There needs to be a bot that every time somebody opens up a thread "Should we change vanilla?" it responds with "NO."
Seriously.
There needs to be a bot that every time somebody opens up a thread "Should we change vanilla?" it responds with "NO."
Seriously.
The first iteration of classic wow should have as few changes as possible, and start as early as possible. If they decide to later on to do a more tuned iteration of classic wow removing world buffs in raids would be the best step in making raids harder.
That's all well and good if you want to use the buffs for a speed clear of MC or something. Most guilds would need to clear to the boss they were progressing on first though and have a few pulls to make sure everyone is up to speed on the tactics and positioning. At that point everyone would leave the raid for 20-30 mins to go and get the buffs. If you had C'thun trash respawn while you were out getting the buffs then good luck getting back to the boss with all the world buffs intact. Are the buffs OP? Yes. In my opinion though the effort it took to get them justified the power for a once a week shot at the kill. On meaningful bosses the world buffs certainly never guaranteed a kill either.
There's a problem when people do not die and deal ridiculous dmg throughout the raid because they're crit capped. That's the problem. It trivialises raid content even further.
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Watch some speed-run's of BWL or MC by raiding guilds on private servers, they're all using world buffs, they literally down them in 20-30 seconds.
Not really. We did cleared naxx without world buffs on LH. They were purposely turned off.
They are indeed a nice benefit for those who want to have them, but either have them available from the start or not at all, since enabling them at a later stage makes your raid perform abysmally.
Does anyone really care about guilds doing speed clears using the buffs in an instance they have been farming for months? To me its the same as using them in a 5 man dungeon and doing a speed clear. The real use for the buffs is for progression kills and as I explained above, 1 shot per week on a progression boss with the buffs is not game breaking.
Exactly.
To begin with, when you are ridiculously overbuffed as I am on page 1 of this thread, you do not need consumables such as mana potions or demon runes, because bosses die so fast that one simply does not even run out of mana.
I don't think this is intended, and certainly not for patch 1.3 of the game, but this is what actually happens.
Somebody said that there was a time limit on popping Ony/Nefa heads in Vanilla. Frankly I don't remember if that is true, but what I do know is that if you don't have Ony/Nefa head available then no problem as you can just replace it with Songflower Serenade.
Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.
They should at least be disabled in raids since they trivialize most content.
Just goes to show how people are literally blinded by nostalgia. Hoping to either experience the game exactly as it they did previously, which is impossible, or put on a fake smile and endure the shitfest because reasons, oblivious to the fact that many people won't, and simply won't enjoy the game.
Either that or their opinions are purely driven by epeen, where purists playing private servers want everything to stay exactly as it was so that they can stomp their way through raids with all their secret OP strats