Dungeon Finder needs to go
WoW is immersive, and the dungeons are a feat for those who have explored the earth. However, Dungeon Finder seems to give players the ability to AFK in a major city and press buttons, this is not the game or immersive what so ever, you go from World of Warcraft to que-popcraft.
"Rain, I do not just sit in the city, I like to quest while doing so!"
Okay, iff I begin leveling a character that can only DPS, I will queu and quest at the same time too. This still tends to hurt the new intention with leveling. You dwindle down your ability to experience immersion. Imagine yourself still in Ghostlands at level 40 because of the dungeon finder queus popping mid quests, yet the leveling is scaling. You have no reason to experience the world, you can simply power level through the most efficient area while queuing for dungeons (which also scale.) With the bonus experience and the quests given throughout dungeons you fly through leveling. So what are some options to truly give a good experience?
Nerf the bonus experience forcing others to stray away from dungeon finder.
This may be a good option, and help guide players into the world. Yet it still gives this afk feel. You sit in the dungeon and spam. Go grab some ramen noodles while you wait 5 minutes and boom guess what queu pop!
Get rid of Dungeon Finder until End cap Level
Now we are talking. We now have zone scaling, and dungeon scaling so why make the game quepopcraft? I believe the intent of a dungeon is to experience the feel of taking down bosses, get your feet wet for what it feels to strategize around boss mechanics, diving deep into an infested mob area, and fighting people off; but there is an aspect that Dungeon Finder loses. The entrance point. Entering a dungeon, the big swirls with the skull eyeing you down, ready to devour your pathetic blood elf soul, all engulfs you into the beauty of entering a dungeon. Then you earn your right to sit in a city and just AFK (still would prefer flying to the stone, but that is just good ol' nostalgia)
But then not all dungeons will get experienced because seriously who wants to walk to black rock
Okay so here is where I think we should have initiative bonuses. If you do make a group and you are doing a dungeon you have not ran for the day, then you should get a bonus. Not through a queu but through a lockout system. If you want to run a dungeon again, go ahead that is fine, but you won't get that daily "BRD EXP Bonus". Now we have players immersing themselves and engaging the world, but not abusing a system.
What are your thoughts? Dungeon Finder good? Dungeon Finder Bad? Why? Why Not? Should blizz consider not only revamping the scaling, but the systematic rot they have created with dungeon finder?
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EDIT: I do not hate dungeon finder. If they left it in, I would use it (because it is easier). I just feel as if it takes away an aspect of the game that content creators/developers meant it to be which they have control of it.
EDIT(2) I am not saying go back to sitting in trade - i am offering LFG and sharding to take place. Powerful tech to be used. Y'all keep forcing this to say "I want vanilla rawr" but I am saying "DUde sharding is great! and LFG is great too (with sharding) so why not combine the two and get a group going for some WC while i am questing in barrens." Does this concept seem more valid? Please discontinue the vanilla comments as a form of argumentative stance. I want your opinions and discussion. Not a strawman you formed.
Also more specific LFD is such a powerful ssytem - so powerful it outweighs questing as a form of leveling. Therefore lessening questing as an option for leveling. That is the intent of this post. Creating a valid option for those who wanna sit in SW and press buttons (as an option and not optimization) and those who want to quest. right now questing isn't an option unless I force myself to play the game a certain way. (seems slightly redundant)