Originally Posted by
Orwell7
Looking at the changes of Feral and how versatile the spec has become, and how they so-super-carefully trying to tweak Shadow has led me to this conclusion:
There are TWO teams who design specs
-Team A has a manager who wants "true" balance - the specs belonging to this group usually have serious flaws in one area or another, be it aoe/st/utility/movement speed etc., BUT they have one *really* strong side.
-Team B has a manager who thinks that all specs should be capable of doing everything correctly. There are usually 1-2 areas where their spec is "weaker" by 5-6%, but on the other areas they are stronger than average by the same 5-6%.
The problem is Team A. Their weak areas are usually 15-20% weaker than the average, while the strong are stronger by the same 5-6% like in Team B.
The result?
A lot of specs with serious issues / weak sides (like SP aoe, Elemental ST, warlock mobility), and the rest of the specs all all-round good ones (mages, feral, balance, havoc, etc.)