Originally Posted by
Dracodraco
It's only fitting if you have no concept of difficulty. Me saying "it's fine right now" isn't me being "too good" at this game. I'm hilariously mediocre when it comes to Mythic raiding as a player, I just have a different skillset that makes me valueable for a mythic guild (such as being able to effectively analyze a fight and a raid team, and come up with a proper strategy for the specific situation, along with caring so little about my personal output that I can always be relied upon to do the shit jobs). It's also only fitting if you don't realise that the boss in it's current state is pretty much fine, and that I wasn't referring to what it *used* to be like - in which case, that's an issue with reading comprehension, as I made that clear a fair few times.
Mind, I don't disagree that the fights were badly designed/frustrating in their early stages. They *absolutely* were, because their difficulty lied in brutal setup or gear checks, not in actual "difficulty" of handling mechanics. That's hardly the case for any of those fights anymore though, KJ very much included. There's no DPS checks, there's no setup requirements, you don't HAVE to do the shadow phase in 1-2 balls (in fact we've done 4 the past few weeks because our DKs suck at life and gripping stuff in general) because it's all predictable WAY ahead of time, the DPS adds can be blocked off with spare immunities so nobody has to even dodge balls, and your healers no longer has to stress in P3 because the rifts generally won't lose much HP from orbs, because they were heavily nerfed so they barely leave fire patches anymore.
The *only* shred of difficulty left lies in the P3 obelisks, in my opinion. You're reliant on that one guy not making a bad call 4 times in a row - if he does, you get fucked and start over. But even then, I think that's fair enough for a mythic end boss that there's a very slow, entirely dodgeable 1 shot mechanic. That you effectively have to put the pressure of doing so on 1 dude because it's not reasonable to expect everyone else to perform the other mechanics AND find a safespot at the same time is just annoying (and it'd be a lot more reasonable if it drew lines on the arena while it was charging up so people could do so for themselves, but then, it'd also be a guaranteed 1 shot as there's ZERO mechanical differences between heroic and mythic, apart from getting 1 extra fire-orb per darkness-cycle).