i made a bad decision, which result is a burn-out. to level 1-100.
in my 10 years of wow-career i leveled only 3 toons (due to sale of 2 high end accounts), and i never enjoyed it. not a single time.
i main 8 mains 945+ (100 boost), which r ecxiting to play in endgame (maybe not the lock). leveling always felt like a summer job (which RL i failed hard btw, my qualification as paper boy was not appropriate), i have to work while the rest of mankind is on summer holiday.
i rationalised this bad decision with diverse arguments, primarily preparation for the Allied races route. i did the research (Speedrun WR:
https://www.youtube.com/watch?v=z8T96LSsnMY ), planned my route, prepped the EQ, XP potions (60k per, lucky to be multi-millionaire i guess) and a date respecting my work-out schedule (iam a 90kg fitness atlethe with a daily volume of 5-9h H(igh)I(ntensity)T(echnique), my life is a catwalk). i rationalised cuz iam returning from 2 years of depression due to tragical death of my wife, and while my professional ambitions r still emotionally blocked (writer) i never surrendered (to depression) - its better to be manic-progressive, than manic-depressive? so i always need something to do, iam controlled hyperactive, always pushing the limits trying to strife for something better.
WoW is a vacation to me, an imaginary world where RL is temporarily suspended, also a rich data pool for research on class dynamics, intergroup behavior and performance society (which WoW is, performance aka Kapital as main factor on social stratification, either subjects perfom "adaquate" or r outgrouped, even WoW, a game has its own hierarchy based on Kapital which only translates into performance), intel i need professionally, there is nothing more inspiring than authentic experience . i tested every MMO, and most failed on technical issues, WoW is just superior regarding Netcode, Class Balance (dont shoot me), convenience and in general corporate attitude (towards users), even if i still dislike most of the aesthetics, SWTOR PvP is as annoying as the haptics (responsitivity) of TESO (didnt last 20 mins), the 21k AVs of those 6 years on this acc is a statement per se?
but leveling grow into a massive burn-out fast. even if i was positivly looking forward to this "sentimental" adventure to days long gone (its not just wow, but the forgotten times) days before, within the first hours i was completely demotivated. after the first 30 lvls i realised i ll never get into "lvling flow", cuz i completely dislike it. the disconnection of having to skip storylines (i pushed tru 3 times in the past 10 years btw) was minor, dominant was this feeling of wasting my time, even if my evaluation of better alternatives failed cuz rationalised arguments (see above). my demotivation was so strong, i declined every invite to socialise, cuz at this time it felt like a burden (even if it logically is the opposite).
usually i just quit, when i dont have fun, but this time i wanted to push tru, cuz sense of accomplishment and arguments etc.
after 8h i achieved lvl 101 (Legion intro, first invasion right on time), and even if i speedrunned WoD in 40 mins, there was no feeling of accomplishment, no happyness to at least be done with this chore.
again: iam a trained atlethe, 8h on my couch with breaks, stretching and soulfood r not stress for my (slightly overtrained) hardbody, my body is trained for keyboard sessions with overtime (cuz i love narrative structures, motives (the details of any narrative) and even words too much).
the last time i slept this bad was a suffocation dream after the death of my wife. Again: i main 8 mains in endgame which doesnt feel like a nightmare.
there wasnt any immersion (on my new class, as responsible RL i have to have authentic experience on every spec), and even though i love to learn new gameplay, classes, master new challenges, sometimes even to explore or just to push the limits there was no fun at all. neither dungeons, neither talent unlocks, neither the sentimental part of it - it grew into some weird auto-cannibalism, where i feel to feed on my substance rather than having fun, enjoying the game like i do in endgame. cuz even if some AVs feel like grind, there is this sense of accomplishment, like being done with Argus World AVs 4ever!
i analyse a psychological difference between outdated content and actual endgame bzzd already recognised with catch-up, but i did several playtrus of DS 1- 3 over the years and reached the same point where i just cant and wont do it again. i mastered this game. i loved this game sometimes too much. but i wont play it again. i cant. neither Civ V (clocked 700+h), nor do i feel to burn-out myself ever again over the lvling chore to 100. not without some fundamental changes to the core philosophy (killing XP bags for being able to kill bigger XP bags - Raph Kostner), its not an adventure any more, but a summer job?
this neither a decline of extrinsical value (since my 9. toon is another 6-15k daily bonus income without profs, so Gold is a still actual extrinsic motivation for me) nor an intrinsical (since i still have fun endgame), this is just an experience of repetition tiredness, where replayability reaches the emotional decline due to repetition. i only see one way to optimize WoW lvling to be fun for me (!): to skip lvling, make lvling optional and allow pl to lvl via endgame content?