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  1. #81
    Quote Originally Posted by Shinrael View Post
    I am instant casting them? And they are AoE so I can kill multiple mobs at once? 5 mobs dead with 6 casts = 1.2 casts per mob. Ye, I know Northrend+ will be a little tougher, but mind you I don't have full heirloom set. And there are classes that can pull off more damage. Like paladin and warrior ^^ Oh btw, try Arcane Mage. Now that is strong. You basically run around with 4 Arcane Charges 1 one-shotting stuff at level 20 (other classes don't one shot stuff at that level). So even at a higher level it should be powerful. Ah, the possibilities. But anyway, I enjoy the way the game is now. Please, don't take this away from us. Thanks.
    Fire mage is also "bursty" with Firestarter talent. Cast Pyroblast crit + Fireblast crit + instant Pyroblast.

  2. #82
    Quote Originally Posted by DarkAmbient View Post
    I wouldn't call 5 spells 2-shotting

    Wait til you get to 60+ in Northrend.
    I've gotten my hunter to 18 so far, I can 1 shot mobs with hatchet toss. I heirlooms on, but it doesn't feel like much of a change

  3. #83
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    I decided to stay at 80 in northrend, and to my surprise Quest and mob XP isn't instantly neutered to useless.

    Right now just hit 81, I do more damage due to higher level then the scaling, but quest/mob XP only been cut by about 25% instead of a flat 75% for quests and like 95% for mobs pre-patch.

    So you can stay in expansions longer then before without harsh nerf and the speed of killing makes up for the little xp loss imo at least at 81 atm. (I do like 2x the damage just by going from 80 to 81, at least to northrend mobs).

    Worth it imo.

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    Quote Originally Posted by DarkAmbient View Post
    I wouldn't call 5 spells 2-shotting

    Wait til you get to 60+ in Northrend.
    Northrend felt super easy as a Frost mage, could do 5+ mobs if they aren't ranged. Of course mage slows help a lot avoiding any damage, so it'd be different as some melees. (not talking about 80/81)
    Last edited by Teri; 2018-01-25 at 11:12 PM.

  4. #84
    Quote Originally Posted by Klingers View Post
    I'm a fan of many of the 7.3.5 leveling changes. Zone scaling is brilliant. Flexibility is great. The XP curve changes I have no problem with.

    Mob health though? Ugh.

    It's death by a thousand cuts because it takes a thousand cuts to cause death to anything. A thousand times.

    Blizzard seem to have this weird idea that Fun™ can be quantified as smashing your head against low level mobs that might hit like a wet sponge, but... Just. Won't. Fucking. DIE.

    You get your improvements by making it so players don't out-level quests and have an easier and more flexible leveling path. In terms of mobs there's no challenge or engagement. There's just time wasted. That's not fun.
    I feel you. However, I noticed that questing in group is much better. You get less xp but you get to do quests faster and mobs die at the same rate as before and you get to explore more zones.

  5. #85
    I really think all of this pissing and moaning about the level scaling is pretty stupid. If anything the mobs should have an even further HP increased and with a damage increase.

    Current generation gamers, would rather steamroll content than to have the least bit of progression and challenge. Did the recent changed bring challenge? Nope, not the very least. All they did was increase Mob health and change the XP, so now instead of 1 shotting everything, you are forced to use 2 GCD. It is because of all this type of behavior, that MMORPGS have become pathetically easy, no challenge, and the rewards do not actually feel like rewards.

  6. #86
    Quote Originally Posted by Lemuel View Post
    I really think all of this pissing and moaning about the level scaling is pretty stupid. If anything the mobs should have an even further HP increased and with a damage increase.

    Current generation gamers, would rather steamroll content than to have the least bit of progression and challenge. Did the recent changed bring challenge? Nope, not the very least. All they did was increase Mob health and change the XP, so now instead of 1 shotting everything, you are forced to use 2 GCD. It is because of all this type of behavior, that MMORPGS have become pathetically easy, no challenge, and the rewards do not actually feel like rewards.
    Yeah that sounds fun to people that have played the game 10+ years.

    You're entitled to your opinion, some people don't want a grindy levelling process after doing it sooooo many times.

    Easy, give people the option to bypass it if they want, 300% xp buff on heirlooms or something, and let the people that want to experience the levelling process nice and slow also do so.

  7. #87
    Quote Originally Posted by Karzerus View Post
    Hyperbole does not make a strong argument.

    You just come off as sounding extremely silly. I highly doubt anyone will take you seriously here.

    Try the official forums. Tons of drones who can mindlessly upvote you.
    No, hyperbole doesn't make a strong argument. So maybe you should sanitize your own comments (see: "ANYONE", "TONS", "MINDLESSLY"...all of these are gross exaggerations).

  8. #88
    The real solution is to allow players to enable or disable the recent scaling changes for dungeons if they wish to. Someone wants to quest for 5-10 days /played? Let them do it. Someone wants to run dungeons to level up quickly and reach the endgame content? Let them do it.

    Make some achievements, pets or whatever to satisfy those who require gratification for wasting their time replaying content they've already played and let them have a status symbol in this virtual experience.

  9. #89
    Quote Originally Posted by scubistacy View Post
    That's true. If the mobs would have gotten some special abilities, like mobs on TI had, then the experience would at least have been more engaging. But as long as they stay the same, it's just more of 1212121212. So engaging...

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    Leveling is pointless in the current state of pruned abilities. Questing is meaningful, but you can do it anytime, also at max level. But gaining EXP is nothing more than extending the time you need to engage in some kind of endgame content, and gate access to some zones and dungeons/raids. When you get your basic aoe spell only at about half the levels needed for max level...

    Edit: Pen&Paper RPGs usually don't have as many levels, and there you have at least some kind of feat or new ability at every level increase, like in D&D. WoW currently rewards you about every 10 levels with something new. They could just have divided the level amount by 5, then increasind in a level would feel meaningful again, because you could tie more abilities / talents to every increase then you do now.
    yep this is why i HATE forced scaling so much, there are better (albeit more work for the devs) ways of handling the over leveling zone issue.
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  10. #90
    Quote Originally Posted by Teri View Post
    I decided to stay at 80 in northrend, and to my surprise Quest and mob XP isn't instantly neutered to useless.

    Right now just hit 81, I do more damage due to higher level then the scaling, but quest/mob XP only been cut by about 25% instead of a flat 75% for quests and like 95% for mobs pre-patch.

    So you can stay in expansions longer then before without harsh nerf and the speed of killing makes up for the little xp loss imo at least at 81 atm. (I do like 2x the damage just by going from 80 to 81, at least to northrend mobs).

    Worth it imo.
    The bolded part is why I can't seriously take the word of anyone who says it's better or faster now. You don't even know how the system worked pre patch! That is not how XP reductions worked.

  11. #91
    Quote Originally Posted by splatomat View Post
    No, hyperbole doesn't make a strong argument. So maybe you should sanitize your own comments (see: "ANYONE", "TONS", "MINDLESSLY"...all of these are gross exaggerations).
    And this folks, is the classic #triggered response.

  12. #92
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    Quote Originally Posted by Cows For Life View Post
    The bolded part is why I can't seriously take the word of anyone who says it's better or faster now. You don't even know how the system worked pre patch! That is not how XP reductions worked.
    Pre patch, if you hit an expansion cap (60/70/80/85/90/100), Quest XP would be reduced by 75% instantly for that expansion, mob/gathering XP even lower.

    Plenty of times in years of playing I had tons of quests left hitting 60/70/80/85/90 seeing the XP reduced unless I move to other expansions.

    I got enough time in experiencing that, as I leveled a 80-90 in Cata zones and to 75 in TBC zones during legion, pre-7.3.5. Comparing to the XP reduction you get now, it was a lot worse then. And no I didn't do it for speed then, and technically not worth it for just leveling.

    Right now I can say at least for 80-82, it's worth it imo as an alternative, to stay in Wotlk. It's not the fastest compared to full quest xp from pandaria (11k vs 19k at 82 with heirlooms), you'd complete quests quite fast still and mobs die instantly. Pandaria does have treasures that gave me 78k(rested) XP at 82/83 tho.


    Also, hitting a mob in Wotlk at 81, DID increase my damage about x2, and at 82 , about x4, due to Legacy damage buff coming into effect. I wouldn't say this if I didn't experience this.

    Also I have not tested the XP rates for other expansions, and MoP/WoD have no legacy buff either, keep that in mind.

    Conclusion : Never claiming this is the "best", just an alternative, for near instant-kills on mobs while still getting "okay" xp, compared to pre-patch expansion caps, where a mob kill would be like 50xp instead of 1000(heirloom+rested) I got at 81 still. (quest gave about 11000, instead of 5000ish).

    Of cours at 83, doing proper MoP zones, I got 1400-1700 kill xp and 19000 for a quest, but kills took longer without "legacy" buff.
    Last edited by Teri; 2018-01-26 at 10:31 PM.

  13. #93
    Quote Originally Posted by shoc View Post
    Here is some random footage of questing in Hellfire Peninsula as a Level 60 fighting Level 60 mobs.



    Killing a mob is still waaaay faster than it was during TBC. Mobs dealt similar amounts of damage then as they do now. Yet, if we were to poll a thousand players who experienced TBC when it was released, I'd bet that a strong majority of them would reminisce about how it was a very positive experience. I don't think 7.3.5 did anything but to bring WoW leveling back to the experience that a generation of MMO players fell in love with.
    Bruh that hunter is leveling slow because that hunter is just a bad clicking noob in survival spec (the lowest dmg possible spec) and he's not even putting hunter's mark on all the mobs, not even keeping serpent sting up, throwing down explosive trap etc. He's literally pulling 1 mob at time and mostly just auto attacking. He is not even using steady shot (it was a hunter's main attack back then and it's not even on his bar lol), not even using arcane shot on cd and for crying out loud he's not only using concussive shot on mobs that aren't even aggrod on him he keeps refreshing it and on more than one occasion he uses viper sting on mobs that do not even have mana....and he doesn't even have Aspect of the Hawk active.

    That is an example of a total noob. I played back then too, no this is not an example of what it was like for everyone it was more like what it is...well right now, actually.
    Last edited by Shakou; 2018-01-27 at 10:55 AM.

  14. #94
    The Unstoppable Force Super Kami Dende's Avatar
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    The HP buff was fine if they increased EXP in ratio to it. Otherwise it makes things feel longer and more pointless.

  15. #95
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    Quote Originally Posted by Shinrael View Post
    My character is fucking 2-3 shotting mobs still. If anything, mobs still need a HP and damage buff IMHO.
    I think they certainly need to be made more threatening, but more health is unnecessary. A bit less would be better because, as you get to higher levels, things are taking a bit too long to kill. It can be painfully monotonous.

    The snag is that the game, prior to level cap, doesn't produce players capable of challenging group content. Personally, I'd rather they brought down health pools a little, gave mobs a general damage increase, and substantially increased the damage of avoidable attacks (such as spells or "fire").

    There's room to iterate; it's a solid start.

    [NB: I'm playing a warlock, with no heirlooms.]

  16. #96
    Quote Originally Posted by Maarius View Post
    I agree that a health BUFF is needed. I don't know if it's the lower zones only, but it's almost like before on live.
    maybe on dungeons but not really on every trash outside dungeons

  17. #97
    Quote Originally Posted by Shakou View Post
    Bruh that hunter is leveling slow because that hunter is just a bad clicking noob in survival spec (the lowest dmg possible spec) and he's not even putting hunter's mark on all the mobs, not even keeping serpent sting up, throwing down explosive trap etc. He's literally pulling 1 mob at time and mostly just auto attacking. He is not even using steady shot (it was a hunter's main attack back then and it's not even on his bar lol), not even using arcane shot on cd and for crying out loud he's not only using concussive shot on mobs that aren't even aggrod on him he keeps refreshing it and on more than one occasion he uses viper sting on mobs that do not even have mana....and he doesn't even have Aspect of the Hawk active.

    That is an example of a total noob. I played back then too, no this is not an example of what it was like for everyone it was more like what it is...well right now, actually.
    I know, I wish we could see his gearing choices also weren't tigers or scorpions the highest dps pets. He's making so many poor choices.
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  18. #98
    Stood in the Fire pinelakias's Avatar
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    Yes please! If that happens, I will probably charge double for boosting in dungeons

  19. #99
    Quote Originally Posted by xStevooo View Post
    Yeah that sounds fun to people that have played the game 10+ years.

    You're entitled to your opinion, some people don't want a grindy levelling process after doing it sooooo many times.

    Easy, give people the option to bypass it if they want, 300% xp buff on heirlooms or something, and let the people that want to experience the levelling process nice and slow also do so.
    300% XP buff? Thats ridiculous. There is an option for bypassing leveling, it will cost you money but it is there.

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    Quote Originally Posted by Meat Rubbing Specialist View Post
    The HP buff was fine if they increased EXP in ratio to it. Otherwise it makes things feel longer and more pointless.
    Yes the mobs live through 1-2 additional globals? I'm amazed.

  20. #100
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    Quote Originally Posted by Nemah View Post
    Don't really even care about mob health. Bringing back the risk of actually dying as a player would make it more engaging I think. Mobs still don't really post a threat while leveling.
    right?! remember those times when youd read the dreaded text " ----murloc runs away in fear" and you know you have to get that sucker because if he makes it to his pals youd get freaking swarmed and stomped!

    i have been working on a new alt, so far its 30. and i absolutely love it. so much so that iam not even doing dungeons, just straight questing, enjoying the world.

    ive been playing since early bc and this is the first time in a long time ive had fun leveling an alt. it feels....i dunno...smoother.
    Last edited by Minikin; 2018-01-29 at 07:13 PM.
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