LOL they already announced an ilvl squish with battle for azeroth, wont come til then, so /thread i guess?
LOL they already announced an ilvl squish with battle for azeroth, wont come til then, so /thread i guess?
stat squish for BFA
/thread
They won't be, because the relative difference is solely dependent on the iLvl gap between individual tiers. Absolute iLvl values don't really matter.
A 30 iLvl difference is intentionally designed to be about the same relative DPS change regardless of what the base iLvl is.
As i said before, the squish has no impact whatsoever on your issue. It's only purpose is to mollify people afraid of large numbers.
I don't look at it in ilvls, but in actual damage. I was doing 200-300k in EN, now I'm doing 1.5 million. From the standpoint of an ilvl increase it might be in line with other expansions, but the damage seems scaling absurdly high. We just have too many difficulties for dungeons and raids, they need to be consolidated.
Last edited by Methodd; 2017-12-09 at 08:03 PM.
are people like OP seriously unable to use google?
"Item (or ilvl) squish" is not the answer to OP. For starters, it only applies to old (i.e. irrelevant) content, not to B4A. And secondly, it means nothing as far as B4A is concerned. For all we know, B4A could have a 500 ilvl jump...
Because it's the way blizz wants it. They want you to feel more powerful each raid "tier". They want to limit people using old items as much as they possibly can. They want power jumps between "tiers".
So to answer the OP, no Blizzard is not doing anything about it because it's the way Blizzard wants to do it, and honestly, I agree with them. 1-2% increases in dps between raids is not fun.
Last edited by Onikaroshi; 2017-12-09 at 09:45 PM.
Looks like we'll likely just be getting squishes every 2 expacs. Maybe they will combine normal and heroic raids in 9.0 and they can stretch it out to a squish every 3 expacs or so.
Pretty much this. They've said in the past that the 15 ilvls per difficulty that they've settled on feels the correct increase in power jump.
Also, think about what they've done in past expansions. They would nerf each tier (as a whole, not tweaking certain bosses) to make fights progressively easier. If they were to slow the ilvl progression, I pretty much guarantee you that they'd bring those back (probably the ICC version, with an X% buff/nerf every Y weeks).
Let's think about what that means. So you level up and are a fresh 110, at 350k DPS. Last tier, fully geared, you do 600k DPS. Think about how many stages there are between that EVEN DISCOUNTING multiple difficulties of everything:
350.0k Greens
402.5k Dungeons
462.9k Tier 1
532.3k Tier 2
612.2k Tier 3
That's with an increase of 15% DPS each time. 15% is like the difference between difficulties currently. Is that really enough of a power increase?
Now we split that up with difficulties too (cause those aren't going away, as much as some people might want them to).
350.0k Greens
.......... Normal Dungeons
.......... Heroic Dungeons
.......... LFR/Mythic Dungeons Tier 1
402.5k Normal Tier 1
.......... Heroic Tier 1 / LFR/Mythic Dungeons Tier 2 / M+ Tier 1 cap
462.9k Mythic Tier 1 / Normal Tier 2
.......... Heroic Tier 2 / LFR/Mythic Dungeons Tier 1 / M+ Tier 2 cap
532.3k Mythic Tier 2 / Normal Tier 3
.......... Heroic Tier 3 / M+ Tier 3 cap
612.2k Mythic Tier 3
So you're looking at more like an 7.5-8% increase between difficulties (less if you redistribute based on all the dungeons at the top, which I believe would more match the current expansion). It's simply not enough at that point to make much of a difference.
I think stat squish isn't the solution, and Ilvls alone aren't the problem.
The problem lies in huge power and stats creep (stats don't scale linearly with ilvl), with characters increasing their stats way too much over the course of an expansion. The result of this is also having mobs' stats scale with player's ilvl, because Blizzard cannot properly balance the PVE content around so wide stat ranges.
So sure, they will squish legion stats, but in the next expansion we will have the same situation.
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
We went from 800 item level dungeon gear to 985 raid gear. In BC we went from 100 level dungeon gear to 164 SWP gear. A rather large difference. Even more so when you factor that SWP gear would carry over and last into the first raid tier of the next expansion and now they inflate item levels between final raids to the next set in the following expansion to stop that.
"Privilege is invisible to those who have it."
The problem is that Blizzard needs to stop jumping so many ilvls in an expansion. Archimonde mythic dropped 735 items, and now Argus mythic is dropped 970 items. There is no need to jump 250 ilvls in one expansion.