That's a sign of the times.
Multiplayer games are all 20 to 30 minute matches and RPGs are single player
Mmos just aren't as popular anymore. People don't have the time to sit on their ass for 8 hours straight like they use to
That's a sign of the times.
Multiplayer games are all 20 to 30 minute matches and RPGs are single player
Mmos just aren't as popular anymore. People don't have the time to sit on their ass for 8 hours straight like they use to
Did you read the financial report? The entire PC category had just over $500 million last quarter of this year which includes many other Activision Blizzard games, what are you talking about? Keep in mind this is revenues, not profits.
Do you know what licensing is, right?
Last edited by Tic Tacs; 2017-10-30 at 04:40 PM.
But don't we factor in upkeep costs and costs to produce new expansions? Y'know Gross income vs. total income?
If WoW makes 1b+ annually, but it costs 700m+ annually to keep servers up, keep the 200+ staff paid, produce new expacs.. and HS makes $400m+ annually but costs like 10m annually to produce content.
I'm not arguing with you, I just don't know if you're factoring costs
Last edited by Al Gorefiend; 2017-10-30 at 04:41 PM.
No, I was not factoring in costs (estimates of them, because they don't publish them).
If we do factor in costs, then yes, HS will quite likely win, at least proportionally.
I would say though that costs for WoW have perhaps been declining, they have been spending less effort on it. Although nothing approaching HS levels, of course, that's just different leagues of effort.
Last edited by mmoc925aeb179c; 2017-10-30 at 05:06 PM.
Learn to read my own post
Activision (ATVI, +1.86%) said on Thursday it delivered nearly $1 billion of in-game revenues in the quarter.I realise you might not understand that all the sales of Overwatch since launch adds up to about $2.1 billion but we are talking about 1 quarter of in-game revenue, not box sales.The company delivered nearly $1 billion of in-game revenue in the quarter.
Bye.A quarter refers to one-fourth of a year and is typically expressed as "Q." The four quarters that make up the year are: January, February and March (Q1); April, May and June (Q2); July, August and September (Q3); and October, November and December (Q4).
I really wish people who create threads like this, would get banned. OP provided no substance, only conjecture. Because an icon, is in front of another icon, that is the basis for his argument. How idiotic.
https://www.theregister.co.uk/2008/0...t_upkeep_200m/
Adjusted to inflation, that would be around $57 million per year.
Let's say it's 100M per year for running costs, and 50M additional costs to create an expansion, and let's say 100M for marketing/publicity/events.
Let's say WoW has 5,4 million average subs over a 2 year window, that would mean that their running cost is 350M per expansion cycle (2years), is paid of in just 5 months, and the other 19 months are essentially free months where blizzard will make a lot of profit.
Edit : In 2011 blizzard was spending $137K per day for running the servers, around $50M per year.
Last edited by mmoc925aeb179c; 2017-10-30 at 05:10 PM.
So then you're ignoring the new dungeons, raids, zones, and dozens of quests introduced in each patch so far?
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And those systems are different from BC... how exactly? "RNG legendaries?" How did that 1% drop on twin Glaives serve you? "Hamster wheel grinding?" Please, illucidate to me how perfect grinding coilfang armaments or rep grinding dungeons for attunememts was. And you had to do ALL of that before you could even begin to think about raiding.
Oh wait, I know how they're different. They're far more varied, interesting, and dependable in legion.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
WoW still makes the most money and is still one of the most profitable games ever (AFAIK it was the most profitable game ever just until recently). HS and OW however have simply a broader and "fresh" audience, while WoW isn't gaining many new players anymore and has become pretty outdated overall.
Imagine that, middle of an xpac and Blizzard would possibly want other titles to get more attention. Shocking!
SHOCKING and groundbreaking
...Le Poète est semblable au prince des nuées
Qui hante la tempête e se rit de l'archer;
Exilé sul le sol au milieu des huées,
Ses ailes de géant l'empêchent de marcher.
Charles Baudelaire
Ofc there are worse grinds than WoW, but WoW is ridiculously grindly and RNG-fest since Legion after it had gone away from that in the past few xpacs.
Kagthul had some stats in a thread on the PvP forum that I won't bother to dig up, that showed around 45% of players play or had played PvP on a regular basis, and/or had obtained their Conquest limit, various PvP titles, and such. It is a substantial number which clearly showed that PvP is not just a "mini-game".
So let's stop with the bullshit kiddie memes and get real. Blizz is in this for one thing only: more profit. The problem is the arrogant bastards got too fucking greedy with Legion and shot themselves in the foot.
And yes, it's basically a glorified MOBA now with the Legion templates and pruning. Get off the Blizz love train and face facts.
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No. They're far more everywhere and everything in Legion of Hamster Wheel RNG. BC and attunements were nothing compared to the open-ended grind of Legion. At least back in those days you knew when the grind would be over. In Legion it never is.
regardless , blizzard will always been known by being the creators of wow, its such a big history, at least for the foreseeable future. When wow dies, and there is a seperate generation of gamers, overwatch will prob be the frontline while wow will be remebered like we remember wracraft 2 and diablo 2 lol.