Originally Posted by
Loxotron
How world pvp starts:
Player is looking for someone to kill/gank, so the best ways for it previously always were the major farming spots for materials, reputation, etc. So he goes to the location to search for such farming players to kill them once, so his victims has few options either to avenge if he can kill him solo or call the friends/guildmates for help and overcome this inconveince together otherwise there are NO OTHER OPTIONS for him to farm it (IT IS A KEY DETAIL).
And in BFA he can get killed once (assume he was on pvp shard farming at location), so he can now go for the pass of the less resistance (which majority of human being usually do) and teleport to the city and go for PVE shard to continue his farm... Do you see the disconnect in wpvp and this new system? Either the incentitive to farm on pvp shard should be that big to be alive or it will be abandoned completely, and guess which pass the blizzard usually takes? So the guys that see that they pretty have much fininshed the wpvp are frankly on point.
The only people who calls that as improve for wpvp are the pve players on pvp servers that want to farm in carebear mode, thats it. And yes as one guy has described above they can pretty much abandon wpvp fixes at all and players will naturally stick to pve shards and they will be the dominant one with ghost town on pvp shards.