So, they want to reverse the whole "Bring the player, not the class" from the end of Wrath/start of Cataclysm? Just bring back a lot of the things that were taken out when Cataclysm happened. What I miss are early level buffs. It was always fun when you are out in the world and a priest would give you Fortitude, or a mage would give out Arcane Brilliance, or a paladin would throw out a blessing on you, or you do that for someone.
game died after they gave everyone interrupts and added catchup mechanics like lfr
This is the absolute truth about WoW class balance/design. Spec diversity and everyone having amazing and unique damage profiles and CC is a pipe dream. There will be winners and losers during next expansions character creation screen lottery because WoW does not have 36 different niches that are also supported remotely equally in any sort of content. The closest you'll get is if you consider the entire game as a whole rather than breaking it down by what the individual player wants to actually do and even then you'll come up far short.
So good luck everyone. Hopefully your class/spec is appropriate for whatever activity you actually enjoy next expansion.
The idea of bring the player not the class is a pretty nice idea, but they never really got it to work primarily because it is impossible for them to balance everything properly. With the almost complete removal of class buffs, rather than making it more about the player it simply made your class less unique.
I fully understand and do kind of agree that it should be the player that is most important, but by totally removing class uniques, it takes too much away from the actual player experience. As much as it may be a pita casting buffs on people every raid or party, being able to made me personally feel closer to my class, it makes you part of a group rather than just being there on your own with a few other people.
When buffs were important you felt needed, that you contributed something. Now you are just here to heal, or tank, or dps. And this isn't what I want group content to be.
Speciation Is Gradual
I found this very confusing. They are blatantly saying they want "bring the class not the player" back for one which is weird, and then they are saying they don't want the synergy between resource generating talents anymore (people playing feral know what they are talking about). Then they are also saying they will pretty much remove artifact skills and fill the dead space with new skills, which is also interesting to me because IMO specs like moonkin were finally in a good place in Legion after many years of poor design, largely due to the moon spells.
I'm just perplexed here wondering what I should be excited about in that philosophy. Taking away homogenization, talent synergies, artifact abilities while keeping the talent system itself which IMO is pretty bad and very rigid. On the topic of talents, they have said the same exact shit before about AoE and ST competing, complex math problems, situational etc. Idk what the point of this watercooler was. Even for Blizzard, this contained like nothing interesting.
Hey guys Blizzard indie game developer here where we don't really know what we're doing after all these years.
Is Blizz ever going to get it through their heads that talent choices will never be meaningful or complex? It always boils down to what deals the most damage. There will never be a "choice".
Aftering reading this whole thing I feel Blizzard is really struggling to produce a hype expansion that Legion was. They literally threw in the everything and the kitchen sink for ultimate fan service with Legion so now BfA and future expansions seem very barebones at best. Sure its alpha but what this long post tells me is basically they wan't to return some removed abilities because they pruned too far, they want to bring back class buffs for raid/group and tone down every class having massive CC in PvE. Talent system is fine if they remove that stupid tome but it's not really custom, some classes never change their talents for ST/AoE while other classes change 3-4 of their talents for ST to AoE fights ( Aff lock example) . It's not really fun changing talents it just like "damn I gotta use this stupid tome and change 3-4 talents so I can be top tier dps with the other raiders here " .
I just feel they aren't sure of themselves in this expansion yet and are playing it relatively safe.
Ugh their plan for class design and going back to having only a couple classes bring key compenents is a terrible idea. It'll mean people not getting into groups that they would otherwise cos now the group needs 'this' or you're not wanted cos you don't have 'that. Meh.
And with how terrible Legion has been for dev's actually listening to player feedback, this doesn't fill me with confidence.
When was the last time they responded to to multiple hundred page threads from Hunters on the official feedback forums... it's been like a year.
And the few times they did respond they didn't even listen (for mm at least) -.-
Last edited by Ozzayel; 2018-01-25 at 03:06 AM.
In my opinion, the failures of legion can be summed up in this developer QA as follows:
1) The devs extended the leveling experience well into the endgame by putting core rotation impacting abilities on artifact traits and legendarys, and created haves and have nots among the players based on RNG and time played which drove players away from the game in droves. Now that all of these things are going away, we have to spend all of our class design time for BFA fixing the damage this did both to class/spec kits and the community at large.
2) The devs focused like a laser on making talent choices "meaningful" in a very specific way that had a low low low chance of success in which a microscopic raindrop of fun and connection between dev and veteran player could be had, but where it failed, it created a vast vast ocean of negativity and a huge myriad of massively negative impacts on players. In addition, this focus caused overall class/spec kits to suffer more than they ever had in WoW's history leading to widespread discontent over the state of class mechanics.
Interesting read, I really need to c some concrete changes before I can get exited though. They have taken pruning, talents and limiting buttons way to far.
Take arms for example. Most of its abilities got shoved into the talent tree and nvr looked at again. Rend, overpower, sudden death on the lego, pruned heroic strike, old sweeping strikes got removed etc. pretty much left w/ cs mortal strike and slam. I really want to play warrior but they completely fucked warriors so hard. Y change a good thing... u know it's bad when old school warriors like swifty r considering rerolling from warrior. Wtf
The only artifact ability I can see keeping is void torrent for spriest. Other things like windburst or strike of the widnlord are just generic abilities that diversify your button presses but could be easily replaced with a different ability.
I didn't say it was hard to read. I said the text doesn't actually give any information at all. It's just a wall of text with no actual meaning, or rather it could mean anything.
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I'm sure it can but we haven't gotten any information about that yet. Thats my point. These dev watercoolers are nice and all but rather pointless if they don't actually give any information.
We also haven't really gotten any info about the amount of RNG becuase Blizzard had very little to share about BfA at all. The removal of legendaries is great but TF/WF is still there and they haven't talked at all about CDs, trinkets and maybe more importantly rewards and such.
With WoD being rather lackluster and Legion downright horrible it's hard to stay positive and expect the current dev team to get this one right. Heck, even the Blizzard devs looked like they weren't sure about BfA during last years Blizzcon. Why should their customers?
Yeah, I see the team scrambling to continue to make this game "fun" , regardless of story or how things play out. The Artifact system was almost too good, I didnt have to farm for my main "damage" dealing thing. They needed to keep that system, and add Armor too it, make professions and gathering important again, thus leveling the gold dumps out. They painted themselves into too many corners.
Legion had a great story and decent enough execution at the end, however there really isn't much left to do but a slow rotation again and again. I always said make the fighting function like kingdom hearts and you would bring the player to the class. time to take a long break and see what blizzard does, as is i find most of their games to be pretty boring now as it is
Why do they even bother posting this crap? I was involved in the WoD and Legion beta, and they didn't take suggestions at all. Classes that had awful design like Legion's Hunter and massive playstyle changes like removing Chi from Brewmaster and Mistweaver went through despite the backlash and suggestions on the forums.
The problem, as I see it, is that there are mainly two groups of players that want different things. Not everyone in these groups want the same thing, but generally speaking.
The smaller of the two groups is where all raiders, M+ and high rank arena/RBG players are. They are competitive and care more about numbers and balance over class identity and niche specs/talents/abilities.
The larger group has the rest of the player base. People that don't give a shit either way, and people that do care about class+spec identity and think that's far more important than numbers and absolute balance down to 1%. Some casual raiders and M+ people, smaller guilds, playing with friends, casuals, roleplayers, solo players, levelers/alt players - those kind of players.
I belong to the second group, and for me WoW is getting so boring because everything has gotten so streamlined and uncreative. I hate what the "everything must be balanced down to 1%" has done to the game. The adventure is gone from the game, even if Blizzard managed to bring some of it back in Legion - mainly thanks to the awesome Suramar storyline and all the puzzles/secrets.
At the same time I do think that the raiding scene and such is important to the game. It belongs in a MMO game. So I do understand why Blizzard needs to listen to the smaller group aswell.
I guess what I really wish for, is that the competitive people wasn't so competitive and could enjoy an adventurous game and skip the number crunching :P
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This watercooler is such a big, fat /yawn. It's the same as always.
Blizzard don't want "balance". They want - and need - the game to be a rollecoaster or they won't be able to give all players what they want.
They prune, then add. Prune again, then add. Repeat. Repeat again.
They add systems that are "better than the previous ones", but then replace them in the next expansion because "they didn't work out as they had hoped".
They'll never work out better than they have, and they know it. They need to add this drama to the game to keep the players. People are drawn to drama. People invest their emotions, and when you invest your emotions you get attached - and that is exactly what they want.
Vanilla talent trees were bad because they were uncreative and boring. Spending talents for 1-2-3-4-5% extra frost damage is boring - but then they add that exact same thing to artifact weapons.
- Hey dev crew. Don't forget that we need to make sure mages, rogues, resto druids and holy paladins have 100% pick rate as usual. Yeah, but make sure enhance shamans, holy priests and whatever other dirt at the bottom of the barrel gets a small patch window where they'll be insanely good just so these players will stick around in the hopes that one day their class will get their 15 minutes of fame again.
Bring the player, not the class. No, no! Bring the class, not the player. Nah, guys, bring the player and not the class. Next expansion we bring the class and not the player.
Players! We have something exciting for you in this expansion! Secrets! You will get the chance to unlock a hidden appearance for your new weapon! Exciting, huh?! They will definitely not be a low drop chance from a boss that may not even spawn once a year, or something that you buy from a vendor. No, you will unlock them in very creative ways!
Also: we thought the old way of working your ass off to hit exalted with a faction and then buying the rewards is very uncreative and not fun, so we've added boxes that has an extremely low chance to drop a reward. So you need to grind to exalted a hundred times for the same faction. Gambling is so much fun and not time consuming at all.
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My hopes are not high. Most will stay the same - or get worse - in the next expansion. But as I'm so deep into this game I still have that glimmer of hope that Blizzard made sure to plant in me.
ALPHA?? Not even the Beta test lawl. Get ready for 9 more months of Argus. They better release the Allied Races soon. I'm already bored.
I actually like this. I don't have the same time to devote to the game as I did. I would like to engage in more content, used to heroic raid (what would be mythic in Legion) raid lead, guild officer... all of that. Can't do it anymore for a number of reasons, but would like to not be relegated to LFR...ugh.
Would especially love having meaningful endgame profession content beyond alchemy.
Love the fishing legendary (still working on that) and hope they keep fishing and cooking relevant.
Oh, and Nomi can suck it.