So after many years facing a wall of "NO", "You think you do but you dont", we get classic...
Old Blizzard was extremely proud of the retail game and they were crystal clear they wont spend a single dollar on classic until Activision saw the potential and immediately thought to capitalise it!
Since then, we witnessed a 180 degree turn and we get a dedicated team to work on classic with 100% commitment on the original experience.
We have a classic demo, with devs actually working on our feedback.
We get a series of blue posts after 5 months of silence that are actually on the spot and sync with our feedback and our remarks.
We see that our voices are heard in a slow, but professional pace, showing that they take classic seriously.
That means they see potential in making money out of the classic community and classic hype. This is not a hasty release. Its a well calculated move from the company, an investment that is not for nostalgia or for pleasing the player base.
We kind of see where this is going, from posts like "Classic is going to save Retail" and similar ones. Activision however, knows a sub based online game is not profitable enough in today's gaming market.
WoW makes money through expansions (that's why they release a new one every two years. No matter how broken the expansion is, see BFA), their ingame shop with mounts/pets, character servies (or why do you think they went from new races every two expansions to a billion allied races? No new starting zones, barely any lore, just new skins and broken racials so people spend crazy sums to change their dozen characters) and the wow token (which makes the game literally pay to win, pay to achievement or pay to gear up).
The income from subs gets absolutely dwarfed by the money they make from character services and wow tokens in retail.
So it is possible, when Classic is released and they see people getting hooked, to add micro-transactions in the end patches. We need to expect this and be prepared.
We also need to be prepared for future changes and maybe classic expansions and more content.
So what is the bottom line?
Classic community is different than retail. Mentality wise, age wise ect.
It is a very close minded community with a very clear vision of the game, that help and support each other. Players know exactly what they want (thats a good thing) and what they DONT want to see in Classic. We have shown an incredible endurance all these years for the love of the original game over and over again despite the walls of "NO". We have proved that we can stand together and resist the new and shiny retail comforts. And now, classic dev team and player base is more on the same page than ever before!
On the other hand, retail wow dev team lack a clear vision of what the game should be like and they try to appeal to a lot of different groups in retail community all at once making WoW less and less attractive. So the player base is fundamentally more divided than EVER before in WoW history! The result is simple. Trying to make everybody happy is not working and numbers show exactly that!
My conclusion is obvious:
Our greater strength is our community. As long as we stay together we can guide the dev team into the right direction. From keeping a healthy communication and feedback, to boycot micro-transactions and other policies that can hinder our game experience.
I dont know where classic project can lead us in the future. Maybe after 5 years we can have some changes in game like extra zones, extra quests, easter eggs, or extra dungeons and raids, while keeping the core game intact. Or maybe not...
Whatever the case, we should be ready to deal with these things as one.
We should not become retail-like!