I've been seeing lot of mobs get stuck or semi-stuck in Evade mode, then regenerating part of their HP coming out of it. I mention it because I've noticed this a lot more today while doing WQs and some trash pulls while testing raid soloing.
I've been seeing lot of mobs get stuck or semi-stuck in Evade mode, then regenerating part of their HP coming out of it. I mention it because I've noticed this a lot more today while doing WQs and some trash pulls while testing raid soloing.
That actually did not solve my problem. I disabled all of my addons for H Aggramar last night, 25 people in raid, got slideshow.
i cant solo SoO mythics anymore. wth man?!
There is a void in my heart. Have you come to fill it?
High Command Antorus. When you get to the General he'll randomly become untauntable and start smacking random dps, evade bugging if he tries to attack a ranged (unless they move into melee range to get squished) and then just de-spawning.
The lines on Portal Keeper sometimes remain on screen flashing.
The massive fps drop.
STRESS
The confusion caused when one's mind
overrides the body's basic
desire to choke the living shit out of
some jerk who desperately needs it
Only bugs I've experienced are with addons, and that has nothing to do with Blizzard.
Dungeons and raids are bugged as hell.
Huge fps drops. My game is jerking all the time, fps bouncing from 50 to 200. 5-10 fps when killing invasion bosses.
Even WITHOUT ADDONS.
This patch is a joke. Why did they have to release this close to zero content patch and break everything?
- One of my alts got the "Bloodthirsty Berserker" achievement last night in Arathi Basin, but it's an EotS cheeve.
- Same enchant dust issue that someone mentioned upthread. A lot of my dusts have gone 'poof'.
- Can now xmog Ironfoe on my 19 twink 1h weapon specs like Enhancement and 29 WW monk. Ironfoe is supposed to require lvl 51. kek
lol Blizz morons.
Gratz for comparing WoW 2005-2007 to WoW 2017.
I mean, good job man, solid line of thinking there.
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Stop brownnosing WoW devs. This was an intended change to fuck up people to spend more time in game.
People wanted Vanilla back. This is what they get before Classic servers happen. Careful what you wish.
/spit@Blizzard
So far I have only encountered problems with Brawler's Guild but this patch seems to be very poor.
A lot of different M+ keys got ripped last night because of bugs. The spider boss on Arcway never came down after killing all the little spiders. In VoTW, we had to try 4 times to get the first boss down - he just started evading attacks at random times and de-spawned after a while each time. In BrH, we couldn't leave the first room. In lower Kara, the horseman charged directly into a wall 2 times and became immune to attacks - managed to kill him the third time. The only other keys I ran were a CoS and Maw - I didn't experience any bugs there.
We also saw issue with what the game displayed as interruptable casts(tried with/without addons). It was mixing it up all night and it was fucking with our interrupts.
Had issues with framerate on Antorus and the portal boss was bugged. The fel barrage animation never disappeared and the whole room was covered in it. We couldn't tell which was the bugged version and which was the real one.
Poison Knives trait for Assassination broke somehow and made Assassination do double DPS until they straight up disabled the trait. Hpally and Demo(maybe others) had double int on their weapons. Spider boss in Arcway doesn't drop from the ceiling. BRH M+ ports you back to the key pylon thing forever. Upper Karazhan doesn't give loot on M+. Normal bosses have more HP than heroic bosses in some old raids(and no, Noobist, that is not intended)
Just to add a few more. Don't think it's the buggiest, 7.2.5 or whatever during NH probably beats it in Legion alone(considering most NH bosses had some kind of bug that made it significantly harder or impossible to kill them, as well as bosses in a bunch of other raids, like mythic Cenarius who I don't think got fixed to this day)
Guess this is what happens when Blizzard insists on releasing patches on a fixed schedule, even when there's a multi-week break in the middle of it, so testing is just not there.
Last edited by Tradu; 2018-01-17 at 08:36 PM.
They've not given game time for game issues for years now. And of course it'll be fixed, but most of these bugs should never make it live(like the 5man bugs, literally only require you to actually do each dungeon once to realize that it's fucked, and some make the dungeons impossible), the only reason they do is because their testing team is pretty bad(or just too small). Also comparing a patch released in 2009(?) to one released in 2018 is silly, they should be much smoother and less buggy(at least in terms of impactful bugs)
It's hilarious reading some of the bugs that people have encountered.
The weirdest bug i've encountered was the norgannon adds freezing after being killed. I assume its just a visual bug but who bloody knows at this point.
Yes, by far the buggiest patch in recent memory.
So many dungeons are broken at all once.
Did you know that Zul'Farrak is dropping bijous from Zul'Gurub that were removed in Cataclysm? Priceless.
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Worst bugs so far:
- massive lag and fps drop on world bosses
- lag spikes with stuff like mail and inspecting people
- certain pets look like checkered blue-and-white boxes
- some animals and NPCs in the world move weirdly when there's a hill or a cliff on their path
But nothing game-breaking so far apart from the WB fight that was a painful slideshow.