Page 2 of 2 FirstFirst
1
2
  1. #21
    Question with the mage tower skin,

    Is it going legacy when the burning throne goes live or at the end of legion?

  2. #22
    Quote Originally Posted by Apart View Post
    And then again, they don't have to choose between wet noodle DPS or relevant DPS.
    Seraphim would like to have a word with you, choosing between dps and active mitigation.

    Quote Originally Posted by Apart View Post
    Apart from the fact that Warrior's cannot block spells, and Paladin's can,
    Paladin can block spells... at the cost of dps or legendary slot (holy shield is a dps downgrade to blessed hammer). Warrior has spell reflect which you use when you want and not pray to rng that you actually block that spell you care about.

    Quote Originally Posted by Zendhal View Post
    Warrior can have 100% uptime on block and also block way more damage

    Ignore pain still exists...

    warrior can have 100% uptime on shield block (40/80% blockable damage reduction - some adds in ToS are doing magic melee hit that can be blocked)

    also with t21 and t20 we can probably push to 100% uptime on demo shout (20% damage reduction) and fucshittonload of rage and vastly reduced CD on last stand and shield wall

    also warrior doesn't really need higher HP if you play it correctly, expecting big hit, you will pool rage to get the meaty 4 mil absorb (that would put me to 11.5 EHP)
    Heh, man, if you really main a Warrior still, respect to you, I remember your post explaining how warriors are good for mitigating damage from bosses like KJ, but most people seem to undervalue critical block and the artifact traits that enhance it.

  3. #23
    Deleted
    Quote Originally Posted by Marrilaife View Post
    Heh, man, if you really main a Warrior still, respect to you, I remember your post explaining how warriors are good for mitigating damage from bosses like KJ, but most people seem to undervalue critical block and the artifact traits that enhance it.
    I was born a warrior ! (my first ever class)

    The thing is, warriors can be equally good to any tank if played very well and propperly. also the top used tanks are getting bad/really strange t21 set bonuses (like bear or monk) while the less picked tanks are actually getting good set bonuses (warr, pala)

    To me, every tank are pretty much equal in terms of viability in mythic raiding but some of them requires way more effort and are more hardly punished by making mistakes while for example bear can be played with steering wheel and a mistake you make, won't instantly kill you

  4. #24
    Quote Originally Posted by Ealyssa View Post
    Yeah sure, let's argue DH are FotM tanks...


    And don't botter responding me, I don't argue with professional trolls.
    How do you make money being a troll?!?!?!?!!?!?!?!

    I can't wait for the next raid!!!!!!!!

    A better way to plug pull is pull your Ethernet cable from the wall!!!

  5. #25
    Immortal Ealyssa's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    7,002
    Quote Originally Posted by Zendhal View Post
    Sorry but that horribly wrong...
    Tech is only here to argue the opposite of the tank community consensus on just about anything. Not worth debating IMO.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  6. #26
    Deleted
    Tortollan! YES!

  7. #27
    I as a protpaladin really welcome the stamina boost. From my understanding DH's should find it useful too.
    In a situation where tank balance is not the greatest (druid can take a hit without doing anything, but which would require for me to use CD's to live. That is not OK) this is at least something.

  8. #28
    Quote Originally Posted by Zendhal View Post
    Warrior can have 100% uptime on block and also block way more damage

    Ignore pain still exists...

    warrior can have 100% uptime on shield block (40/80% blockable damage reduction - some adds in ToS are doing magic melee hit that can be blocked)

    also with t21 and t20 we can probably push to 100% uptime on demo shout (20% damage reduction) and fucshittonload of rage and vastly reduced CD on last stand and shield wall

    also warrior doesn't really need higher HP if you play it correctly, expecting big hit, you will pool rage to get the meaty 4 mil absorb (that would put me to 11.5 EHP)
    How is shield block better than DS? Average 30% parry w/ new tier on top of 15% base parry, with 35%+ physical reduction works out to a permanent 58% physical reduction. The only issue DHs had is that felclaws isn't parry-able, but it's blockable so there's no argument warriors are better for that. And DH's would have been fine if they made felclaws once a min instead of every 50 seconds so we could have fiery brand up for every one.

    I don't think DHs will be FotM, but they'll be very competitive unless they design tank checks to screw us over again.

  9. #29
    Deleted
    Quote Originally Posted by Taladendren View Post
    How is shield block better than DS? Average 30% parry w/ new tier on top of 15% base parry, with 35%+ physical reduction works out to a permanent 58% physical reduction. The only issue DHs had is that felclaws isn't parry-able, but it's blockable so there's no argument warriors are better for that. And DH's would have been fine if they made felclaws once a min instead of every 50 seconds so we could have fiery brand up for every one.

    I don't think DHs will be FotM, but they'll be very competitive unless they design tank checks to screw us over again.
    100% uptime, 40/80% reduction, I have 20% parry but as you said, it barely works on boss abilities, Also IP shields

    And warriors have more base armor

  10. #30
    Deleted
    "We know T21 is utter garbage and especially in case of monks it's such a dictionary-definition level of useless crap, we have to nerf the crap out of tier 17 to force people to finally drop gear FOUR TIERS BACK".
    Oh I see. Gz Bliz.

  11. #31
    Quote Originally Posted by Zendhal View Post
    100% uptime, 40/80% reduction, I have 20% parry but as you said, it barely works on boss abilities, Also IP shields

    And warriors have more base armor
    Yes, and DHs have 20% general DR from demonic wards to compensate on the armor, fiery brand etc. (I wasn't comparing the whole package, though yeah, you'd probably have to).

    With 40% block, which I believe translates into 40% chance of critical block with shield block up, you're talking about (1- (.6*.6) + .4 *.2), 56% physical reduction, slightly less than DHs. Basically, DHs should be taking the lowest auto-attack damage of any tanking class, and if they keep up the style of ToS, that'll matter quite a bit. If the rest of our toolkit works well for the fights, unlike KJ, DHs will be strong. Especially if they don't nerf the 4-piece, though I understand that's expected to happen.

    I think warriors will be as well, and I'd love to have half as much raid utility as the 3% leech. DHs do have a decently strong CD package though, which will be better with 4-piece, so there's some small potential DHs could end up being a stronger tank depending on how the fights play out.
    Last edited by Taladendren; 2017-10-25 at 07:56 PM.

  12. #32
    Deleted
    Quote Originally Posted by Taladendren View Post
    Yes, and DHs have 20% general DR from demonic wards to compensate on the armor, fiery brand etc. (I wasn't comparing the whole package, though yeah, you'd probably have to).

    With 40% block, which I believe translates into 40% chance of critical block with shield block up, you're talking about (1- (.6*.6) + .4 *.2), 56% physical reduction, slightly less than DHs. Basically, DHs should be taking the lowest auto-attack damage of any tanking class, and if they keep up the style of ToS, that'll matter quite a bit. If the rest of our toolkit works well for the fights, unlike KJ, DHs will be strong. Especially if they don't nerf the 4-piece, though I understand that's expected to happen.

    I think warriors will be as well, and I'd love to have half as much raid utility as the 3% leech. DHs do have a decently strong CD package though, which will be better with 4-piece, so there's some small potential DHs could end up being a stronger tank depending on how the fights play out.
    Generally, warriors have 5% damage reduction with NL thunder trait, high uptime on demo shout (like 30 ish % on single target) that's another 20% and as for now, I have 10k armor (57,74%)

    Shield block is 100% to block and critical block chance is calculated from mastery (50-55% depending on my gear setup) that's generally 60% reduction

    Ignore Pain can alone in very high sustained damage go up to 500k hps (mind that you can't really overheal with it since it allways going down with damage)

    This all makes warrior THE BEST tank against physical (sometimes even magic) blockable damage. I tanked alongside every other tank class and every time I took less damage than any other class .

    I'm not really saying here that warrior is the bestest tank ever. As I said the top pick tanks are getting shitty/strange t21 set bonuses while lesser picked tanks getting really solid set bonuses (for pala, it helps with AM downtime, DH gets reduced meta CD, warr gets obscene single target burst and rage injection from it)

  13. #33
    Quote Originally Posted by Cheebie View Post
    I wonder if this means Tortollan will be in the next expansion...
    Seems like the perfect pet to go in the Collector's Edition of a water themed expansion...*cough*

  14. #34
    The nerf to WW tier totally changed the way they played and has made it significantly less fun now. It wasn't just a damage drop, it just interrupted the entire play style and flow. It's really disappointing.

  15. #35
    Quote Originally Posted by Zendhal View Post
    This all makes warrior THE BEST tank against physical (sometimes even magic) blockable damage. I tanked alongside every other tank class and every time I took less damage than any other class .
    I think you're quite off base on that point. Perhaps you were cheesing things for damage since it's farm for you, but when I when I looked up a M Goroth log you took ~1.3 million damage per melee cast while I took 740k. That's quite a differential for physical blockable (and parryable) damage in favor of DHs, so the relative performance differences you've seen may have more to do with you being a very good warrior than class differences.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •