I decided to stay at 80 in northrend, and to my surprise Quest and mob XP isn't instantly neutered to useless.
Right now just hit 81, I do more damage due to higher level then the scaling, but quest/mob XP only been cut by about 25% instead of a flat 75% for quests and like 95% for mobs pre-patch.
So you can stay in expansions longer then before without harsh nerf and the speed of killing makes up for the little xp loss imo at least at 81 atm. (I do like 2x the damage just by going from 80 to 81, at least to northrend mobs).
Worth it imo.
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Northrend felt super easy as a Frost mage, could do 5+ mobs if they aren't ranged. Of course mage slows help a lot avoiding any damage, so it'd be different as some melees. (not talking about 80/81)
Last edited by Teri; 2018-01-25 at 11:12 PM.
I really think all of this pissing and moaning about the level scaling is pretty stupid. If anything the mobs should have an even further HP increased and with a damage increase.
Current generation gamers, would rather steamroll content than to have the least bit of progression and challenge. Did the recent changed bring challenge? Nope, not the very least. All they did was increase Mob health and change the XP, so now instead of 1 shotting everything, you are forced to use 2 GCD. It is because of all this type of behavior, that MMORPGS have become pathetically easy, no challenge, and the rewards do not actually feel like rewards.
Yeah that sounds fun to people that have played the game 10+ years.
You're entitled to your opinion, some people don't want a grindy levelling process after doing it sooooo many times.
Easy, give people the option to bypass it if they want, 300% xp buff on heirlooms or something, and let the people that want to experience the levelling process nice and slow also do so.
The real solution is to allow players to enable or disable the recent scaling changes for dungeons if they wish to. Someone wants to quest for 5-10 days /played? Let them do it. Someone wants to run dungeons to level up quickly and reach the endgame content? Let them do it.
Make some achievements, pets or whatever to satisfy those who require gratification for wasting their time replaying content they've already played and let them have a status symbol in this virtual experience.
Pre patch, if you hit an expansion cap (60/70/80/85/90/100), Quest XP would be reduced by 75% instantly for that expansion, mob/gathering XP even lower.
Plenty of times in years of playing I had tons of quests left hitting 60/70/80/85/90 seeing the XP reduced unless I move to other expansions.
I got enough time in experiencing that, as I leveled a 80-90 in Cata zones and to 75 in TBC zones during legion, pre-7.3.5. Comparing to the XP reduction you get now, it was a lot worse then. And no I didn't do it for speed then, and technically not worth it for just leveling.
Right now I can say at least for 80-82, it's worth it imo as an alternative, to stay in Wotlk. It's not the fastest compared to full quest xp from pandaria (11k vs 19k at 82 with heirlooms), you'd complete quests quite fast still and mobs die instantly. Pandaria does have treasures that gave me 78k(rested) XP at 82/83 tho.
Also, hitting a mob in Wotlk at 81, DID increase my damage about x2, and at 82 , about x4, due to Legacy damage buff coming into effect. I wouldn't say this if I didn't experience this.
Also I have not tested the XP rates for other expansions, and MoP/WoD have no legacy buff either, keep that in mind.
Conclusion : Never claiming this is the "best", just an alternative, for near instant-kills on mobs while still getting "okay" xp, compared to pre-patch expansion caps, where a mob kill would be like 50xp instead of 1000(heirloom+rested) I got at 81 still. (quest gave about 11000, instead of 5000ish).
Of cours at 83, doing proper MoP zones, I got 1400-1700 kill xp and 19000 for a quest, but kills took longer without "legacy" buff.
Last edited by Teri; 2018-01-26 at 10:31 PM.
Bruh that hunter is leveling slow because that hunter is just a bad clicking noob in survival spec (the lowest dmg possible spec) and he's not even putting hunter's mark on all the mobs, not even keeping serpent sting up, throwing down explosive trap etc. He's literally pulling 1 mob at time and mostly just auto attacking. He is not even using steady shot (it was a hunter's main attack back then and it's not even on his bar lol), not even using arcane shot on cd and for crying out loud he's not only using concussive shot on mobs that aren't even aggrod on him he keeps refreshing it and on more than one occasion he uses viper sting on mobs that do not even have mana....and he doesn't even have Aspect of the Hawk active.
That is an example of a total noob. I played back then too, no this is not an example of what it was like for everyone it was more like what it is...well right now, actually.
Last edited by Shakou; 2018-01-27 at 10:55 AM.
The HP buff was fine if they increased EXP in ratio to it. Otherwise it makes things feel longer and more pointless.
I think they certainly need to be made more threatening, but more health is unnecessary. A bit less would be better because, as you get to higher levels, things are taking a bit too long to kill. It can be painfully monotonous.
The snag is that the game, prior to level cap, doesn't produce players capable of challenging group content. Personally, I'd rather they brought down health pools a little, gave mobs a general damage increase, and substantially increased the damage of avoidable attacks (such as spells or "fire").
There's room to iterate; it's a solid start.
[NB: I'm playing a warlock, with no heirlooms.]
Yes please! If that happens, I will probably charge double for boosting in dungeons
right?! remember those times when youd read the dreaded text " ----murloc runs away in fear" and you know you have to get that sucker because if he makes it to his pals youd get freaking swarmed and stomped!
i have been working on a new alt, so far its 30. and i absolutely love it. so much so that iam not even doing dungeons, just straight questing, enjoying the world.
ive been playing since early bc and this is the first time in a long time ive had fun leveling an alt. it feels....i dunno...smoother.
Last edited by Minikin; 2018-01-29 at 07:13 PM.
Blood Elves were based on a STRONG request from a poll of Asian players where many remarked on the Horde side that they and their girlfriends wanted a non-creepy femme race to play (Source)