How silly are you to try and impose what you think of as being integral to a mmo upon everyone else who plays this game? Were this still wotlk or Cata or even MoP I wouldn't even say it isn't necessary. Given that we are now headed to a level 120 cap and Bliz saying leveling will take longer to get to 100 and as someone who's leveled around 20 different characters up to 70+ and another dozen past 100 I think I am more than fully within my right as a long time player to say that boosts to 100 should now be part of the game. I've experienced the leveling process more than enough up to 100.
Last edited by Berndorf; 2017-12-24 at 01:27 AM.
I think they need to be reworked into a singular unequipable item. Low level pvp is just cancerous because of them. Friends of mine joined wow over summer and wanted to try pvp, 5 minutes into the battleground and they left. They haven't been back since.
Last edited by Dergiab; 2017-12-24 at 08:22 AM.
Blizzard just needs to add mythic+ leveling option. It makes everything brutal AF, no soloing anything, and no heirlooms.
Kind of a mix between Iron man challenge and Dark Souls.
Disarm now correctly removes the targets’ arms.
I'm appalled that people actually want leveling to take longer in WoW. Basically everything moderately difficult to cutting edge content occurs at max level. All new patches basically are max level only activities. New expansions start from the previous max level etc. Nearly 100% of the development put towards this game is intended for current max level players. Nearly all of the time spent playing this game for anyone that isn't the utmost casual of casual players or some deranged altoholic working on their 50th max level character is spent at max level doing max level content. So, basically, why do so many people want to repeat the same quests ad infinitum instead of the current content? I have every single class except monk at 110 right now and my monk is 100. I have a second mage. I know all about leveling content and its nothing if not repetitive and very shallow. Reducing gear levels and extending XP to next level doesn't make it harder, it makes it more tedious. The difficulty step is not actually being some kind of mongoloid that doesn't understand you can't pull literally everything if you don't have much gear. The mobs themselves offer nothing in the way of mechanics or challenge.
Last edited by Erolian; 2017-12-24 at 08:24 AM.
As long as they can't get quest rewards properly itemized, even in 7.3.5, similar items of the same itemlevel still vary massively in mostly secondary stat distribution, some items flat out missing secondary or only having half of others, no, don't remove heirlooms.
Leveling hasn't realistically been integral in WoW in 8+ years. It's frankly silly to want add nonexistent value to levels 1-80 that hasn't even been there since at least Cata. Literally millions of players have leveled characters through that range in its current state.
WoW has been about endgame since TBC, nothing outside of max level actually matters. We can debate whether that was a good or bad model for an MMORPG to take, but it is an issue that has existed for over a decade virtually untouched. The fact that Blizz (a company that continues to update heirlooms and added in a paid boost) is doing ANYTHING to repair leveling is hilarious.
As someone who has tested the new leveling extensively on PTR, I can safely say there is no need too. It has the exact same stats at the quest gear you are getting, as both quest reward gear and hierlooms scale with level. The only reason you want to use hierlooms now is for the XP bonus, nothing else.
Looting gear while leveling is awful and a waste of time now because you're level X for a whole 24 minutes these days. It would be different if the gear you were wearing was impactful for a longer period of time, but because the content is consumed so much more quickly now than it was 10 years ago, it's really easy to end up in a spot where you're wearing gear that's 30 levels below what you're at. Heirlooms help fix this problem for the exact reason you said - they take up a lot of slots. Whereas now I might have 2 or 3 slots that are level 25 while I'm level 55, it would be much worse without Heirlooms. It would be 7 or 8 slots with the same problem instead of 2.
TL;DR - It's fine the way it is.
My idea:
Heirloom body suit, covers all slots, gives you 40% xp buff.
Win.
No. Looms are a good thing and you can suck it while you wait for your classic servers to not get released
Wrath baby and proud of it
All facets of this fucking game currently lack this. Titanforging is screwing up natural difficulty:reward ratios and randomized gear drops in PvP have completely fucked with the traditional path of PvP gearing, where you farmed honor and bought what you needed/wanted on a vendor.
I really wonder what kind of player is still praising Legion as a great expansion.
Well, if they really wanted to nerf Heirlooms, so that they don't take up 10 slots, and still make you want to consider upgrades in the world and what not. My solution would be to add a cap on how many Heirlooms you have equipped at one time. Set it to like 4-5 or something. You still have the other one, but if you pick up a ring good enough to not use your heirloom ring and instead use the pants, then you could do that without losing too much stat.
It's still going to be flawed but i feel no matter what you try to change, everyone loses.
Here's my altogether superior solution:
Add 3 toys in.
Toy #1: Grants +20% experience. 2 hour duration buff. Costs 10,000g to buy.
Toy #2: Grants +35% experience. 2 hour duration buff. Costs 20,000g to buy.
Toy #3: Grants +50% experience. 2 hour duration buff. Costs 50,000g to buy.
Remove Heirlooms. Min/maxers get a significant increase to leveling speed with a simple toggle. Non-heirloom gear becomes relevant again. Professions at low levels become relevant again.
That's it. That's all you have to do to fix the situation. But this will never happen because the WoW devs all obviously have IQ levels above 300 and us dirty plebs could never understand their erudite minds.
I have 16 characters that are level 85 or higher. I don't think slowing down that levelling experience is going to make it any more enjoyable for me....
However the changes to level scaling which will actually allow me to play through the story lines to completion in the zones I choose to quest through WILL make my levelling experience more enjoyable. Out levelling zones / xpacs means I haven't played through zones like Netherstorm / Icecrown from start to finish since BC/ WOTLK.. I will actually be able to play through any zone I choose from start to finish without feeling the need to move on due to quests turning grey or quest rewards being too far behind my level.