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  1. #441
    Deleted
    It's funny how some of the complainers about the scaling system say "only no lifers will enjoy it" and some say "people still level in WoW? I thought by now everyone has at least 12 classes at level cap". Makes me wonder what a "no lifer" is, also considering that some people spend more hours in game than in RL to get tokens or attempt a world first. Personally I have a job and a life outside WoW, I never bothered having all classes maxed and I'm not even interested in that, but as I already said I'm enjoying levelling a couple of characters now with the new system and I even decided not to use heirlooms, I simply don't care how long it will take. Every new expansion resets the endgame anyway, I couldn't care less about grinding artifact knowledge now.

  2. #442
    Quote Originally Posted by Xavin View Post
    It's funny how some of the complainers about the scaling system say "only no lifers will enjoy it" and some say "people still level in WoW? I thought by now everyone has at least 12 classes at level cap". Makes me wonder what a "no lifer" is, also considering that some people spend more hours in game than in RL to get tokens or attempt a world first. Personally I have a job and a life outside WoW, I never bothered having all classes maxed and I'm not even interested in that, but as I already said I'm enjoying levelling a couple of characters now with the new system and I even decided not to use heirlooms, I simply don't care how long it will take. Every new expansion resets the endgame anyway, I couldn't care less about grinding artifact knowledge now.
    They don't understand that.
    The patch shifted it from the destination to the journey. You level quickly but you don't really care about how fast you go because it's more enjoyable. It's no longer a drag race, but a relaxing drive through the countryside.

  3. #443
    I've recently been playing a lot of swtor. In that game, you're never as op during leveling as you can be in WoW, and you always need to use your skills right. It's fun. But in that game, you also get a shit load of skills within the first few levels, and can actually press more than just 2 to 3 buttons, which is the biggest problem with the leveling revamp in wow.

    It absolutely doesn't matter how they change leveling speed and scaling, it will never be fun as long classes gain their skills like they currently do.

  4. #444
    Quote Originally Posted by Thelyron View Post
    I've recently been playing a lot of swtor. In that game, you're never as op during leveling as you can be in WoW, and you always need to use your skills right. It's fun. But in that game, you also get a shit load of skills within the first few levels, and can actually press more than just 2 to 3 buttons, which is the biggest problem with the leveling revamp in wow.

    It absolutely doesn't matter how they change leveling speed and scaling, it will never be fun as long classes gain their skills like they currently do.
    Sounds awful for new players and frustrating even for veteran players who dont know the class yet. These ideas you have are self centered nonsense.

  5. #445
    Well lets see, I just logged on my lvl 52 Belf Pally in Un'goro. I played maybe 40min, I'm now level 55 closing in on 56 and haven't even completed all the quests or chains in the zone. I have full heirlooms, doesn't take too long to kill anything and you actually take damage from stuff. Its almost like being back in TBC, if you chain pull you actually stand a chance of dying. So I'm actually finding it pretty fun, I just don't derp through a zone pulling everything and ROFL stomp it to death in 4sec...

  6. #446
    Quote Originally Posted by Xavin View Post
    It's funny how some of the complainers about the scaling system say "only no lifers will enjoy it" and some say "people still level in WoW? I thought by now everyone has at least 12 classes at level cap". Makes me wonder what a "no lifer" is, also considering that some people spend more hours in game than in RL to get tokens or attempt a world first. Personally I have a job and a life outside WoW, I never bothered having all classes maxed and I'm not even interested in that, but as I already said I'm enjoying levelling a couple of characters now with the new system and I even decided not to use heirlooms, I simply don't care how long it will take. Every new expansion resets the endgame anyway, I couldn't care less about grinding artifact knowledge now.
    I only had to level 1 new class each year to have 12 characters at the level cap.

  7. #447
    Boring. I'm just having to meaninglessly hit more buttons to kill mobs now. Nothing has changed.

  8. #448
    The Lightbringer Sett's Avatar
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    Glad I stocked up on a few exp potions.
    Quote Originally Posted by A Chozo View Post
    Humans Paladins don't have "a lot of lore" behind them.

  9. #449
    Quote Originally Posted by Thelyron View Post
    I've recently been playing a lot of swtor. In that game, you're never as op during leveling as you can be in WoW, and you always need to use your skills right. It's fun. But in that game, you also get a shit load of skills within the first few levels, and can actually press more than just 2 to 3 buttons, which is the biggest problem with the leveling revamp in wow.

    It absolutely doesn't matter how they change leveling speed and scaling, it will never be fun as long classes gain their skills like they currently do.
    I've tried out SWTOR for a few times, but content is so easy and ability bloat is so annoying that I've never made it past level 20.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  10. #450
    Quote Originally Posted by Thelyron View Post
    I've recently been playing a lot of swtor. In that game, you're never as op during leveling as you can be in WoW, and you always need to use your skills right. It's fun. But in that game, you also get a shit load of skills within the first few levels, and can actually press more than just 2 to 3 buttons, which is the biggest problem with the leveling revamp in wow.

    It absolutely doesn't matter how they change leveling speed and scaling, it will never be fun as long classes gain their skills like they currently do.
    Every class has a different chain quest in every planet until lv50, which makes leveling great. Your character is part of a story arc, instead of just being another dude killing 10 boars for the questgiver. Zones actually matter and are not disconnected from one another story wise. SWTOR is not my cup of tea, but they really nailed a lot of leveling aspects, specially quests and companions.

  11. #451
    The Lightbringer Issalice's Avatar
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    I like it. I'm 64 and in Howling Fjord which is pretty sweet, I'm sick to death of Outland. Mobs do hit harder, it does mean you have to put in a little bit of effort, keeps you on your toes.

  12. #452
    I like it overall. I do think they slowed down leveling and nerfed heirlooms a bit too much for the sake of padding MAUs and selling boosts, but I'm willing to stomach that if it means mobs don't die in one Moonfire and dungeons aren't about running after an invincible tank.

    Being able to skip Outland and early Cata zones also makes me a happy camper. Screw these places.

  13. #453
    Quote Originally Posted by Meat Rubbing Specialist View Post
    It actually does. I could run Dungeons on an average of 8mins per dungeon. It now takes 30-45mins. removing the little bit of EXP bonus I get from scaling keeping creatures my level instead of possibly 3 levels under me, that evens out to be around 3x longer.

    But feel free to tell me how it isn't. Questing may not be 3x longer, but how I level is.
    If it takes you 30-45min per dungeon you are doing it wrong, you do know you can use abilities in this game right? Auto attacking isn't the only way to kill stuff.

  14. #454
    All they have to do at this point if they want to tweak it for faster levels while keeping difficulty is up quest XP by 1.5 times what it is on live. Could def see them doing that.

  15. #455
    Leveling was pointless. Now it's longer and still pointless.

    Saw am amusing bug where a quest item at lvl 40 came in 80 int too high. They seem to have fixed that.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  16. #456
    Quote Originally Posted by mavfin View Post
    Great improvement. Love it. Too busy playing to say much more on forums!
    Yeah taking longer doing the same thing! Brilliant!!!

    I am mystified why people like this change. I guess the folk who like it just love to level in general? They love it so much that they like to do it much slower? The only positive is you can choose what zone you want to level in slowly.

  17. #457
    1-60 in ~24 hours is a pretty good pace, leveling solely on quests.
    You can always farm dungeons if you want to go faster.

    Though, dungeons give vastly more gold (4g per boss) than anything else, so it would be nice if they would increase rewards from quests, but that is unlikely to happen.

  18. #458
    Quote Originally Posted by arrez View Post
    1-60 in ~24 hours is a pretty good pace, leveling solely on quests.
    You can always farm dungeons if you want to go faster.

    Though, dungeons give vastly more gold (4g per boss) than anything else, so it would be nice if they would increase rewards from quests, but that is unlikely to happen.
    questing is in fact faster than dungeons

  19. #459
    Quote Originally Posted by TS26 View Post
    questing is in fact faster than dungeons
    Not from my experience, but ymmv. Unless you have zones with very high quest density, dungeon+quest will win over (assuming you have a competent group).

  20. #460
    I enjoy it, I'm not in a big rush to level new toons so I have mostly done it as an experiment playing with most of the classes through starter locations. My highest is a rogue around level 30. I don't notice going slower(though it is taking more time). I notice that I don't 1 shot things anymore, with heirlooms they still die pretty quick though. It's nice to just progress through the story of each zone as well. I went into Hillsbrad around 29 and I get to just continue with the last quest I was given.

    I see it as a healthy change. There have been a few rough spots that people have been more than happy to discuss in a cogent and reasonable manner on public forums like these so I don't need to delve into those, suffice to say that nothing so far has been so broken to be unplayable.

    Overall a much better experience than it was beforehand. It feels like a proper progressive experience through a world which is, if we are all honest, the majority of space that actually makes up the game.

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