Even with the PvP flag and zone scaling and the phasing/sharding to try and keep things more fair/balanced and interesting...
1. WoW PvP has never been balanced for 1vs1
2. World PvP is inherently imbalanced and chaotic as you can never "control" the number of bodies on each side and what they do/where they go
3. If they do the phasing/sharding and zone/level scaling well, keep the population somewhat even between the factions, AND incentive flagging for PvP right - this could be AMAZING for world PvP.
World PvP is at its best when you embrace the chaos, but end up with pitched, heated battles on a fairly-even keel so player skill and team coordination come through.
That's why the invented battlegrounds in the first place! To try and take some of the random/chaos out make a better experience.
I'll miss one shotting you with Blood Drinker.
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Goodbye for the game from me. PvP is the only thing that doesn't make the open world content completely boring to me. Without PvP, each daily (ok, WQ) feels exactly the same, each time, without any kind of risk for anything or without any kind of change over time.
This is simply too boring for me. Goodbye.
This change means that everybody who wants to WPvP will be grouped together. This means there will be zero other people you can't fight, ever, for any reason besides sanctuary. So basically this means zero net change for anybody currently on a PvP server assuming there's some critical mass of people who want to WPvP. If there turns out to be effectively no people who want to turn the PvP flag on, even those currently on PvP servers, than suck it up cupcake them's the breaks.
Sure, but you know what you are getting into. I know some people might not fully understand that they will be ganked, but it's like interviewing for a job with a midnight shift. The employer tells you it's more than likely you will end up working overnights, you figure that it's only a possibility, just to get put on midnights as soon as your training is over and then complain it happened.
Oh well, there are going to be bonuses for being flagged, so I figure I'll just stay flagged and be about my way. If someone wants a fight, let's have some fun.
Yeah I think guess flying killed most of the world interaction anyway, so just the toxic part of WPVP is left over.
I just think most of the MMO and RPG elements are pretty much dead now. I feel this game is dangerously close to throwing out the baby with the bath water, if it hasn't done so already.
It might as well just be a single player game quest grind with guild chat to talk to people.
Last edited by rogueMatthias; 2017-11-10 at 09:53 PM.
BASIC CAMPFIRE for WARCHIEF UK Prime Minister!
As someone who started their WoW journey on a PvP server over a decade ago and has kept his main on said PvP server all these years, this is a welcome change.
I'm fine with getting ganked from time to time, and camping is handily dealt with switching to an alt for a bit. Max level world PvP is cool too, given that there's actually a chance for a 1v1 encounter to result in a two-sided battle, but as the xpacs have piled that's increasingly not been the case. In past xpacs it was possible in many circumstances to fight back and maybe even win despite gaps in gear/skill/etc. I'd even say that the possibility of winning against the odds was part of thrill. But as it is now most of the time world PvP encounters egregiously favor the attacker to the point that it's a waste to even try to fight back, if you even have the chance to try (e.g. the fight isn't over in the span of a global).
It's clear that Blizzard doesn't want to bother with balancing world PvP at all, so this is really for the best. Many of us who used to like playing on a PvP server didn't sign up for the broken system it's become, so this is a great compromise. We can open ourselves up to fights when the situation isn't so hilariously lopsided and turn it back off when they are, and we aren't forced to spend $$$ for an absolute opt out (transfer to PvE server).
Is community more important than having balanced populations so you actually fight each other?
Plus, I'm willing to bet that it'll a) prioritize you into shards with members of the same server and b) you'll then build a pvp community that isn't confined to one server.
People wailed and complained about how CRZ would destroy server community, yet what I've seen happen on my server group is that there are still people who are notorious for various things, but they're not strictly from one server anymore. Literally all that happened is this community grew to encompass more people/a larger area. You don't think that, if someone is really good at wpvp, they'll start to develop a reputation among other wpvpers? Perhaps that means they're not as much of a "badass" as people like to imagine.
If people aren't keeping the pvp flag on when they go out into the world, the problem isn't with the system. If people actually have a desire to pvp then they'll flag themselves. But I'm willing to bet that a lot of people who have been crying for wpvp to come back won't like the results when they're suddenly forced to deal with balanced faction sizes (instead of the common 90%+ in one of the factions favor), and most often facing people the same level as them instead of a bunch of people lower level than them.
If there really is a huge desire by people for wpvp, then there will be enough people who keep the flag on to ensure a healthy population within the pvp shards. If there isn't, then Blizzard sticking with the old model forcing people into pvp whether they like it or not (say, because they don't have the time/money to reroll) or being trapped on a pvp server where their faction only makes up 10% of the population wouldn't be any better.
-_- whats with all these feels!!!!! I'm guessing these gankers are pissed that they can't F people up anymore -_-