As a resto druid, I spent half the expansion avoiding vers, and now in the latter half, fitting it in within gear upgrades. It isn't the flashiest stat, but I personally like it. It increases my raw healing while increasing my defense. Because of the way that the other stats work within Resto druids framework, it isn't something that you stack, but something that becomes mathematically more appealing as your other stats become more balanced. If you don't have enough crit/haste/mastery, those stats shine, but once you do, vers becomes very attractive, point for point. After changing my gear per the wisdom of the logs, I went from something like 4% vers to 14+%, and the difference was absolutely noticeable for survivability. As a squishy class with skill based survival cd's, this was a godsend. This meant I could survive aoe dmg while displacer beasting out of it, or could commit to my Wild Growth + running away + rejuvs strategy without having to cancel my Wild Growth and self healing before group healing, which has a big impact on my numbers.
From a design standpoint OP, what would you change? Or what do you dislike specifically?