back the Scourge at the City's gate and kill the Nagas assaulting the streets and the Keep.

    Once the scenario are completed, each faction will access to the harbor, the Inn, the city's stores and the Headquarter where the faction leaders will stand to work on the strategies.
    This will bring some weekly features:
    - exclusive Battleship customizations and crew members: an emissary of Archipelago will settle in the Harbor, providing exclusive Battleship customizations and crew members in exchange of resources (and your reputation's level)
    - dungeons' missions: three emissaries will stand in the Headquarter, sending you to dungeons related to their reputations, rewarding you with reputation, stuff and resources.

    PVP Zone: Balor
    The island of Balor is occupied by the Venture Co. and the resources they are gathering must be seized. Each faction starts in a camp on a shore (West for Hord, East for Alliance) and they have to assault the Venture Co. city, the construction site and the harbor. The winning faction will have few hours to do quests, gather local resources and use the Harbor for special Battleship customizations.

    PVP Battleground: Balor's coasts
    Similar to the Naval Battle's scenarios, this BG will bring you to the Balor's coasts, where Alliance and Hord are fighting on the sea with their greatest battleships. This is a 30 vs 30 players, with a high tactical gameplay: use the Helicopter gunships, the submarines, your grappling irons to assault the enemy's Battleship and sink it with explosives once its shield is down! Like in the Scenario, Vehicles have a shield (when it hits 0 the vehicle explodes) and fuel (the vehicle stops and fall/sink if it hits 0).

    Introducing the SUBRACES:
    The Broken Isles events and the threats on the Archipelago changed a lot of things for the local populations:
    Hord:
    - the Mok'Nathal join the orcs
    - the Zandalar refugees join the trolls
    - the Yaungols join the Taurens
    - Sylvanas found a powerful source to transfer her people souls into freshier bodies. The reincarnated walk among the forsaken
    - the Nightbornes join the Blood Elves
    - the AquaGoblins join the Goblins

    Alliance:
    - the Azothas join the humans
    - the Ulfarks (Azothas druids infected by the original worgens in the Emerald Dream) join the Gilnean Worgens
    - Earthen join the Dwarves
    - Mimiron found a way to reverse partially the curse of flesh with experiment on "voluntary" gnomes, creating the Meccagnomes
    - Velen left the Draeneis Leadership since Kil'Jaeden is dead and Sargeras is imprisoned. The Prophet Velen chose Nobundo to lead the Draeneis and welcome the Broken of Argus.
    - Tyrande Whisperwind, under Malfurion's advice, welcome the Suramar Nightfallen to cure them with new Arcan'dors

    Creation of a Subrace character:
    Related to the Broken Isles: you start at level 1 and do quests leading you to a scenario with a start and end cinematics where you leave the broken isles and join the level 10 area of your host race.
    Related to the Archipelago: you start at level 1 and do quests where you leave your island to join Kezan (Hord) or Kul Tiras (Alliance). There you start a scenario with a start and end cinematics where you leave Kezan/Kul Tiras to reach Orgrimmar/Stormwind. If you're Ally, you're lucky to miss the ship to Gilneas.
    Related to the Earthen: you start in Uldaman at level 1 and do some quest involving the Discs Of Norgannon and leading you to a scenario with a start and end cinematics where you leave Uldaman and join the level 10 area of your host race.
    Related to the Meccagnomes: you start in Ulduar at level 1 and do some quest involving the curse of flesh and leading you to a scenario with a start and end cinematics where you leave Ulduar and join the level 10 area of your host race.
    Related to the Broken: you start on Argus at level 1 and do some quest involving the forgiveness of Velen about his exile from Argus. This leads to a scenario with a start and end cinematics where you leave Argus and join your host race.
    Related to the Reincarnated: you start on Gilneas shores at level 1 and do some quest involving your ability to keep your will "sane". This leads to a scenario with a start and end cinematics where you leave Gilneas and join your host race.

    Approximate level cap of the scenarios: level 10
    Last edited by WolfRider; 2017-08-16 at 11:49 AM.

  2. #2
    Significantly better than all the "leaks." A couple lore leaps, but, okay.

  3. #3
    Thankfully you are Dead wrong:

    The end of this expansion is supposed to lead into the next one. And Azshara is not in 7.3 at all.

    the ones that are homever are affiliated with certain groups called Ethereals Titans and Burning legion.

  4. #4
    Quote Originally Posted by George Costanza View Post
    Thankfully you are Dead wrong:

    The end of this expansion is supposed to lead into the next one. And Azshara is not in 7.3 at all.

    the ones that are homever are affiliated with certain groups called Ethereals Titans and Burning legion.
    7.X is not ending with Illidan and the Titans imprisoning Sargeras in the Pantheon.

    There's still important things to be revealed like:
    - Why Azshara spent 2 patches (7.0 / 7.2) to take the Tidestone of Golganneth (and it was clearly not for the legion)
    - What is Sylvanas planning since patch 7.1 about Eyir
    - Why Helya warned us about Odyn

    Plus too many hints on the Broken Isles pointing N'Zoth and Azshara.

    The Ethereal and Void stuff on Argus is just telling us that Legion messed up with their portals and faced worlds invaded by the Void.
    The Void is coming (but slowly).
    And don't forget that Argus had a World Soul, but no Old Gods (the Void Lords couldn't spit their viruses far enough to reach Argus), reason of the Void presence on the planet.

    I will add something about Zul. This character is very important:
    Zul has strong visions, like Velen and they are both "Prophets". Contrary to the "Foreseers" who speak with the elements, the "Prophets" are receiving informations from forces beyond the elements. Velen receives visions from the Light. Is Zul receiving informations from the Loa? Or the Shadow?

    Zul had visions about the Cataclysm, he warned King Rastakhan that didn't care. Cataclysm happened and Zul had visions about an invasion of "snakes". He warned Rastakhan, still care nothing about. Zul took Zandalar warriors and decided to sail to the south and resurrect the King of Thunder (Lei Shen) to make a new alliance. He failed, but what happened next?
    Wrathion sent us to kill Lei Shen and get his heart. Wrathion ate it and had a vision of the Titans. Then everything after leads to the Legion invasion.

    If Zul did not followed his visions, this could not happen.

    So who's behind Zul's visions? Loas or... N'Zoth?
    N'Zoth knew that Deathwing would awake and a Cataclysm was coming. He ordered it.
    N'Zoth knew that Nagas would invade the Archipelago. He ordered it.
    But he had to find someone that could speed the Legion incoming.
    He made a lot of character his pawns.

  5. #5
    Old God Shampro's Avatar
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    Thankfully you used speculation instead of claiming leak, I salute you.

  6. #6
    Quote Originally Posted by WolfRider View Post
    7.X is not ending with Illidan and the Titans imprisoning Sargeras in the Pantheon.

    There's still important things to be revealed like:
    - Why Azshara spent 2 patches (7.0 / 7.2) to take the Tidestone of Golganneth (and it was clearly not for the legion)
    - What is Sylvanas planning since patch 7.1 about Eyir
    - Why Helya warned us about Odyn

    Plus too many hints on the Broken Isles pointing N'Zoth and Azshara.

    The Ethereal and Void stuff on Argus is just telling us that Legion messed up with their portals and faced worlds invaded by the Void.
    The Void is coming (but slowly).
    And don't forget that Argus had a World Soul, but no Old Gods (the Void Lords couldn't spit their viruses far enough to reach Argus), reason of the Void presence on the planet.

    I will add something about Zul. This character is very important:
    Zul has strong visions, like Velen and they are both "Prophets". Contrary to the "Foreseers" who speak with the elements, the "Prophets" are receiving informations from forces beyond the elements. Velen receives visions from the Light. Is Zul receiving informations from the Loa? Or the Shadow?

    Zul had visions about the Cataclysm, he warned King Rastakhan that didn't care. Cataclysm happened and Zul had visions about an invasion of "snakes". He warned Rastakhan, still care nothing about. Zul took Zandalar warriors and decided to sail to the south and resurrect the King of Thunder (Lei Shen) to make a new alliance. He failed, but what happened next?
    Wrathion sent us to kill Lei Shen and get his heart. Wrathion ate it and had a vision of the Titans. Then everything after leads to the Legion invasion.

    If Zul did not followed his visions, this could not happen.

    So who's behind Zul's visions? Loas or... N'Zoth?
    N'Zoth knew that Deathwing would awake and a Cataclysm was coming. He ordered it.
    N'Zoth knew that Nagas would invade the Archipelago. He ordered it.
    But he had to find someone that could speed the Legion incoming.
    He made a lot of character his pawns.
    Everything you are suggesting is suspected by many to be expanded on next expansion. Of course, we never know.

  7. #7
    Brewmaster Fayenoor's Avatar
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    This is very well made. Nice read indeed. Good job OP!
    Quote Originally Posted by Osmeric View Post
    The main function of Mythic mode for most players is to act as a reminder that, compared to that 1%, they suck.

  8. #8
    Deleted
    Better than any leaks.

    Also you wisely countered the usual first post " u wrong covfefe"

  9. #9
    Please wait Temp name's Avatar
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    Expansion 8 is still in another 3-4 years. Next up we have expansion 7

  10. #10
    Pandaren Monk Tartys's Avatar
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    Quote Originally Posted by Mehman View Post
    Expansion 8 is still in another 3-4 years. Next up we have expansion 7
    He is obviously referred to patch 8.0.
    Argus in 2018 My prediction failed in part... But I'm still a Spacegoat

  11. #11
    Quote Originally Posted by Mehman View Post
    Expansion 8 is still in another 3-4 years. Next up we have expansion 7
    Title corrected

  12. #12
    Quote Originally Posted by WolfRider View Post
    7.X is not ending with Illidan and the Titans imprisoning Sargeras in the Pantheon.

    There's still important things to be revealed like:
    - Why Azshara spent 2 patches (7.0 / 7.2) to take the Tidestone of Golganneth (and it was clearly not for the legion)
    - What is Sylvanas planning since patch 7.1 about Eyir
    - Why Helya warned us about Odyn

    Plus too many hints on the Broken Isles pointing N'Zoth and Azshara.

    The Ethereal and Void stuff on Argus is just telling us that Legion messed up with their portals and faced worlds invaded by the Void.
    The Void is coming (but slowly).
    And don't forget that Argus had a World Soul, but no Old Gods (the Void Lords couldn't spit their viruses far enough to reach Argus), reason of the Void presence on the planet.

    I will add something about Zul. This character is very important:
    Zul has strong visions, like Velen and they are both "Prophets". Contrary to the "Foreseers" who speak with the elements, the "Prophets" are receiving informations from forces beyond the elements. Velen receives visions from the Light. Is Zul receiving informations from the Loa? Or the Shadow?

    Zul had visions about the Cataclysm, he warned King Rastakhan that didn't care. Cataclysm happened and Zul had visions about an invasion of "snakes". He warned Rastakhan, still care nothing about. Zul took Zandalar warriors and decided to sail to the south and resurrect the King of Thunder (Lei Shen) to make a new alliance. He failed, but what happened next?
    Wrathion sent us to kill Lei Shen and get his heart. Wrathion ate it and had a vision of the Titans. Then everything after leads to the Legion invasion.

    If Zul did not followed his visions, this could not happen.

    So who's behind Zul's visions? Loas or... N'Zoth?
    N'Zoth knew that Deathwing would awake and a Cataclysm was coming. He ordered it.
    N'Zoth knew that Nagas would invade the Archipelago. He ordered it.
    But he had to find someone that could speed the Legion incoming.
    He made a lot of character his pawns.
    You honestly expect too much of blizzard. You should know by now that 7.3 is the last raid and Last raid ALWAYS leads to the next expansion.

    7.2 naga stuff was added (2 bosses lol) because they didnt want too much legion fatigue.

    Sylvanas stuff is something we wont hear muchh about anyways.

    Helya warning us about odyn is the basic "YOUR FRENDS WILL BUTRAY U!"

    Rest of your stuff is basically stuff that has NOTHING to do with current expansion (legion not cataclysm).
    Last edited by George Costanza; 2017-08-10 at 07:42 PM.

  13. #13
    Quote Originally Posted by George Costanza View Post
    You honestly expect too much of blizzard. You should know by now that 7.3 is the last raid and Last raid ALWAYS leads to the next expansion.
    So the last raid says that we need to go back to Azeroth to protect the final titan from a void threat Now read my first post again and connect the dots. Patch 7.3.9 or 7.4 will probably contain Nagas and Bloodsail Buccaneers on Kalimdor and Eastern Kingdoms' shores. Booty Bay under attack,

    Quote Originally Posted by George Costanza View Post
    7.2 naga stuff was added (2 bosses lol) because they didnt want too much legion fatigue.
    Legion fatigue? Suramar raid has Krosus, Tichondirus and Gul'Dan. ToS has Goroth, Demonic Inquisition, the Desolate Host, Fallen Avatar and Kil'Jaeden. I think people expected more bosses related to Legion.
    They could replace the Sisters of Mercy and the 2 naga bosses, but these are related to the story Blizzard was writing: Azshara's plan and Illidan's story.

    Quote Originally Posted by George Costanza View Post
    Sylvanas stuff is something we wont hear muchh about anyways.
    I don't think so, its a dramatic character, Warchief of the Hord, and Genn Greymane's nemesis.

    Quote Originally Posted by George Costanza View Post
    Helya warning us about odyn is the basic "YOUR FRENDS WILL BUTRAY U!"
    Helya had an important role in the Old Gods' plan, she helped Loken to exile Odyn, she kept the gates of Shadowlands on Azeroth. She was affiliated to N'Zoth but she acted on her own. She was an embarassment for the Old God.

    Quote Originally Posted by George Costanza View Post
    Rest of your stuff is basically stuff that has NOTHING to do with current expansion (legion not cataclysm).
    Rest of my stuff has to do with Argus (7.3) and Prophet Zul, a character that is still living since Vanilla and doing stuff...

  14. #14
    I like it, very concise. Plunder Isle would be so sweet to see.

  15. #15
    Quote Originally Posted by WolfRider View Post
    So the last raid says that we need to go back to Azeroth to protect the final titan from a void threat Now read my first post again and connect the dots. Patch 7.3.9 or 7.4 will probably contain Nagas and Bloodsail Buccaneers on Kalimdor and Eastern Kingdoms' shores. Booty Bay under attack,


    Legion fatigue? Suramar raid has Krosus, Tichondirus and Gul'Dan. ToS has Goroth, Demonic Inquisition, the Desolate Host, Fallen Avatar and Kil'Jaeden. I think people expected more bosses related to Legion.
    They could replace the Sisters of Mercy and the 2 naga bosses, but these are related to the story Blizzard was writing: Azshara's plan and Illidan's story.


    I don't think so, its a dramatic character, Warchief of the Hord, and Genn Greymane's nemesis.


    Helya had an important role in the Old Gods' plan, she helped Loken to exile Odyn, she kept the gates of Shadowlands on Azeroth. She was affiliated to N'Zoth but she acted on her own. She was an embarassment for the Old God.


    Rest of my stuff has to do with Argus (7.3) and Prophet Zul, a character that is still living since Vanilla and doing stuff...
    Eh.. What? they just say "Go back defend the planet" not

    "GO BACK KILL NZOTH KILL ALL THE SHADOW STUFF " or "PROTECT AZEROTH FROM THE VOID" they dont say that at all. Please dont put your own canon into thing

    I dontt think you realize what I mean with Legion fatigue. They added a few extra bosses into Tomb and Nighthold because of the fact that well being in a fel green environment and killing those bosses that are fel green and stuff gets "boring".

    Azshara doesnt have much story in 7.2 (none in fact) There is no "azsharas plan" in legion there is a Illidan story but that is the main story. And it follows every patch unlike the "side stories" such as naga stuff and sylvanas stuff. Of which we have not heard much about since 7.0

    Helya was manipulated by loken who was in turn manipulated by the OGs, but Helya wasnt manipulated by the OGs. because Well... Obviously loken isnt an OG.

    Why you would think that I dont understand but it shows you dont know much about the lore.

    She was Definetly NOT affiliated with Nzoth and had nothing to do with nzoth or the naga for that matter.

    In fact the kvaldir Fought the nagas in Cataclysm which was quite recent (like a couple of ingame years ago)


    And finally you are correct in one aspect that SOME of your stuff after that had to do with legion, But it was only this:

    The Ethereal and Void stuff on Argus is just telling us that Legion messed up with their portals and faced worlds invaded by the Void.
    The Void is coming (but slowly).
    And don't forget that Argus had a World Soul, but no Old Gods (the Void Lords couldn't spit their viruses far enough to reach Argus), reason of the Void presence on the planet.
    Of which you got it Wrong.

    Again. Because The ethereals and void got to argus because of the fallen naaru Brought several void allies to that planet (Now here is where we might get another expansion from becaus of probable other void allies being drawn to azeroth because of well Old god nzoth). But that has Absolutely nothing to do with legion messing up with their portals and fighting worlds invaded by the void.

    The void isnt coming either because it is already sort of here.

    Argus has no old gods because its basically the Legions capital and the legion is very VERY AGAINST the void.

    That wasnt so hard now was it?

    Again the rest of your stuff is about something from a different expansion and thus irrelevant.

  16. #16
    This actually sounds really good

  17. #17
    Well, I didn't expect such level of detail, to be honest. Also the new zones from this post somehow match the recent string change (TheMaelstrom changed to TheMaelstromContinent).

  18. #18
    Quote Originally Posted by George Costanza View Post
    Eh.. What? they just say "Go back defend the planet" not

    "GO BACK KILL NZOTH KILL ALL THE SHADOW STUFF " or "PROTECT AZEROTH FROM THE VOID" they dont say that at all. Please dont put your own canon into thing
    This is called storytelling, they imply that now the Sargeras case is done, we will have something else to deal with ON Azeroth. Like Il'gynoth said in the Emerald Nightmare, like Xal'atath said, like most of Harpies in Highmountain said (talking about the return of their master).
    Speaking of expansions' transitions, did you notice that Blizzard was goofy since Vanilla?
    Vanilla>BC: the big bad demon opens the Dark Portal to Outland
    BC > WotLK: Scourge invasion with Ziggourats flying all over Azeroth
    WotLK>Cataclysm: Sanctum Ruby > return of Deathwing's hybrid dragonflight. Adding to this, Cataclysm is happening while we're fighting the Lich King, not once we defeated him. Implying that Yogg'Saron's death caused it.
    Cataclysm>MoP: Theramore bombing leading to a naval battle > Pandaria's discovery
    MoP>WoD: they had to write a novel about Garrosh's court, and a poor invasion in Game
    WoD>Legion: they had to rewrite the last tier, include Archimonde and send Gul'Dan in a portal. Then they wrote an Audio Novel, smalls cinematics, comics, some invasions in Game.

    This time, the transition is smoothed all along the Legion expansion, with many hints and side stories (Jaina, Azshara, Kossumoth, Highmountain races, even Shadow Priest Artifact).

    Quote Originally Posted by George Costanza View Post
    I dontt think you realize what I mean with Legion fatigue. They added a few extra bosses into Tomb and Nighthold because of the fact that well being in a fel green environment and killing those bosses that are fel green and stuff gets "boring".
    Most of Nighthold's bosses are Nightbornes or creatures of the nightwell. They fit the "infiltration" scenario. Caves > Courtyard > Wings > Nightwell room. They were clear about that since the beginning, it adds something to the Suramar story (and Kaldoreis' lore).
    Tomb Of Sargeras is not a Legion hold, it has a long history. It was a titan vault built to contain something (Xal'Atath tells something about it and in the Audio Novel Gul'Dan can sense a greater power than the one that is sealed by the Elven runes).
    It's the first and largier Temple of Elune, a lot of Kaldoreis died there during the War of the Ancients (the Desolate Host is related to that), Illidan went to the place to get the Eye of Sargeras (reason why you find Sisters of Mercy, related to this story).
    The only bosses that are filler are Goroth (who cares about him???) and Demonic Inquisition (useless presence).
    There's no Legion fatigue, except the World Invasions. There's a big lack of Legion!
    Quote Originally Posted by George Costanza View Post
    Azshara doesnt have much story in 7.2 (none in fact) There is no "azsharas plan" in legion there is a Illidan story but that is the main story. And it follows every patch unlike the "side stories" such as naga stuff and sylvanas stuff. Of which we have not heard much about since 7.0
    Nagas are in Tomb Of Sargeras to collect the Tidestone of Golganneth, because it is recquired by Azshara for the second part of her plan. We left the Pillars at ToS because we had to handle Argus. It's an open door left by Blizzard scenarists.

    Quote Originally Posted by George Costanza View Post
    Helya was manipulated by loken who was in turn manipulated by the OGs, but Helya wasnt manipulated by the OGs. because Well... Obviously loken isnt an OG.

    Why you would think that I dont understand but it shows you dont know much about the lore.

    She was Definetly NOT affiliated with Nzoth and had nothing to do with nzoth or the naga for that matter.

    In fact the kvaldir Fought the nagas in Cataclysm which was quite recent (like a couple of ingame years ago)
    Loken was manipulated by Yog because Loken was jealous of Thorim, so he had to take over Ulduar. But first he had to lock away the most powerful keeper: Odyn. He used Helya, Odyn was locked in his Hall of Valor, then he took Ulduar. All the time he was under Yog's influence.

    Now let's go back to Lore, because I read a lot about it when I speculate.
    Old Gods fought, defeated and enslaved the Elemental Lords.
    When the Titans came, they jailed the Elemental Lords into elemental planes and imprisoned the Old Gods into Titan vaults.
    But the Elemental Lords were still obeying the Old Gods.
    N'Zoth changed Azshara and her Highbornes into aquatic creatures, and nagas were worshipping Neptulon. Until Neptulon chose to break his ties to N'Zoth. Then Nagas turned to Azshara and they attacked Neptulon.
    N'Zoth offered Helya powers and she started to build her Helarjar. She and her kvaldirs started to worship Neptulon. Then Neptulon broke his link to N'Zoth and she followed the Elemental Lords, not the Old God.
    you can see the result of this:
    WotLK : in the Borrean Toundra (Northrend) there is a kvaldir spot with a naga Emissary. They were allies once, reason of the Emissary's presence, but Helya chose the opposite camp and the kvaldirs are hostile to the naga and they captured it.
    Cataclysm: kvaldirs are fighting Nagas in Vashjr.
    Legion: South of Tornheim: kvaldirs are fighting nagas in a vrykul village.



    Quote Originally Posted by George Costanza View Post
    And finally you are correct in one aspect that SOME of your stuff after that had to do with legion, But it was only this:



    Of which you got it Wrong.

    Again. Because The ethereals and void got to argus because of the fallen naaru Brought several void allies to that planet (Now here is where we might get another expansion from becaus of probable other void allies being drawn to azeroth because of well Old god nzoth). But that has Absolutely nothing to do with legion messing up with their portals and fighting worlds invaded by the void.

    The void isnt coming either because it is already sort of here.
    I speculated about the Void presence on Argus, 7.3 isn't live so I couldn't know.

    Quote Originally Posted by George Costanza View Post
    Argus has no old gods because its basically the Legions capital and the legion is very VERY AGAINST the void.

    That wasnt so hard now was it?
    Argus had a World Soul long time before Sargeras came to Argus. Old Gods are just blindly spitted by the Void Lords. I just said Old Gods never reached Argus

    Quote Originally Posted by George Costanza View Post
    Again the rest of your stuff is about something from a different expansion and thus irrelevant.
    The rest is talking about Zul, and I speculated that Zul will play a big part in my speculated scenario.
    Is Zul dead? No
    Are Zandalar trolls dead? No
    Is Zandalar an island? Yes
    Are most speculations (and majority of Blizzard's hints) are about a South Sea expansion? Yes
    Is Zul and Zandalar related to Legion? No and Yes: there are Zandalar trolls in Aszuna (the Quest with the 2 Sea giants that plays pokemon).

  19. #19
    Deleted
    Really hope we as Horde for once dont fight the Zandalar but kill the humans of Kil'tiras.

  20. #20
    Quote Originally Posted by WolfRider View Post
    This is called storytelling, they imply that now the Sargeras case is done, we will have something else to deal with ON Azeroth. Like Il'gynoth said in the Emerald Nightmare, like Xal'atath said, like most of Harpies in Highmountain said (talking about the return of their master).
    Speaking of expansions' transitions, did you notice that Blizzard was goofy since Vanilla?
    Vanilla>BC: the big bad demon opens the Dark Portal to Outland
    BC > WotLK: Scourge invasion with Ziggourats flying all over Azeroth
    WotLK>Cataclysm: Sanctum Ruby > return of Deathwing's hybrid dragonflight. Adding to this, Cataclysm is happening while we're fighting the Lich King, not once we defeated him. Implying that Yogg'Saron's death caused it.
    Cataclysm>MoP: Theramore bombing leading to a naval battle > Pandaria's discovery
    MoP>WoD: they had to write a novel about Garrosh's court, and a poor invasion in Game
    WoD>Legion: they had to rewrite the last tier, include Archimonde and send Gul'Dan in a portal. Then they wrote an Audio Novel, smalls cinematics, comics, some invasions in Game.

    This time, the transition is smoothed all along the Legion expansion, with many hints and side stories (Jaina, Azshara, Kossumoth, Highmountain races, even Shadow Priest Artifact).


    Most of Nighthold's bosses are Nightbornes or creatures of the nightwell. They fit the "infiltration" scenario. Caves > Courtyard > Wings > Nightwell room. They were clear about that since the beginning, it adds something to the Suramar story (and Kaldoreis' lore).
    Tomb Of Sargeras is not a Legion hold, it has a long history. It was a titan vault built to contain something (Xal'Atath tells something about it and in the Audio Novel Gul'Dan can sense a greater power than the one that is sealed by the Elven runes).
    It's the first and largier Temple of Elune, a lot of Kaldoreis died there during the War of the Ancients (the Desolate Host is related to that), Illidan went to the place to get the Eye of Sargeras (reason why you find Sisters of Mercy, related to this story).
    The only bosses that are filler are Goroth (who cares about him???) and Demonic Inquisition (useless presence).
    There's no Legion fatigue, except the World Invasions. There's a big lack of Legion!

    Nagas are in Tomb Of Sargeras to collect the Tidestone of Golganneth, because it is recquired by Azshara for the second part of her plan. We left the Pillars at ToS because we had to handle Argus. It's an open door left by Blizzard scenarists.


    Loken was manipulated by Yog because Loken was jealous of Thorim, so he had to take over Ulduar. But first he had to lock away the most powerful keeper: Odyn. He used Helya, Odyn was locked in his Hall of Valor, then he took Ulduar. All the time he was under Yog's influence.

    Now let's go back to Lore, because I read a lot about it when I speculate.
    Old Gods fought, defeated and enslaved the Elemental Lords.
    When the Titans came, they jailed the Elemental Lords into elemental planes and imprisoned the Old Gods into Titan vaults.
    But the Elemental Lords were still obeying the Old Gods.
    N'Zoth changed Azshara and her Highbornes into aquatic creatures, and nagas were worshipping Neptulon. Until Neptulon chose to break his ties to N'Zoth. Then Nagas turned to Azshara and they attacked Neptulon.
    N'Zoth offered Helya powers and she started to build her Helarjar. She and her kvaldirs started to worship Neptulon. Then Neptulon broke his link to N'Zoth and she followed the Elemental Lords, not the Old God.
    you can see the result of this:
    WotLK : in the Borrean Toundra (Northrend) there is a kvaldir spot with a naga Emissary. They were allies once, reason of the Emissary's presence, but Helya chose the opposite camp and the kvaldirs are hostile to the naga and they captured it.
    Cataclysm: kvaldirs are fighting Nagas in Vashjr.
    Legion: South of Tornheim: kvaldirs are fighting nagas in a vrykul village.




    I speculated about the Void presence on Argus, 7.3 isn't live so I couldn't know.


    Argus had a World Soul long time before Sargeras came to Argus. Old Gods are just blindly spitted by the Void Lords. I just said Old Gods never reached Argus


    The rest is talking about Zul, and I speculated that Zul will play a big part in my speculated scenario.
    Is Zul dead? No
    Are Zandalar trolls dead? No
    Is Zandalar an island? Yes
    Are most speculations (and majority of Blizzard's hints) are about a South Sea expansion? Yes
    Is Zul and Zandalar related to Legion? No and Yes: there are Zandalar trolls in Aszuna (the Quest with the 2 Sea giants that plays pokemon).
    What the fuck are you talking about. You have to link the LAST PATCH to the NEXT EXPANSIOn So 6.2 >>>>> LEGION.

    ITS AS SIMPLE AS THAT.


    7.3 is on the ptr so you can check it out. You dont need it to be live. ITS THAT SIMPLE its a PTR there for testing things and Checking out new content like a Beta but bigger.

    We dont know/care about azsharas plan Its not the big thing.
    Are you stupid or are you just trolling?

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