I'm curious as to who you think started crying to get these changes. If you ACTUALLY played vanilla, you'd know that these roles weren't accepted by the masses, and it was a struggle even THEN to get people to accept the fact that certain classes were designed to fulfill certain roles in the raiding scene and not all specs were viable for raiding.
warlock was one of the strongest classes both in pve and pvp.
shamans and paladins were both great. in both pvp and pve.
the only class i would call genuinely shitty in vanilla were druids, but resto druids were actually decent. it's just the other two specs that sucked.
rogues were also underdemanded, i cant remember the number of times i got the message "no rogues thx" in any grps that went through.
we had no reliable cc (sap brought you out of stealth)
no AOE, no range, and we were squishy af
It's not that I don't want people to have things I don't want. I just truly, with all my heart and brain, believe 80% of the "I want vanilla server" crowd will abandon the game within 6 months because it is objectively, by today's standards, a terrible game. In vanilla, they didn't come out with a stream of content patches. The came out with class balance patches because the classes were a friggen mess.
I honestly think this announcement, time and investment by Blizzard is a giant troll and that in 1 year after release when the server is dead they will internally telling themselves "Told you guys. You think you do, but you don't. We were right all along."
Mages with the bubble aren't going to die to a mortal strike, even in vanilla, even if it crits.
Even in TBC, I saw naked mages toying with fully geared warriors because they could. You are crazy if you think warriors have any kind of advantage against frost mages in classic.
We're going to get to enjoy all of this all over again. And the best part is that Blizzard is not obligated to do anything about it. This feels more like a social experiment than featured content, and I am going to deeply enjoy it, I think!
I honestly don't remember Locks or Paladins every being strong at PvP. Paladins were strong at PvE because of their blessings and healing for raid groups. Locks again I think were terrible in PvE as well. Nobody played locks from what I remember. At least that's been pretty consistent since the start of WoW I guess.
It's not WoW Vanilla it's WoW Classic. It can be very different
I would just want QoL changes, like making the group buff spells (Prayer of Fort, Gift of Wild, Arcane Brilliance, etc) apply to the entire raid, instead of just one group.
No big changes, just little fixes that make things like that less frustrating.
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Paladins could tank 5mans just fine. They could also tank raids, the problem was just that Warrior had much better threat and defenses.
On that note, it's going to be amusing how many people go into classic servers with a modern mindset. "Shaman can't tank 5 man dungeons." "Druids don't have to heal in raids." etc. Oh, it's going to be messy.
demo lock with soul link and the reworked death coil was insane.
i could literally hold down farm 1v3 on my alt warlock that had nothing but rank10 gear. I had like 10k effective hp on him
as for pve the demonic sacrifice ruin build for horde and the shadow power ruin guild for alliance, were both insanely effective dps builds.
and paladins were insanely good in battlegrounds, freedom/bop/instant heals, etc were extremely useful. and if you wanted to beat shit up ret/prot with reckoning was scary.
I'll ask again, where do you draw the line?
every single player will want different "little QoL changes",
"yeah let's have buffs affect the whole raid"
"I dont like the reagent cost why not remove it for QoL?"
"why not just remove buffs, all it does is promote class over player"
oh wait we're in legion again...
the only stuff they should implement, are what were achieveable by addons anyway, like UI improvements, like sending multiple mail, better raidframes, dungeon journal etc. movable player frames etc.
nothing that directly affects gameplay
Last edited by shaunika123; 2017-11-03 at 11:39 PM.