Who exactly hated dual spec?
Aside from transmog having a substantial negative effect on pvp, yet another short sighted point that transmog babies are completely glossing over is acquiring the piece to begin with.
The current transmog system would have a horrible effect on raid loot. Raid bosses would drop two items, and occasionally a third (dependent upon raid, boss, and patch). Since there was such a limited amount of items dropping, meant that most raids either assigned items specifically to their core raiders, they used dkp or a system like it to allow raiders present to bid on items. If you run a bid system, you can't really put restrictions on what people can bid on, or it won't be long until you don't have people showing up to a raid.
As if the original Vanilla experience wasn't bad enough with classes bidding on items that weren't stat suited for their class, simply because they wanted to have a cool looking weapon for standing around in IF/Org. Hunters were some of the worst offenders. Current transmog system would quantify and exacerbate an already horrible problem into an even worse one, giving players a justification for bidding on items that have no applicable use for their class- whatsoever.
Last edited by evogsr; 2017-12-24 at 08:42 PM.
The cost on low lvl greens in live is because the cosmetic value is the only value they have, and players have more gold than they would ever need... in a vanilla environnement you would find those greens by yourself while questing and dungeon in the lvl10 to 60 range. People rush that part with heirlooms now! In vanilla raids people will need for upgrades, not Tmog... asshats rolling for the skinz were there in vanilla...
I wouldn't mind a system where I have to loot or craft an item myself to mog. No buying from someone else, no ah. But tmog ruining the economy in the classic world, I dont believe that. Chinese gold or tokens are going to ruin the economy. Not Tmog.
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And another lots of people hated it because it still wasn't enough. The day we had dual spec, they started asking for triple spec.... blizzard said "lol! No....". Blizzard can draw the line.
I dont know if it kills the niche, but it saved my raid team... now with 40man raids it wouldn't have been enough.
Last edited by mmoc051d140155; 2017-12-25 at 04:58 AM.
You remember that original cost of dual spec was quite high? Like, 1k in wotlk wasn't something you could dump without a notice, so if they keep the 1k gold cost (without an ability to reduce it via rep) for classic would you be fine with that? Because it will be worth of at least 20 talent resets from trainer (and i must add that dual-spec doesn't mean that you don't need to buy talent resets, so if you just happen to get a good 2-handed axe and you specced into a sword spec, you still have to pay your 50g to rearrange your talents).
Also an ability to use dual-specs on the fly is extremely overrated for hybrids, because you would have to drag around a whole set of items with you for that purpose, which isn't viable because bag space was heavily limited back then, and PS crank up random bag drops to the maximum, in vanilla you had to buy overpriced bags from AH (because most cloth magically went away from the game economy for rep grinds and AQ opening)
Last edited by Charge me Doctor; 2017-12-25 at 04:51 AM.
Originally Posted by Urban Dictionary
That's not true, (decent) green drops were quite rare (they would be still better than your low level quest whites, but paying 15 silver for a +1str green glove is just ridiculous). You could easily find yourself wearing a level 10 green quest piece on ~30 level character, because you would have to make a decision of "do i buy a stormwind teleport or i buy myself a piece of gear?". Again, if you come from PSs - they cranked up most drops too high to make it more pleasurable experience and for enchanters to not want to hang themselves
Originally Posted by Urban Dictionary
And whats the difference if you have Tmog? You don't have players with WoD/legion kind of gold anyway. So you dont put a low lvl green item in the AH with a ridiculous price because of its skin, simply because nobody have that kind of gold!
And for the last bit, are you telling me that those players crying for a 2004 copy do in fact play on "easy mod" servers? Would be fucking hilarious!!
You do realize legacy servers aren't exactly like vanilla was, right? I appreciate legacy realms, played a lot on some, but a lot of things are different from actual vanilla and 1.12 legacy realms, in particular player power is a lot stronger from the get go, mobs aren't tuned exactly the same way, and a lot of others things vary.
It's 'similar', but not the same thing.
I've bought maybe 2 or three pieces of transmog gear on the AH that I did no already own because I decided that it may or may nor work with my current gear in transmog, only to transmog myself back into tier sets I've earned throughout the years the very next day. So yeah. No. Transmog would have zero impact on me in vanilla. I woiuld transmog the pieces I have, if I had them. And if I didn't have them, I'd farm them.
Out of all the possible changes they could make to vanilla, "no transmog" is literally the most ridiculous argument I've come across.
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I've been playing since classic, though admittedly never level capped. Been a serious raider since pretty much day 1 TBC. As I Holy priest, I was stuck with BiS crafted items for most of my slots. When then introduced the Swiftmend set, those became priority. I looked exactly like every other Blood Elf Holy Priest. The only difference was our hair styles and colors. All of the mages looked the same. All of the Warlocks looked the same.
So what was your point again?