Originally Posted by
elfporn
I’m not 100% about the CC DR thing, i swear i saw a snippet somewhere about all the different DR types being rolled into one to reduce stunlock situations.
All damage dealt in this game is about doing your “pve rotation” to deal damage, always has been, always will be. Pvp is about maximising damage against the other team while minimising the damage they deal to you, usually through a combination of CC and healing, and defensive cooldowns. Reducing the “stunlock” effect lets players all around participate more in healing, damaging, and mitigating incoming damage. Loss of control effects aren’t fun in pvp.
But i’m not a pvp person. Maybe i misunderstood something i read.