Don't get me wrong guys, I'm all up for changes, and throwbacks, and stuff like that. And just like all of you I can't wait to log in the new "old servers" and be reminded how it was back then. But even I don't know for sure if I want to go through that again. I'm afraid that I will log for a few days, maybe a couple of weeks, and then just quit. And I am afraid it will be the same with many other players as well.
Everybody is talking about what we miss from Vanilla, and what was most fun in Vanilla, but I rarely see people discussing the negative things, and if we will be able to endure them as they were back then. Sure, I also have a lot of awesome memmories and things I miss from Vanilla, but there are also plenty of things I don't miss. Please allow me to remind you of a few:
- Leveing to max (lvl60) back in Vanilla took approximately 2 months of active play.
- Quests did not have any kind of indications on map, minimap, sidebar, whatsoever. You actually had to read the log so you could find out where you have to go, and what you have to do. And even after doing so, you would find out the text is full with riddles and references. Some of these were actually quite hard for me since English is not my mother language.
- You get your first mount at level 40, at which point you don't really have the gold to afford it. Those mounts had 40% speed. After you hit 60 you had to farm for days so you could afford the 100% mount. The maximum amount of travel speed you could obtain was 120% through trinket and enchant which would increase your grount mount speed additionally. And last but not least, there were no flying mounts.
- There were no group finders. You had to spam trade chats in capital cities - sometimes for hours if you play dps class. Then you find out your group consists of a bunch of undergeared people since you wipe 10 times at the 1st boss in BRD.
- Spell-rank sifting. Spell-ranks were not united as they are now. In order to effectively use your mana pool you had to put a few ranks from the majority of your spells on your bars and activelly decide which one you need at any given moment.
- Raid preparation included more consumables other than your regular flask, food and pot. There were stuff like mana runes, weapon oils, weapon grinders, etc. There were no food tables or flask cauldrons. Farming all that took a lot of time. I remember spending 2 hours before raid every single day, only to farm the mats for flasks and food, the special consumables and warlock shards.
I won't be making the list too long, but these are only a few, probably out of hundreds of things that were quite uncomfortable back in the day. It makes me wonder how much will the nowday WoW player (myself included) last in that environment.
What do you guys think?